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Error launching game, uncaught exception(s) #1569

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FabioLolix opened this issue Oct 8, 2023 · 25 comments · Fixed by #1578
Closed

Error launching game, uncaught exception(s) #1569

FabioLolix opened this issue Oct 8, 2023 · 25 comments · Fixed by #1578
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area: buildsystem Related to our cmake/python buildsystem bug Behaving differently as it should behave

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@FabioLolix
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Hello, running $ openage game --modpacks hd_base I have 2 different uncaught exception between gcc and clang build

GCC: std::exception of type std::length_error: basic_string::_M_create

Clang: std::exception of type std::bad_alloc: std::bad_alloc


GCC build:

$ openage game --modpacks hd_base
INFO [py] launching openage v0.4.1-1528-gaae16d373
INFO [py] compiled by GNU 13.2.1
INFO [py] Modpack directory engine not found
INFO [py] openage nyan API modpack not found
INFO [py] Dumping info file...
INFO [py] Dumping data files...
INFO [py] Found modpack engine
INFO [py] Found modpack hd_base
INFO loading configuration files...
INFO [py] loading config file [Union(<openage.util.fslike.union.Union object at 0x7f5ed94213d0>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7f5ed9423290>.root @ (b'assets',))]:cfg/keybinds.oac...
INFO launching engine with root directoryPath(Union(<openage.util.fslike.union.Union object at 0x7f5ed94213d0>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7f5ed9423290>.root @ (b'assets',)):)
INFO loading configuration files...
INFO [py] loading config file [Union(<openage.util.fslike.union.Union object at 0x7f5ed94213d0>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7f5ed9423290>.root @ (b'assets',))]:cfg/keybinds.oac...
INFO Found modpack: engine
INFO Found modpack: hd_base
INFO Created game simulation
INFO Activated modpack: engine
INFO Activated modpack: hd_base
INFO Created 3 threads (24 available)
INFO [T1] Time loop started
INFO [T2] Presenter: Launching subsystems...
INFO [T2] Presenter: Initializing graphics subsystems...

FATAL: terminate has been called

uncaught exception

std::exception of type std::length_error: basic_string::_M_create

current stack:

Traceback (most recent call last):
  File ?, in ? [0x7f5edc8aa9eb]
  File ?, in ? [0x7f5edb6e1943]
  File ?, in ? [0x7f5ed90829f9]
  File ?, in openage::gamestate::GameSimulation::run()+0x2f [0x7f5ed90ed65f]
  File ?, in openage::gamestate::GameSimulation::start()+0xaf [0x7f5ed90ed48f]
  File ?, in openage::gamestate::Game::Game(std::shared_ptr<openage::event::EventLoop> const&, std::shared_ptr<openage::assets::ModManager> const&, std::shared_ptr<openage::gamestate::EntityFactory> const&)+0xcc [0x7f5ed90e607c]
  File ?, in openage::gamestate::Game::load_data(std::shared_ptr<openage::assets::ModManager> const&)+0x50 [0x7f5ed90e55b0]
  File ?, in ? [0x7f5ed8f182d8]
  File ?, in __cxa_rethrow+0x4f [0x7f5edb6b043f]
  File ?, in ? [0x7f5edb6b0189]
  File ?, in ? [0x7f5edb6b011c]
  File ?, in openage::error::terminate_handler()+0x10e [0x7f5ed90875ae]

handing over to the system...

terminate called after throwing an instance of 'std::length_error'
  what():  basic_string::_M_create
Annullato (core dump creato)

Clang build:

$ openage game --modpacks hd_base
INFO [py] launching openage v0.4.1-1528-gaae16d373
INFO [py] compiled by Clang 16.0.6
INFO [py] openage nyan API modpack is up to date
INFO [py] Found modpack engine
INFO [py] Found modpack hd_base
INFO loading configuration files...
INFO [py] loading config file [Union(<openage.util.fslike.union.Union object at 0x7fee7e946110>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7fee7e945e50>.root @ (b'assets',))]:cfg/keybinds.oac...
INFO launching engine with root directoryPath(Union(<openage.util.fslike.union.Union object at 0x7fee7e946110>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7fee7e945e50>.root @ (b'assets',)):)
INFO loading configuration files...
INFO [py] loading config file [Union(<openage.util.fslike.union.Union object at 0x7fee7e946110>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7fee7e945e50>.root @ (b'assets',))]:cfg/keybinds.oac...
INFO Found modpack: engine
INFO Found modpack: hd_base
INFO Created game simulation
INFO Activated modpack: engine
INFO Activated modpack: hd_base
INFO Created 3 threads (24 available)
INFO [T1] Time loop started

FATAL: terminate has been called

uncaught exception

std::exception of type std::bad_alloc: std::bad_alloc

current stack:

Traceback (most recent call last):
  File ?, in ? [0x7fee81eaa9eb]
  File ?, in ? [0x7fee80ce1943]
INFO [T2] Presenter: Launching subsystems...
INFO [T2] Presenter: Initializing graphics subsystems...
  File ?, in ? [0x7fee7e3275a4]
  File ?, in openage::gamestate::GameSimulation::run()+0x24 [0x7fee7e3aab44]
  File ?, in openage::gamestate::GameSimulation::start()+0x86 [0x7fee7e3aaee6]
  File ?, in openage::gamestate::Game::Game(std::shared_ptr<openage::event::EventLoop> const&, std::shared_ptr<openage::assets::ModManager> const&, std::shared_ptr<openage::gamestate::EntityFactory> const&)+0xdd [0x7fee7e3a77ed]
  File ?, in openage::gamestate::Game::load_data(std::shared_ptr<openage::assets::ModManager> const&)+0x8f [0x7fee7e3a7aff]
  File ?, in std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >* std::__do_uninit_copy<__gnu_cxx::__normal_iterator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const*, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >*>(__gnu_cxx::__normal_iterator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const*, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >, __gnu_cxx::__normal_iterator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const*, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >*)+0xea [0x7fee805a38ea]
  File ?, in __cxa_rethrow+0x4f [0x7fee80cb043f]
  File ?, in ? [0x7fee80cb0189]
  File ?, in ? [0x7fee80cb011c]
  File ?, in openage::error::terminate_handler()+0x1a5 [0x7fee7e32a4f5]

handing over to the system...

terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc
Annullato (core dump creato)
@heinezen
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heinezen commented Oct 8, 2023

Can you check in the debugger which line this happens on, please?

@heinezen heinezen added bug Behaving differently as it should behave lang: c++ Done in C++ code area: simulation Involved in the game mechanics and simulation labels Oct 8, 2023
@heinezen heinezen removed the lang: c++ Done in C++ code label Oct 8, 2023
@heinezen heinezen moved this from 📋 Backlog to 🏗 In progress in openage game simulation Oct 8, 2023
@FabioLolix
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FabioLolix commented Oct 8, 2023

I have installed gdb but I don't know how to use it

@FabioLolix
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@heinezen
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heinezen commented Oct 9, 2023

Can you post the modpack.toml file in hd_base, please? That might have something to do with the error.

@FabioLolix
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Here

# openage modpack definition file

file_version = "2"

[info]
name = "hd_base"
version = "0.5"
versionstr = "5.8"
repo = "openage"

[assets]
include = [ "data/**",]
exclude = []

[dependency]
modpacks = []

[conflict]
modpacks = []

[authors]

[authorgroups]

@heinezen
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heinezen commented Oct 10, 2023

hd_base looks OK. Can you also send me the modpack.toml of the engine modpack? I'm pretty sure the error comes from there.

@yangzhangstl
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same problem

@FabioLolix
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Here, this says version = "0.4.0"

# openage modpack definition file

file_version = "2"

[info]
name = "engine"
version = "0.4.0"
repo = "openage"

[assets]
include = [ "**",]
exclude = []

[dependency]
modpacks = []

[conflict]
modpacks = []

[authors]

[authorgroups]

@heinezen
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@FabioLolix Looks okay... can you chek if #1574 helps? I still can't repoduce this locally.

@FabioLolix
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patched GCC build but have the same errors

$ openage game --modpacks hd_base
INFO [py] launching openage v0.4.1-1532-g4773e70ff
INFO [py] compiled by GNU 13.2.1
INFO [py] openage nyan API modpack is up to date
INFO [py] Found modpack engine
INFO [py] Found modpack hd_base
INFO loading configuration files...
INFO [py] loading config file [Union(<openage.util.fslike.union.Union object at 0x7eff2e8ac090>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7eff2e89c150>.root @ (b'assets',))]:cfg/keybinds.oac...
INFO launching engine with root directoryPath(Union(<openage.util.fslike.union.Union object at 0x7eff2e8ac090>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7eff2e89c150>.root @ (b'assets',)):)
INFO loading configuration files...
INFO [py] loading config file [Union(<openage.util.fslike.union.Union object at 0x7eff2e8ac090>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7eff2e89c150>.root @ (b'assets',))]:cfg/keybinds.oac...
INFO Found modpack: engine
INFO Found modpack: hd_base
INFO Created game simulation
INFO Activated modpack: engine
INFO Activated modpack: hd_base
INFO Created 3 threads (24 available)
INFO [T1] Presenter: Launching subsystems...
INFO [T1] Presenter: Initializing graphics subsystems...
INFO [T2] Time loop started

FATAL: terminate has been called

uncaught exception

std::exception of type std::bad_alloc: std::bad_alloc

current stack:

Traceback (most recent call last):
  File ?, in ? [0x7eff31eaa9eb]
  File ?, in ? [0x7eff30ae1943]
  File ?, in ? [0x7eff2e483ae9]
  File ?, in openage::gamestate::GameSimulation::run()+0x2f [0x7eff2e4ee8cf]
  File ?, in openage::gamestate::GameSimulation::start()+0xaf [0x7eff2e4ee6ff]
  File ?, in openage::gamestate::Game::Game(std::shared_ptr<openage::event::EventLoop> const&, std::shared_ptr<openage::assets::ModManager> const&, std::shared_ptr<openage::gamestate::EntityFactory> const&)+0xcc [0x7eff2e4e72cc]
  File ?, in openage::gamestate::Game::load_data(std::shared_ptr<openage::assets::ModManager> const&)+0x50 [0x7eff2e4e6900]
  File ?, in ? [0x7eff2e3182e8]
  File ?, in __cxa_rethrow+0x4f [0x7eff30ab043f]
  File ?, in ? [0x7eff30ab0189]
  File ?, in ? [0x7eff30ab011c]
  File ?, in openage::error::terminate_handler()+0x10e [0x7eff2e48869e]

handing over to the system...

terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc
Annullato (core dump creato)
[fabio@archlinux ~]$ 
[fabio@archlinux ~]$ openage game --modpacks hd_base
INFO [py] launching openage v0.4.1-1532-g4773e70ff
INFO [py] compiled by GNU 13.2.1
INFO [py] openage nyan API modpack is up to date
INFO [py] Found modpack engine
INFO [py] Found modpack hd_base
INFO loading configuration files...
INFO [py] loading config file [Union(<openage.util.fslike.union.Union object at 0x7f4263be4550>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7f4263bd4650>.root @ (b'assets',))]:cfg/keybinds.oac...
INFO launching engine with root directoryPath(Union(<openage.util.fslike.union.Union object at 0x7f4263be4550>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7f4263bd4650>.root @ (b'assets',)):)
INFO loading configuration files...
INFO [py] loading config file [Union(<openage.util.fslike.union.Union object at 0x7f4263be4550>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7f4263bd4650>.root @ (b'assets',))]:cfg/keybinds.oac...
INFO Found modpack: engine
INFO Found modpack: hd_base
INFO Created game simulation
INFO Activated modpack: engine
INFO Activated modpack: hd_base
INFO Created 3 threads (24 available)
INFO [T1] Presenter: Launching subsystems...
INFO [T1] Presenter: Initializing graphics subsystems...

FATAL: terminate has been called

uncaught exception

std::exception of type std::length_error: basic_string::_M_create

current stack:

Traceback (most recent call last):
  File ?, in ? [0x7f42670aa9eb]
INFO [T2] Time loop started
  File ?, in ? [0x7f4265ee1943]
  File ?, in ? [0x7f4263683ae9]
  File ?, in openage::gamestate::GameSimulation::run()+0x2f [0x7f42636ee8cf]
  File ?, in openage::gamestate::GameSimulation::start()+0xaf [0x7f42636ee6ff]
  File ?, in openage::gamestate::Game::Game(std::shared_ptr<openage::event::EventLoop> const&, std::shared_ptr<openage::assets::ModManager> const&, std::shared_ptr<openage::gamestate::EntityFactory> const&)+0xcc [0x7f42636e72cc]
  File ?, in openage::gamestate::Game::load_data(std::shared_ptr<openage::assets::ModManager> const&)+0x50 [0x7f42636e6900]
  File ?, in ? [0x7f42635182e8]
  File ?, in __cxa_rethrow+0x4f [0x7f4265eb043f]
  File ?, in ? [0x7f4265eb0189]
  File ?, in ? [0x7f4265eb011c]
  File ?, in openage::error::terminate_handler()+0x10e [0x7f426368869e]

handing over to the system...

terminate called after throwing an instance of 'std::length_error'
  what():  basic_string::_M_create
Annullato (core dump creato)
[fabio@archlinux ~]$

@heinezen
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@FabioLolix New plan: Please run the lates commit from the PR and paste the output here. I've added log messages to every string operation.

FabioLolix added a commit to FabioLolix/PKGBUILD that referenced this issue Oct 10, 2023
@FabioLolix
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1 2

$ openage game --modpacks hd_base
INFO [py] launching openage v0.3.0-3150-gf9abad3e
INFO [py] compiled by GNU 13.2.1
INFO [py] openage nyan API modpack is up to date
INFO [py] Found modpack engine
INFO [py] Found modpack hd_base
INFO loading configuration files...
INFO [py] loading config file [Union(<openage.util.fslike.union.Union object at 0x7fcfeb9f3cd0>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7fcfed7e9490>.root @ (b'assets',))]:cfg/keybinds.oac...
INFO launching engine with root directoryPath(Union(<openage.util.fslike.union.Union object at 0x7fcfeb9f3cd0>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7fcfed7e9490>.root @ (b'assets',)):)
INFO loading configuration files...
INFO [py] loading config file [Union(<openage.util.fslike.union.Union object at 0x7fcfeb9f3cd0>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7fcfed7e9490>.root @ (b'assets',))]:cfg/keybinds.oac...
INFO Found modpack: engine
INFO Found modpack: hd_base
INFO Created game simulation
INFO Activated modpack: engine
INFO Activated modpack: hd_base
INFO Created 3 threads (24 available)
INFO [T1] parts: 1
INFO [T1] last_part: **
INFO [T1] search before: **
INFO [T1] B0 parts size: 1
INFO [T1] B1 search: 
INFO [T3] Presenter: Launching subsystems...
INFO [T3] Presenter: Initializing graphics subsystems...
INFO [T2] Time loop started
INFO [T1] Loading .nyan file: engine/resistance/property/type.nyan
INFO [T1] Loading .nyan file: engine/util/distribution_type.nyan
INFO [T1] Loading .nyan file: engine/root.nyan
INFO [T1] Loading .nyan file: engine/util/calculation_type.nyan
INFO [T1] Loading .nyan file: engine/resistance/property.nyan
INFO [T1] Loading .nyan file: engine/util/cost.nyan
INFO [T1] Loading .nyan file: engine/util/payment_mode.nyan
INFO [T1] Loading .nyan file: engine/resistance/continuous.nyan
INFO [T1] Loading .nyan file: engine/resistance.nyan
INFO [T1] Loading .nyan file: engine/resistance/discrete.nyan
INFO [T1] Loading .nyan file: engine/resistance/continuous/time_relative_progress.nyan
INFO [T1] Loading .nyan file: engine/util/progress_type.nyan
INFO [T1] Loading .nyan file: engine/resistance/continuous/time_relative_progress/type.nyan
INFO [T1] Loading .nyan file: engine/resistance/continuous/time_relative_attribute/type.nyan
INFO [T1] Loading .nyan file: engine/resistance/continuous/time_relative_attribute.nyan
INFO [T1] Loading .nyan file: engine/util/attribute_change_type.nyan
INFO [T1] Loading .nyan file: engine/resistance/continuous/flat_attribute_change/type.nyan
INFO [T1] Loading .nyan file: engine/resistance/continuous/flat_attribute_change.nyan
INFO [T1] Loading .nyan file: engine/util/attribute.nyan
INFO [T1] Loading .nyan file: engine/util/language/translated/type.nyan
INFO [T1] Loading .nyan file: engine/util/language/translated.nyan
INFO [T1] Loading .nyan file: engine/util/language.nyan
INFO [T1] Loading .nyan file: engine/util/sound.nyan
INFO [T1] Loading .nyan file: engine/resistance/continuous/type.nyan
INFO [T1] Loading .nyan file: engine/util/lure_type.nyan
INFO [T1] Loading .nyan file: engine/resistance/discrete/convert/type.nyan
INFO [T1] Loading .nyan file: engine/resistance/discrete/convert.nyan
INFO [T1] Loading .nyan file: engine/util/convert_type.nyan
INFO [T1] Loading .nyan file: engine/resistance/discrete/flat_attribute_change/type.nyan
INFO [T1] Loading .nyan file: engine/resistance/discrete/flat_attribute_change.nyan
INFO [T1] Loading .nyan file: engine/resistance/discrete/type.nyan
INFO [T1] Loading .nyan file: engine/util/storage.nyan
INFO [T1] Loading .nyan file: engine/util/progress.nyan
INFO [T1] Loading .nyan file: engine/util/game_entity_type.nyan
INFO [T1] Loading .nyan file: engine/util/resource.nyan
INFO [T1] Loading .nyan file: engine/util/state_machine.nyan
INFO [T1] Loading .nyan file: engine/util/transform_pool.nyan
INFO [T1] Loading .nyan file: engine/modifier.nyan
INFO [T1] Loading .nyan file: engine/modifier/property.nyan
INFO [T1] Loading .nyan file: engine/ability.nyan
INFO [T1] Loading .nyan file: engine/ability/property.nyan
INFO [T1] Loading .nyan file: engine/util/game_entity.nyan
INFO [T1] Loading .nyan file: engine/util/variant.nyan
INFO [T1] Loading .nyan file: engine/util/patch.nyan
INFO [T1] Loading .nyan file: engine/util/patch/property.nyan
INFO [T1] Loading .nyan file: engine/util/resource_spot.nyan
INFO [T1] Loading .nyan file: engine/util/progress/property.nyan
INFO [T1] Loading .nyan file: engine/util/logic.nyan
INFO [T1] Loading .nyan file: engine/util/container_type.nyan
INFO [T1] Loading .nyan file: engine/effect.nyan
INFO [T1] Loading .nyan file: engine/effect/property.nyan
INFO [T1] Loading .nyan file: engine/ability/property/type.nyan
INFO [T1] Loading .nyan file: engine/util/lock.nyan
INFO [T1] Loading .nyan file: engine/util/graphics.nyan
INFO [T1] Loading .nyan file: engine/util/animation_override.nyan
INFO [T1] Loading .nyan file: engine/util/diplomatic_stance.nyan
INFO [T1] Loading .nyan file: engine/ability/type.nyan
INFO [T1] Loading .nyan file: engine/util/trade_route.nyan
INFO [T1] Loading .nyan file: engine/util/terrain_type.nyan
INFO [T1] Loading .nyan file: engine/util/terrain.nyan
INFO [T1] Loading .nyan file: engine/util/create.nyan
INFO [T1] Loading .nyan file: engine/util/placement_mode.nyan
INFO [T1] Loading .nyan file: engine/util/hitbox.nyan
INFO [T1] Loading .nyan file: engine/util/research.nyan
INFO [T1] Loading .nyan file: engine/util/tech.nyan
INFO [T1] Loading .nyan file: engine/util/tech_type.nyan
INFO [T1] Loading .nyan file: engine/util/effect_batch.nyan
INFO [T1] Loading .nyan file: engine/util/effect_batch/property.nyan
INFO [T1] Loading .nyan file: engine/effect/discrete.nyan
INFO [T1] Loading .nyan file: engine/util/selection_box.nyan
INFO [T1] Loading .nyan file: engine/util/game_entity_stance.nyan
INFO [T1] Loading .nyan file: engine/util/production_mode.nyan
INFO [T1] Loading .nyan file: engine/effect/continuous.nyan
INFO [T1] Loading .nyan file: engine/util/accuracy.nyan
INFO [T1] Loading .nyan file: engine/util/exchange_mode.nyan
INFO [T1] Loading .nyan file: engine/util/dropoff_type.nyan
INFO [T1] Loading .nyan file: engine/util/target_mode.nyan
INFO [T1] Loading .nyan file: engine/util/exchange_rate.nyan
INFO [T1] Loading .nyan file: engine/util/price_pool.nyan
INFO [T1] Loading .nyan file: engine/util/price_mode.nyan
INFO [T1] Loading .nyan file: engine/util/passable_mode.nyan
INFO [T1] Loading .nyan file: engine/util/game_entity_formation.nyan
INFO [T1] Loading .nyan file: engine/util/formation.nyan
INFO [T1] Loading .nyan file: engine/util/herdable_mode.nyan
INFO [T1] Loading .nyan file: engine/util/move_mode.nyan
INFO [T1] Loading .nyan file: engine/modifier/resistance/flat_attribute_change/type.nyan
INFO [T1] Loading .nyan file: engine/modifier/property/type.nyan
INFO [T1] Loading .nyan file: engine/modifier/multiplier/effect/type.nyan
INFO [T1] Loading .nyan file: engine/modifier/type.nyan
INFO [T1] Loading .nyan file: engine/util/progress_status.nyan
INFO [T1] Loading .nyan file: engine/modifier/effect/flat_attribute_change/type.nyan
INFO [T1] Loading .nyan file: engine/modifier/effect/type.nyan
INFO [T1] Loading .nyan file: engine/util/terrain_type/type.nyan
INFO [T1] Loading .nyan file: engine/util/game_entity_type/type.nyan
INFO [T1] Loading .nyan file: engine/util/mod.nyan
INFO [T1] Loading .nyan file: engine/util/production_mode/type.nyan
INFO [T1] Loading .nyan file: engine/util/effect_batch/property/type.nyan
INFO [T1] Loading .nyan file: engine/util/effect_batch/type.nyan
INFO [T1] Loading .nyan file: engine/util/logic/gate.nyan
INFO [T1] Loading .nyan file: engine/util/logic/literal_scope.nyan
INFO [T1] Loading .nyan file: engine/util/logic/literal_scope/type.nyan
INFO [T1] Loading .nyan file: engine/util/logic/literal.nyan
INFO [T1] Loading .nyan file: engine/util/logic/literal/type.nyan
INFO [T1] Loading .nyan file: engine/util/logic/gate/type.nyan
INFO [T1] Loading .nyan file: engine/util/logic/const.nyan
INFO [T1] Loading .nyan file: engine/util/passable_mode/type.nyan
INFO [T1] Loading .nyan file: engine/util/modifier_scope/type.nyan
INFO [T1] Loading .nyan file: engine/util/modifier_scope.nyan
INFO [T1] Loading .nyan file: engine/util/variant/type.nyan
INFO [T1] Loading .nyan file: engine/util/attribute_change_type/type.nyan
INFO [T1] Loading .nyan file: engine/util/selection_box/type.nyan
INFO [T1] Loading .nyan file: engine/util/game_entity_stance/type.nyan
INFO [T1] Loading .nyan file: engine/util/exchange_mode/type.nyan
INFO [T1] Loading .nyan file: engine/util/diplomatic_stance/type.nyan
INFO [T1] Loading .nyan file: engine/util/patch/property/type.nyan

SIGSEGV

FATAL: terminate has been called

current stack:

Traceback (most recent call last):
  File ?, in ? [0x7fcfeeeaa9eb]
  File ?, in ? [0x7fcfedce1943]
  File ?, in ? [0x7fcfeb483bf6]
  File ?, in openage::time::TimeLoop::run()+0x3a [0x7fcfeb63055a]
  File ?, in openage::time::Clock::update_time()+0x1e [0x7fcfeb62c55e]
  File ?, in ? [0x7fcfeee5c710]
  File ?, in ? [0x7fcfeb481c45]
  File ?, in ? [0x7fcfedcb0189]
  File ?, in ? [0x7fcfedcb011c]
  File ?, in openage::error::terminate_handler()+0x10e [0x7fcfeb48876e]

handing over to the system...

terminate called without an active exception
Annullato (core dump creato)

@heinezen
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So the response makes me think that some memory corruption is going on. The strings are probably not the problem. Might be a race condition in the threads. But without active debugging, this could be hard to detect. I have to give up here for now and think what the cause could be.

@heinezen
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heinezen commented Oct 14, 2023

I set up an Arch environment yesterday and could reproduce the error! Will check what caused it today.

@heinezen
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It's a build optimization problem. The error appears in RelWithDebInfo mode but not in Debug. Classic Heisenbug.

@FabioLolix
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Thank you very much, the problem happen with Release and None too

@heinezen
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heinezen commented Oct 14, 2023

Looks like this is what causes trouble:

https://github.com/SFTtech/openage/blob/master/libopenage/engine/engine.cpp#L77

The line is optimized out and Engine is destroyed which cause all sorts of problems.

@heinezen heinezen added area: buildsystem Related to our cmake/python buildsystem and removed area: simulation Involved in the game mechanics and simulation labels Oct 14, 2023
@heinezen
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Fix in #1578

@FabioLolix
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I'll tests later thanks

@FabioLolix
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The fix works

@heinezen
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I've added another commit that should address this issue permanently

@FabioLolix
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I'll test tomorrow thanks

@github-project-automation github-project-automation bot moved this from 🏗 In progress to ✅ Done in openage game simulation Oct 17, 2023
@heinezen
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@FabioLolix Did you get around testing it? If everything works, we will do a bugfix release.

@FabioLolix
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Yes, 4 cmake build type build and run

@heinezen
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Great, the release is live 💯

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area: buildsystem Related to our cmake/python buildsystem bug Behaving differently as it should behave
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