diff --git a/NetPrints/NetPrints.csproj b/NetPrints/NetPrints.csproj index e86717b..817c11d 100644 --- a/NetPrints/NetPrints.csproj +++ b/NetPrints/NetPrints.csproj @@ -2,7 +2,7 @@ netcoreapp3.0 NetPrints - 0.0.5 + 0.0.6 MIT Robin Kahlow 2018 diff --git a/NetPrintsEditor/NetPrintsEditor.csproj b/NetPrintsEditor/NetPrintsEditor.csproj index 7ff2148..5edacbc 100644 --- a/NetPrintsEditor/NetPrintsEditor.csproj +++ b/NetPrintsEditor/NetPrintsEditor.csproj @@ -5,7 +5,7 @@ NetPrintsEditor True NetPrintsEditor.App - 0.0.5 + 0.0.6 MIT Robin Kahlow 2018 NetPrintsLogo.ico diff --git a/README.md b/README.md index 6c5818b..4333ceb 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ NetPrints is a visual programming language inspired by Unreal Engine 4's Bluepri [Unity tutorial](https://github.com/RobinKa/NetPrintsUnityTutorial) # Download -Version 0.0.5 of the editor binaries can be found [here](https://github.com/RobinKa/netprints/releases/tag/0.0.5). You can also download the source code and compile the binaries (requires Visual Studio 2019 and .NET Core 3). +Version 0.0.6 of the editor binaries can be found [here](https://github.com/RobinKa/netprints/releases/tag/0.0.6). You can also download the source code and compile the binaries (requires Visual Studio 2019 and .NET Core 3). # Guide Any .NET binaries can be used with this editor. The recommended way to add new assembly references is installing them with NuGet (eg. from within Visual Studio or the command line) and referencing their .NET Standard reference libraries at `%UserProfile%/.nuget`. The hints for the included references should then appear within the editor. You can also add C# source directories which can either be used for reflection only (useful when you want to use NetPrints within Unity to access your existing scripts) or compiled into the output.