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Using the MRTK for Touch Input #46

Answered by gisornator
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Okay, classic PICNIC issue here. So I probably didn't understand it correctly in the first place but all UI elements have to be world-canvases and they have to be configured for MRTK, otherwise the other elements like buttons etc. aren't interactable. The buttons themselves, however, can be standard Unity UI Buttons - as long as the canvas is configured for MRTK! :)

Anyway, I appreciate your help and I love this repo so far. It makes designing AR apps for WebGL much more convenient as we are not bound to certain 3D object types but can also use .FBX etc.

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