- Fix game attempting to load save twice
- Fix credits scroll speed at higher framerates
- Fix level select scroll speed at higher framerates
- Fix pump animation at higher framerates
- Fix pump particles at higher framerates (TODO: it's still too fast)
- Fix candy bubble speed at higher framerate
- Fix game updating touch location twice
- Fix render target resource leak
- Add AOT support and build release binaries for windows and linux with AOT
- Improve code by using resource variables instead of resource IDs
- Improve code by removing usage of
global::
and shortening function calls - Improve code by refactoring the codebase
- Remove more unused code
- Update FNA and fnalibs to 24.03
- Fix FNA always building in the debug configuration
- Improve logic to draw the cursor
- Improve fixed framerate logic
- Remove window size limit
- Remove unused variables from
MouseState.cs
andScreenSizeManager.cs
- Remove unused branding code
- Remove ability to skip videos using mouse click
- Update FNA and fnalibs to 24.02
- Fix build warnings
- Update FNA and FNALibs
- Fix broken window resizing
- Improve window initialization code (fixes cut the rope not launching in fullscreen properly on wayland)
- Improve metadata by renaming
Cut The Rope
toCut The Rope FNA Edition
- Remove unrequired 500ms delay after toggling fullscreen
- Remove pdb files from release binaries
- Remove
Cut The Rope.bmp
from windows build
- Remove unused files
- Remove unused functions
- Add x86 windows and arm64 linux builds
- Import decompiled code
- Migrate code to FNA
- Change audio and video format
- Change cursor format and drawing method
- Fix fullscreen
- Remove some unneeded code