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Some sprites are missing in Mario Maker 2 on latest branch MacOS [Bug] #4506
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This game uses geometry shaders, which MoltenVK (and Metal) does not support. The macos1 release has some code to emulate geometry shaders that was not upstreamed yet. I'm not sure if it's worth upstreaming it since there's some work underway to support geometry shader on MoltenVK by emulating them with mesh shaders. The game should render correctly in theory once the support lands on MoltenVK side or we implement the geometry shader emulation here. |
Thank you! |
This may be related to the issue. This occurs on Windows and you can see the grid lines through objects in anything except 3dw. Most noticeable in SMB, but is present in SMB, SMB3, SMW and New Soup. CPU: Ryzen 5 5600X |
This is a resolution scale issue and is not related to this problem at all. |
Alright. Then I'll open a separate bug report. Thank-you. |
See #4062 for more informations. |
Yea the issue still exists, it should remain open until geometry shaders are supported on macOS. |
Description of the issue
It appears that any element from the tiles spritesheet is not displayed. Other sprite sheets seem to display fine, like enemies and items. Note that the starting ground is missing - I've also added ground, several blocks, and a conveyor, but they do not display (or display as entirely transparent).
Reproduction steps
Log file
ryujinx.log
I couldn't find the Logs folder so I tee'd the console output for a session where I loaded mario maker 2, and the bug was present on screen.
OS
MacOS (M1 Max) Ventura 13.2.1 (22D68)
Ryujinx version
master (ecee34a)
Game version
3.0.2
CPU
Apple M1 Max
GPU
Apple M1 Max
RAM
64GB
List of applied mods
Additional context?
No response
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