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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>reveal.js</title>
<link rel="stylesheet" href="css/reveal.css">
<link rel="stylesheet" href="css/theme/black.css">
<!-- Theme used for syntax highlighting of code -->
<link rel="stylesheet" href="lib/css/zenburn.css">
<!-- Printing and PDF exports -->
<script>
var link = document.createElement( 'link' );
link.rel = 'stylesheet';
link.type = 'text/css';
link.href = window.location.search.match( /print-pdf/gi ) ? 'css/print/pdf.css' : 'css/print/paper.css';
document.getElementsByTagName( 'head' )[0].appendChild( link );
</script>
</head>
<body>
<div class="reveal">
<div class="slides">
<section>
<h1>Platform</h2>
<p class="fragment">What do we mean by this?</p>
</section>
<section data-background="https://media.giphy.com/media/DTdDZQUWmf9tK/giphy.gif">
</section>
<section>
The Platform is the underlying protocol, tooling, and 3rd party support that powers RumbleMonkey money enabled games.
</section>
<section data-background="https://media.giphy.com/media/ZLlRnnmiq2xOg/giphy.gif">
<p style="font-size:50px;" class="fragment">without the platform, you can't get the coins</p>
</section>
<section>
<h2>WHY?</h2>
<p class="fragment">We need a modular & generalized platform so we can have more games, not just Hearthstone</p>
<p class="fragment">(...so that we can make money)</p>
</section>
<section>
<h2>The Platform consists of:</h2>
<ul>
<li class="fragment">Protocol</li>
<li class="fragment">Tooling</li>
<li class="fragment">3rd Party input/output (IO)</li>
</ul>
</section>
<section>
<h2>Protocol:</h2>
<p class="fragment">Rules governing how token ledgers are serialized, stored, and manipulated.</p>
<p class="fragment">A blockchain is one example of a protocol level data structure that might help us.</p>
</section>
<section>
<p>Even if we have The Protocol...</p>
<p class="fragment">who is going to use it, and how?</p>
</section>
<section>
<h2>Tooling:</h2>
<p class="fragment">Unity</p>
<p class="fragment">Account Management</p>
<p class="fragment">Payment Gateway</p>
</section>
<section>
<h2>3rd Party IO</h2>
<p class="fragment">how do we get data in/out of games that aren't RumbleMonkey enabled?</p>
</section>
<section>
<p>Memory Reader?</p>
<p class="fragment">Probably doable, but there may be license/TOS issues.</p>
<p class="fragment">Sales is still important; we may need 3rd party blessings.</p>
</section>
<section>
<p>Ultimately, we want every game we support to be RumbleMonkey Enabled<p>
<p class="fragment">Even Hearthstone if possible.</p>
<p class="fragment">This could make HS profitable.</p>
</section>
<section data-background="https://media.giphy.com/media/xJF83UwxllBVm/giphy.gif">
Thanks!
</section>
</div>
</div>
<script src="lib/js/head.min.js"></script>
<script src="js/reveal.js"></script>
<script>
// More info about config & dependencies:
// - https://github.com/hakimel/reveal.js#configuration
// - https://github.com/hakimel/reveal.js#dependencies
Reveal.initialize({
dependencies: [
{ src: 'plugin/markdown/marked.js' },
{ src: 'plugin/markdown/markdown.js' },
{ src: 'plugin/notes/notes.js', async: true },
{ src: 'plugin/highlight/highlight.js', async: true, callback: function() { hljs.initHighlightingOnLoad(); } }
]
});
</script>
</body>
</html>