From 9a6b495a85c455f9d22a86496b6f5e0655739c5b Mon Sep 17 00:00:00 2001 From: SDraw Date: Wed, 17 Apr 2024 22:52:09 +0300 Subject: [PATCH] Fix for r2024r175hf2 --- README.md | 20 ++++++++++---------- ml_lme/LeapInput.cs | 8 ++++---- ml_lme/Properties/AssemblyInfo.cs | 2 +- ml_lme/ml_lme.csproj | 2 +- 4 files changed, 16 insertions(+), 16 deletions(-) diff --git a/README.md b/README.md index 2595306..353951a 100644 --- a/README.md +++ b/README.md @@ -3,16 +3,16 @@ Merged set of MelonLoader mods for ChilloutVR. **Table for game build 2023r175:** | Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | |:---------:|:----------:|:--------------:| :----------------------------------------------------------------| -| [Avatar Motion Tweaker](/ml_amt/README.md) | ml_amt | 1.3.8 [:arrow_down:](../../releases/latest/download/ml_amt.dll)| Yes
Update review | -| [Avatar Synced Look](/ml_asl/README.md) | ml_asl | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_asl.dll)| Yes
Update review | -| [Better Fingers Tracking](/ml_bft/README.md) | ml_bft | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_bft.dll)| Yes
Update review | -| [Desktop Head Tracking](/ml_dht/README.md) | ml_dht | 1.2.2 [:arrow_down:](../../releases/latest/download/ml_dht.dll) | Yes
Update review | -| [Leap Motion Extension](/ml_lme/README.md)| ml_lme | 1.4.8 [:arrow_down:](../../releases/latest/download/ml_lme.dll)| Yes
Update review | -| [Pickup Arm Movement](/ml_pam/README.md)| ml_pam | 1.1.1 [:arrow_down:](../../releases/latest/download/ml_pam.dll)| Yes
Update review | -| [Player Movement Copycat](/ml_pmc/README.md)| ml_pmc | 1.0.6 [:arrow_down:](../../releases/latest/download/ml_pmc.dll)| Yes
Update review | -| [Player Ragdoll Mod](/ml_prm/README.md) | ml_prm | 1.1.4 [:arrow_down:](../../releases/latest/download/ml_prm.dll)| Yes
Update review | -| [Players Instance Notifier](/ml_pin/README.md) | ml_pin | 1.0.3 [:arrow_down:](../../releases/latest/download/ml_ml_pin.dll)| Yes
Update review | -| [Vive Extended Input](/ml_vei/README.md) | ml_vei | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_vei.dll)| Yes
Update review | +| [Avatar Motion Tweaker](/ml_amt/README.md) | ml_amt | 1.3.8 [:arrow_down:](../../releases/latest/download/ml_amt.dll)| Yes | +| [Avatar Synced Look](/ml_asl/README.md) | ml_asl | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_asl.dll)| Yes | +| [Better Fingers Tracking](/ml_bft/README.md) | ml_bft | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_bft.dll)| Yes | +| [Desktop Head Tracking](/ml_dht/README.md) | ml_dht | 1.2.2 [:arrow_down:](../../releases/latest/download/ml_dht.dll) | Yes | +| [Leap Motion Extension](/ml_lme/README.md)| ml_lme | 1.4.9 [:arrow_down:](../../releases/latest/download/ml_lme.dll)| Yes
Update review | +| [Pickup Arm Movement](/ml_pam/README.md)| ml_pam | 1.1.1 [:arrow_down:](../../releases/latest/download/ml_pam.dll)| Yes | +| [Player Movement Copycat](/ml_pmc/README.md)| ml_pmc | 1.0.6 [:arrow_down:](../../releases/latest/download/ml_pmc.dll)| Yes | +| [Player Ragdoll Mod](/ml_prm/README.md) | ml_prm | 1.1.4 [:arrow_down:](../../releases/latest/download/ml_prm.dll)| Yes | +| [Players Instance Notifier](/ml_pin/README.md) | ml_pin | 1.0.3 [:arrow_down:](../../releases/latest/download/ml_ml_pin.dll)| Yes | +| [Vive Extended Input](/ml_vei/README.md) | ml_vei | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_vei.dll)| Yes | **Archived mods:** | Full name | Short name | Notes | diff --git a/ml_lme/LeapInput.cs b/ml_lme/LeapInput.cs index f1bf7b5..3ad041c 100644 --- a/ml_lme/LeapInput.cs +++ b/ml_lme/LeapInput.cs @@ -35,10 +35,10 @@ public override void ModuleAdded() m_inVR = Utils.IsInVR(); m_handRayLeft = LeapTracking.Instance.GetLeftHand().GetRoot().gameObject.AddComponent(); - m_handRayLeft.hand = true; + m_handRayLeft.hand = ABI_RC.Core.CVRHand.Left; m_handRayLeft.generalMask = -269; m_handRayLeft.isInteractionRay = true; - //m_handRayLeft.triggerGazeEvents = false; + m_handRayLeft.triggerHoverEvents = false; m_handRayLeft.holderRoot = m_handRayLeft.gameObject; m_handRayLeft.attachmentDistance = 0f; m_handRayLeft.uiMask = 32; @@ -57,10 +57,10 @@ public override void ModuleAdded() m_handRayLeft.lineRenderer = m_lineLeft; m_handRayRight = LeapTracking.Instance.GetRightHand().GetRoot().gameObject.AddComponent(); - m_handRayRight.hand = false; + m_handRayRight.hand = ABI_RC.Core.CVRHand.Right; m_handRayRight.generalMask = -269; m_handRayRight.isInteractionRay = true; - //m_handRayRight.triggerGazeEvents = false; + m_handRayRight.triggerHoverEvents = false; m_handRayRight.holderRoot = m_handRayRight.gameObject; m_handRayRight.attachmentDistance = 0f; m_handRayRight.uiMask = 32; diff --git a/ml_lme/Properties/AssemblyInfo.cs b/ml_lme/Properties/AssemblyInfo.cs index e760c52..936a74d 100644 --- a/ml_lme/Properties/AssemblyInfo.cs +++ b/ml_lme/Properties/AssemblyInfo.cs @@ -1,4 +1,4 @@ -[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.4.8", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] +[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.4.9", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonOptionalDependencies("ml_pmc")] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] diff --git a/ml_lme/ml_lme.csproj b/ml_lme/ml_lme.csproj index e7ac10b..bcd3c04 100644 --- a/ml_lme/ml_lme.csproj +++ b/ml_lme/ml_lme.csproj @@ -4,7 +4,7 @@ netstandard2.1 x64 LeapMotionExtension - 1.4.8 + 1.4.9 SDraw None LeapMotionExtension