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RowdyVoyeur authored Aug 11, 2024
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Showing 1 changed file with 67 additions and 0 deletions.
67 changes: 67 additions & 0 deletions config.ini.sample
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; edit this file to change m8c defaults
; this file is re-written every time it is read,
; so do not expect comments or commented out values to survive!
; valid parameter changes will be written back and persisted though.

[graphics]
; set this to true to have m8c start fullscreen
fullscreen=true
; set this to false to run m8c in software rendering mode (may be useful for Raspberry Pi)
use_gpu=true
; set this to true to disable the mouse cursor at startup
diable_cursor=true
; the delay amount in ms in the main loop, decrease value for faster operation, increase value if too much cpu usage
idle_ms = 10
; show a spinning cube if device is not inserted
wait_for_device = true
; number of zero-byte attempts to disconnect if wait_for_device = false (128 = about 2 sec for default idle_ms)
wait_packets = 128

[audio]
audio_enabled=false
audio_buffer_size=1024
audio_device_name=Default

[keyboard]
; these need to be the decimal value of the SDL scancodes.
; a table exists here: https://github.com/libsdl-org/sdlwiki/blob/main/SDL2/SDLScancodeLookup.mediawiki
key_up=82
key_left=80
key_down=81
key_right=79
key_select=225
key_select_alt=29
key_start=44
key_start_alt=27
key_opt=226
key_opt_alt=4
key_edit=224
key_edit_alt=22
key_delete=76
key_reset=21

[gamepad]
; these need to be the decimal value of the SDL Controller buttons.
; a table exists here: https://wiki.libsdl.org/SDL_GameControllerButton
gamepad_up=-1
gamepad_left=-1
gamepad_down=-1
gamepad_right=-1
gamepad_select=4
gamepad_start=6
gamepad_opt=2
gamepad_edit=1
gamepad_quit=-1
gamepad_reset=-1

gamepad_analog_threshold=32766 ;the threshold for analog sticks to trigger cursor movement (working values: 1-32766)
gamepad_analog_invert=false ;NOT IMPLEMENTED YET: invert up/down and left/right axis (true/false)

; these need to be the decimal value of the controller axis
; you can use -1 if you do not wish to map the function to an analog axis
gamepad_analog_axis_updown=1
gamepad_analog_axis_leftright=0
gamepad_analog_axis_start=-1
gamepad_analog_axis_select=-1
gamepad_analog_axis_opt=-1
gamepad_analog_axis_edit=-1

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