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"Automatically Switch To Fullscreen On Emulation Start" causes game to not load on first boot of game after core change but only sometimes? #246

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PrivacyFriendlyMuffins opened this issue Apr 4, 2024 · 0 comments

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PrivacyFriendlyMuffins commented Apr 4, 2024

Context

  • Game: Rocket: Robot on Wheels (USA)
  • Size: 7.77 MiB
  • RMG Version: 0.5.8 (latest)
  • OS: Windows 10 Home, version 22H2

Testing Steps I Took

  1. I switched the game-specific settings to use Static Interpreter for the core (but still the default plugins) and had "Automatically Switch To Fullscreen On Emulation Start" checked. The game failed to load. If I then unchecked that option, the game successfully loaded.

  2. I then switched the game-specific setting for the core back to Dynamic Recompiler and it worked fine, even with automatic fullscreen checked.

  3. I then switched the game-specific setting for the core back again to Static Interpreter and left automatic fullscreen unchecked. The game successfully loaded. If I then re-checked that option, the game still successfully loaded.

  4. I repeated Steps 2 & 3 but left automatic fullscreen checked. The game, strangely, this time successfully loaded.

Conclusion

Due to Step 4, I'm going to assume that this issue is an on-and-off one. Not sure what's causing it as I am 100% a non-expert in this matter. But I brought up the subject on the Discord and was suggested to post a bug report.

If there's any information that is needed that I've failed to provide, please ask and I apologize in advance. Cheers.

@PrivacyFriendlyMuffins PrivacyFriendlyMuffins changed the title "Automatically Switch To Fullscreen On Emulation Start" causes game to crash on first boot of game after core change but only sometimes? "Automatically Switch To Fullscreen On Emulation Start" causes game to not load on first boot of game after core change but only sometimes? Apr 4, 2024
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