Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Drug creating system #14

Open
4 tasks
TheOddlySeagull opened this issue Mar 25, 2019 · 0 comments
Open
4 tasks

Drug creating system #14

TheOddlySeagull opened this issue Mar 25, 2019 · 0 comments
Labels
low-priority suggestion New feature or request to-do When something has to be done, or a suggestion is accepted

Comments

@TheOddlySeagull
Copy link
Collaborator

TheOddlySeagull commented Mar 25, 2019

That is a thing I really want for Gramados 2, but it’s low priority: the abolity to create drugs (irl inspired and Gramados invented ones), with an entire treating / cooking system requireing skills for better quality.

  • Think out types

  • Think out quality (like purity %)

  • Think out how it becomes expensive (does it grant personal boosts for players, making them scarce or do we just have NPCs also who pays more for quality)

  • Think how how to aquire it, and balance system with leveling

@slava110 slava110 added suggestion New feature or request to-do When something has to be done, or a suggestion is accepted low-priority labels Mar 25, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
low-priority suggestion New feature or request to-do When something has to be done, or a suggestion is accepted
Projects
None yet
Development

No branches or pull requests

2 participants