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Now, we need to design it in more detail. Of course, such a design is impossible to get at the first attempt, so we'll have to create it in a "changable" way.
The text was updated successfully, but these errors were encountered:
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May 2, 2017
For the required architecture changes and in preparation for multiplayer games, we need to define needed components and how they talk to each other.
This is the main architecture-replanning step! The coarse goal architecture is stored in https://github.com/SFTtech/openage/blob/master/doc/architecture.md#information-flow.
Now, we need to design it in more detail. Of course, such a design is impossible to get at the first attempt, so we'll have to create it in a "changable" way.
The text was updated successfully, but these errors were encountered: