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Fix error on engine
modpack load
#1574
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d065eed
doc: Clarify version field usage in modpack info.
heinezen 297500e
convert: Set engine modpack version to openage version.
heinezen f127bbb
convert: Fix directory access in API export CLI.
heinezen 2493d18
convert: Bump engine modpack version requirement.
heinezen fa59629
gamestate: Do not substr on double wildcard.
heinezen f9abad3
add log messages to find error
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Original file line number | Diff line number | Diff line change |
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@@ -33,7 +33,7 @@ def main(args, error): | |
del error # unused | ||
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path = Union().root | ||
path.mount(Directory(args.dir)) | ||
path.mount(Directory(args.dir).root) | ||
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export_api(path) | ||
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@@ -76,7 +76,7 @@ def create_modpack() -> Modpack: | |
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mod_def = modpack.get_info() | ||
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mod_def.set_info("engine", "0.4.0", repo="openage") | ||
mod_def.set_info("engine", "0.5.1", versionstr="0.4.0", repo="openage") | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. here as well. should be a single source of truth? |
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mod_def.add_include("**") | ||
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we should import the global version id here, no?
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This was more of a test because I thought the API modpack might have been wrongly generated and caused the error in #1569 . But this was probably not the issue.
I don't think the modpack version should be bumped with every engine release btw. but maybe if there's a new version of the engine modpack, it should have the same version no as the current engine version.
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i might close this PR and think of something else to fix the issue