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AddTwo.asm
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AddTwo.asm
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INCLUDE Irvine32.inc
INCLUDE Macros.inc
INCLUDE VirtualKeys.inc
.data
endl EQU <0dh,0ah> ; end of line sequence
message LABEL BYTE
BYTE " " ,endl
BYTE " " ,endl
BYTE " __ __ _______ __ _ _______ __ __ _______ __ _ " ,endl
BYTE " | | | || _ || | | || || |_| || _ || | | | " ,endl
BYTE " | |_| || |_| || |_| || ___|| || |_| || |_| | " ,endl
BYTE " | || || || | __ | || || | " ,endl
BYTE " | || || _ || || || || || _ | " ,endl
BYTE " | _ || _ || | | || |_| || ||_|| || _ || | | | " ,endl
BYTE " |__| |__||__| |__||_| |__||_______||_| |_||__| |__||_| |__| " ,endl
BYTE " " ,endl
BYTE " Copyright (C) 2017 Stefan TESANOVIC 2016/675 " ,endl
BYTE " Predrag MITROVIC 2016/678 " ,endl
BYTE " " ,endl
messageSize DWORD ($-message)
consoleHandle HANDLE 0 ; handle to standard output device
bytesWritten DWORD ? ; number of bytes written
HANGMAN_GOODGAME_00 LABEL BYTE
BYTE "+------+ ",endl
BYTE "| | ",endl
BYTE "| ",endl
BYTE "| O ",endl
BYTE "| /|\ ",endl
BYTE "| / \ ",endl
BYTE "+------------+ ",endl
BYTE "| YOU WIN | ",endl
BYTE "+------------+ ",endl
messageSizeGoodGame DWORD ($-HANGMAN_GOODGAME_00)
HANGMAN_GOODGAME_01 LABEL BYTE
BYTE "+------+ ",endl
BYTE "| | ",endl
BYTE "| ",endl
BYTE "| O_ ",endl
BYTE "| /| ",endl
BYTE "| / \ ",endl
BYTE "+------------+ ",endl
BYTE "| YOU WIN | ",endl
BYTE "+------------+ ",endl
HANGMAN_GOODGAME_02 LABEL BYTE
BYTE "+------+ ",endl
BYTE "| | ",endl
BYTE "| ",endl
BYTE "| O/ ",endl
BYTE "| /| ",endl
BYTE "| / \ ",endl
BYTE "+------------+ ",endl
BYTE "| YOU WIN | ",endl
BYTE "+------------+ ",endl
HANGMAN_GOODGAME_03 LABEL BYTE
BYTE "+------+ ",endl
BYTE "| | ",endl
BYTE "| ",endl
BYTE "| O_ ",endl
BYTE "| /| ",endl
BYTE "| / \ ",endl
BYTE "+------------+ ",endl
BYTE "| YOU WIN | ",endl
BYTE "+------------+ ",endl
HANGMAN_GAMEOVER_00 LABEL BYTE
BYTE "+------+ ",endl
BYTE "| | ",endl
BYTE "| O ",endl
BYTE "| /|\ ",endl
BYTE "| / \ ",endl
BYTE "| ",endl
BYTE "+------------+ ",endl
BYTE "| YOU DIE | ",endl
BYTE "+------------+ ",endl
HANGMAN_GAMEOVER_01 LABEL BYTE
BYTE "+------+ ",endl
BYTE "| / ",endl
BYTE "| _O ",endl
BYTE "| _/\ ",endl
BYTE "| \ ",endl
BYTE "| ",endl
BYTE "+------------+ ",endl
BYTE "| YOU DIE | ",endl
BYTE "+------------+ ",endl
HANGMAN_GAMEOVER_02 LABEL BYTE
BYTE "+------+ ",endl
BYTE "| | ",endl
BYTE "| O ",endl
BYTE "| /|\ ",endl
BYTE "| / \ ",endl
BYTE "| ",endl
BYTE "+------------+ ",endl
BYTE "| YOU DIE | ",endl
BYTE "+------------+ ",endl
HANGMAN_GAMEOVER_03 LABEL BYTE
BYTE "+------+ ",endl
BYTE "| \ ",endl
BYTE "| O_ ",endl
BYTE "| /\_ ",endl
BYTE "| / ",endl
BYTE "| ",endl
BYTE "+------------+ ",endl
BYTE "| YOU DIE | ",endl
BYTE "+------------+ ",endl
HANGMAN_LIVES_06 LABEL BYTE
BYTE "+------+ ",endl
BYTE "| | ",endl
BYTE "| ",endl
BYTE "| ",endl
BYTE "| ",endl
BYTE "| ",endl
BYTE "+------------+ ",endl
BYTE "| | ",endl
BYTE "+------------+ ",endl
HANGMAN_LIVES_05 LABEL BYTE
BYTE "+------+ ",endl
BYTE "| | ",endl
BYTE "| O ",endl
BYTE "| ",endl
BYTE "| ",endl
BYTE "| ",endl
BYTE "+------------+ ",endl
BYTE "| | ",endl
BYTE "+------------+ ",endl
HANGMAN_LIVES_04 LABEL BYTE
BYTE "+------+ ",endl
BYTE "| | ",endl
BYTE "| O ",endl
BYTE "| | ",endl
BYTE "| ",endl
BYTE "| ",endl
BYTE "+------------+ ",endl
BYTE "| | ",endl
BYTE "+------------+ ",endl
HANGMAN_LIVES_03 LABEL BYTE
BYTE "+------+ ",endl
BYTE "| | ",endl
BYTE "| O ",endl
BYTE "| /| ",endl
BYTE "| ",endl
BYTE "| ",endl
BYTE "+------------+ ",endl
BYTE "| | ",endl
BYTE "+------------+ ",endl
HANGMAN_LIVES_02 LABEL BYTE
BYTE "+------+ ",endl
BYTE "| | ",endl
BYTE "| O ",endl
BYTE "| /|\ ",endl
BYTE "| ",endl
BYTE "| ",endl
BYTE "+------------+ ",endl
BYTE "| | ",endl
BYTE "+------------+ ",endl
HANGMAN_LIVES_01 LABEL BYTE
BYTE "+------+ ",endl
BYTE "| | ",endl
BYTE "| O ",endl
BYTE "| /|\ ",endl
BYTE "| / ",endl
BYTE "| ",endl
BYTE "+------------+ ",endl
BYTE "| | ",endl
BYTE "+------------+ ",endl
HANGMAN_LIVES_00 LABEL BYTE
BYTE "+------+ ",endl
BYTE "| | ",endl
BYTE "| O ",endl
BYTE "| /|\ ",endl
BYTE "| / \ ",endl
BYTE "| ",endl
BYTE "+------------+ ",endl
BYTE "| | ",endl
BYTE "+------------+ ",endl
; random number what we generete
ranNum DWORD ?
;All words what is posible to guess.
;Pick by random generartor and put in selectedWords
manyWords BYTE "BICYCLE", 0
BYTE "CANOE", 0
BYTE "SCATEBOARD", 0
BYTE "OFFSIDE", 0
BYTE "TENNIS", 0
BYTE "SOFTBALL", 0
BYTE "KNOCKOUT", 0
BYTE "CHALLENGE", 0
BYTE "SLALOM", 0
BYTE "MARATHON", 0
BYTE 0 ; End of list
len equ $ - manyWords
; number what we make to know where are you in game
statusGameLive DWORD ?
;Wordls what we select by rundom code
selectedWords BYTE " ", 0
;Use as variable in funcstion for lenght of Array
lengthArray DWORD ?
;Letter what we guess, input from keyboard
guessLetter BYTE ?
;World what we print with -------,0
guessWords BYTE 50 DUP (?)
;Array of guess Letter
guessLetterArray BYTE 50 DUP (?)
chardelete BYTE 'A'
;Letter what are unknows, change with -
letterDash BYTE '-'
drowDelay = 1000 ; delay 1 sec
var_loop BYTE 15 ; repeat 15 times
.code
main PROC
; Get the console output handle:
INVOKE GetStdHandle, STD_OUTPUT_HANDLE
mov consoleHandle,eax
jump_game_start_again:
; Write a string to the console:
INVOKE WriteConsole,
consoleHandle, ;console output handle
ADDR message, ; string pointer
messageSize, ; string length
ADDR bytesWritten, ; returns num bytes written
0 ; not used
;Part of code for generate random number from 0 until 9
mov eax,10 ;get random 0 to 9
call Randomize ;re-seed generator
call RandomRange
mov ranNum,eax ;save random number
;call WriteDec
call Crlf ;new line
;Find a selectedWords base on generate ranNum from manyWords
mov edx, ranNum ;Index
call find_str ;Returns EDI = pointer to string, we pick world
;Copy find world in variable selectedWords
INVOKE Str_copy,
ADDR [edi],
ADDR selectedWords
;Print selectedWords on screen
;mov edx, offset selectedWords
;call WriteString
;call Crlf ;new line
;Make array of dash. It would be world what we guess
call make_array_dash
;Inicialization number of life what you have
mov statusGameLive, 6
again_input_world:
;Print figure depending on the number of lives
call print_hangman_live
;Check if you have more live. If player lost all lives, game is over
cmp statusGameLive, 0
je loop_game_over
mov eax,green+(black*16)
call SetTextColor
mWrite <"Guess a letter: ">
call readChar ;User inputs char
cmp al, 27 ;Check if is press ESC
je exit_main ;YES, end game
cmp al, 32 ;Check if is press SPACE
je restart_game ;YES, restart game
and al, 0DFH ;Convert lowercase input to uppercase.
;If uppercase, it remains uppercase
push eax
sub al, 'A' ;checks if it is a letter
cmp al, 'Z'-'A'
jbe uppercase
jmp again_input_world
uppercase:
pop eax
mov guessLetter, al
call WriteChar
call Crlf ;new line
call Crlf ;new line
mov eax,white+(black*16)
call SetTextColor
;Check if letter is alredy guessed
mov ecx, LENGTHOF guessLetterArray
mov edi, offset guessLetterArray
mov al, guessLetter ; Load character to find
repne scasb ; Search
je loop_guess_letter_exists ; Letter already exist
call make_array_guess_letter
;Check if letter is in selectedWords. If not take life
mov ecx, LENGTHOF selectedWords
mov edi, offset selectedWords
mov al, guessLetter ; Load character to find
repne scasb ; Search
jne loop_take_live ; Letter exist take life
; We are making new array, guess letter whange dash on right pleace
mov esi, offset selectedWords ; Source
mov edi, offset guessWords ; Destination
mov ecx, LENGTHOF selectedWords ; Number of bytes to check
mov al, guessLetter ; Search for that character
xor ebx, ebx ; Index EBX = 0
ride_hard_loop:
cmp [esi+ebx], al ; Compare memory/register
jne @F ; Skip next line if no match
mov [edi+ebx], al ; Hang 'em lower
@@:
inc ebx ; Increment pointer
dec ecx ; Decrement counter
jne ride_hard_loop ; Jump if ECX != 0
;Is there more letter to guess of we finish
mov ecx, LENGTHOF guessWords
mov edi, offset guessWords
mov al, letterDash ; Load character to find
repne scasb ; Search
jne loop_game_win ; No more letter
jmp again_input_world ; Guess next world
exit_main:
INVOKE ExitProcess,0
loop_guess_letter_exists:
mov eax,red+(black*16)
call SetTextColor
mWrite <"Sorry, you alredy guessed letter, ">
mov al, guessLetter
call WriteChar
call Crlf ; new line
mWrite <"I repeat you one more time the letter what you guessed. ">
call Crlf ; new line
mWrite <"Guessed letter are: ">
mov edx, offset guessLetterArray
call WriteString ; write a string pointed to by EDX
call Crlf ; new line
call Crlf ; new line
mov eax,white+(black*16)
call SetTextColor
jmp again_input_world ; Guess next letter
loop_take_live:
dec statusGameLive
jmp again_input_world ; Guess next letter
restart_game:
INVOKE Str_trim, ADDR guessLetterArray, ','
mov edx, OFFSET guessLetterArray
call StrLength
mov lengthArray, eax
mov edi, offset guessLetterArray ; Destination
add edi, lengthArray
dec edi
;INVOKE Str_trim, ADDR guessLetterArray, guessLetter
INVOKE Str_trim, ADDR guessLetterArray, [edi]
cmp edi, offset guessLetterArray
jne restart_game
;Return white color again
mov eax,white+(black*16)
call SetTextColor
call Crlf ;new line
jmp jump_game_start_again ; Guess next letter
loop_game_win:
mGotoxy 0, 15
; Write a string to the console:
INVOKE WriteConsole,
consoleHandle, ;console output handle
ADDR HANGMAN_GOODGAME_00, ; string pointer
messageSizeGoodGame, ; string length
ADDR bytesWritten, ; returns num bytes written
0 ; not used
mov eax, drowDelay
call Delay
mGotoxy 0, 15
mov eax,green+(black*16)
call SetTextColor
; Write a string to the console:
INVOKE WriteConsole,
consoleHandle, ;console output handle
ADDR HANGMAN_GOODGAME_01, ; string pointer
messageSizeGoodGame, ; string length
ADDR bytesWritten, ; returns num bytes written
0 ; not used
mov eax, drowDelay
call Delay
mGotoxy 0, 15
mov eax,yellow+(black*16)
call SetTextColor
; Write a string to the console:
INVOKE WriteConsole,
consoleHandle, ;console output handle
ADDR HANGMAN_GOODGAME_02, ; string pointer
messageSizeGoodGame, ; string length
ADDR bytesWritten, ; returns num bytes written
0 ; not used
mov eax, drowDelay
call Delay
mGotoxy 0, 15
mov eax,cyan+(black*16)
call SetTextColor
; Write a string to the console:
INVOKE WriteConsole,
consoleHandle, ;console output handle
ADDR HANGMAN_GOODGAME_03, ; string pointer
messageSizeGoodGame, ; string length
ADDR bytesWritten, ; returns num bytes written
0 ; not used
mov eax, drowDelay
call Delay
mGotoxy 0, 15
mov eax,red+(black*16)
call SetTextColor
dec var_loop
cmp var_loop, 0
jne loop_game_win
;restar game after 4*15sekunds
jmp jump_game_start_again
loop_game_over:
mGotoxy 0, 15
; Write a string to the console:
INVOKE WriteConsole,
consoleHandle, ;console output handle
ADDR HANGMAN_GAMEOVER_00, ; string pointer
messageSizeGoodGame, ; string length
ADDR bytesWritten, ; returns num bytes written
0 ; not used
mov eax, drowDelay
call Delay
mGotoxy 0, 15
mov eax,green+(black*16)
call SetTextColor
; Write a string to the console:
INVOKE WriteConsole,
consoleHandle, ;console output handle
ADDR HANGMAN_GAMEOVER_01, ; string pointer
messageSizeGoodGame, ; string length
ADDR bytesWritten, ; returns num bytes written
0 ; not used
mov eax, drowDelay
call Delay
mGotoxy 0, 15
mov eax,yellow+(black*16)
call SetTextColor
; Write a string to the console:
INVOKE WriteConsole,
consoleHandle, ;console output handle
ADDR HANGMAN_GAMEOVER_02, ; string pointer
messageSizeGoodGame, ; string length
ADDR bytesWritten, ; returns num bytes written
0 ; not used
mov eax, drowDelay
call Delay
mGotoxy 0, 15
mov eax,cyan+(black*16)
call SetTextColor
; Write a string to the console:
INVOKE WriteConsole,
consoleHandle, ;console output handle
ADDR HANGMAN_GAMEOVER_03, ; string pointer
messageSizeGoodGame, ; string length
ADDR bytesWritten, ; returns num bytes written
0 ; not used
mov eax, drowDelay
call Delay
mGotoxy 0, 15
mov eax,red+(black*16)
call SetTextColor
dec var_loop
cmp var_loop, 0
jne loop_game_over
;restar game after 4*15sekunds
mov eax,white+(black*16)
call SetTextColor
jmp jump_game_start_again
main ENDP
find_str PROC ; ARG: EDX = index
lea edi, manyWords ; Address of string list
mov ecx, len ; Maximal number of bytes to scan
xor al, al ; Scan for 0
@@:
sub edx, 1
jc done ; No index left to scan = string found
repne scasb ; Scan for AL
jmp @B ; Next string
done:
ret
find_str ENDP ; RESULT: EDI pointer to string[edx]
make_array_dash PROC
mov edx,OFFSET selectedWords
call StrLength ; Length of a null-terminated string pointed to by EDX
mov lengthArray,eax
mov al, '-' ; Default charcter for guessWords
mov ecx, lengthArray ; REP counter
mov edi, offset guessWords ; Destination
rep stosb ; Build guessWords
mov BYTE PTR [edi], 0 ; Store the null termination
ret
make_array_dash ENDP
make_array_guess_letter PROC
mov edx, OFFSET guessLetterArray
call StrLength ; Length of a null-terminated string pointed to by EDX
mov lengthArray, eax
mov edi, offset guessLetterArray ; Destination
add edi, lengthArray
mov al, guessLetter
mov BYTE PTR [edi], al ; Store guessLetter
inc edi
mov BYTE PTR [edi], ',' ; Store the null termination
ret
make_array_guess_letter ENDP
print_hangman_live PROC
mov eax, statusGameLive
cmp eax, 6
je live_6
cmp eax, 5
je live_5
cmp eax, 4
je live_4
cmp eax, 3
je live_3
cmp eax, 2
je live_2
cmp eax, 1
je live_1
cmp eax, 0
je live_0
live_6: ; Write a string to the console:
INVOKE WriteConsole,
consoleHandle, ; console output handle
ADDR HANGMAN_LIVES_06, ; string pointer
messageSizeGoodGame, ; string length
ADDR bytesWritten, ; returns num bytes written
0 ; not used
call Crlf ; new line
call Crlf ; new line
mov edx, offset guessWords
call WriteString ; write a string pointed to by EDX
call Crlf ; new line
call Crlf ; new line
mWrite <"Guessed letter are: ">
mov edx, offset guessLetterArray
call WriteString ; write a string pointed to by EDX
call Crlf ; new line
call Crlf ; new line
ret
live_5: ; Write a string to the console:
INVOKE WriteConsole,
consoleHandle, ;console output handle
ADDR HANGMAN_LIVES_05, ; string pointer
messageSizeGoodGame, ; string length
ADDR bytesWritten, ; returns num bytes written
0 ; not used
call Crlf ; new line
call Crlf ; new line
mov edx, offset guessWords
call WriteString ; write a string pointed to by EDX
call Crlf ; new line
call Crlf ; new line
mWrite <"Guessed letter are: ">
mov edx, offset guessLetterArray
call WriteString ; write a string pointed to by EDX
call Crlf ; new line
call Crlf ; new line
ret
live_4: ; Write a string to the console:
INVOKE WriteConsole,
consoleHandle, ;console output handle
ADDR HANGMAN_LIVES_04, ; string pointer
messageSizeGoodGame, ; string length
ADDR bytesWritten, ; returns num bytes written
0 ; not used
call Crlf ; new line
call Crlf ; new line
mov edx, offset guessWords
call WriteString ; write a string pointed to by EDX
call Crlf ; new line
call Crlf ; new line
mWrite <"Guessed letter are: ">
mov edx, offset guessLetterArray
call WriteString ; write a string pointed to by EDX
call Crlf ; new line
call Crlf ; new line
ret
live_3: ; Write a string to the console:
INVOKE WriteConsole,
consoleHandle, ;console output handle
ADDR HANGMAN_LIVES_03, ; string pointer
messageSizeGoodGame, ; string length
ADDR bytesWritten, ; returns num bytes written
0 ; not used
call Crlf ; new line
call Crlf ; new line
mov edx, offset guessWords
call WriteString ; write a string pointed to by EDX
call Crlf ; new line
call Crlf ; new line
mWrite <"Guessed letter are: ">
mov edx, offset guessLetterArray
call WriteString ; write a string pointed to by EDX
call Crlf ; new line
call Crlf ; new line
ret
live_2: ; Write a string to the console:
INVOKE WriteConsole,
consoleHandle, ;console output handle
ADDR HANGMAN_LIVES_02, ; string pointer
messageSizeGoodGame, ; string length
ADDR bytesWritten, ; returns num bytes written
0 ; not used
call Crlf ; new line
call Crlf ; new line
mov edx, offset guessWords
call WriteString ; write a string pointed to by EDX
call Crlf ; new line
call Crlf ; new line
mWrite <"Guessed letter are: ">
mov edx, offset guessLetterArray
call WriteString ; write a string pointed to by EDX
call Crlf ; new line
call Crlf ; new line
ret
live_1: ; Write a string to the console:
INVOKE WriteConsole,
consoleHandle, ;console output handle
ADDR HANGMAN_LIVES_01, ; string pointer
messageSizeGoodGame, ; string length
ADDR bytesWritten, ; returns num bytes written
0 ; not used
call Crlf ; new line
call Crlf ; new line
mov edx, offset guessWords
call WriteString ; write a string pointed to by EDX
call Crlf ; new line
call Crlf ; new line
mWrite <"Guessed letter are: ">
mov edx, offset guessLetterArray
call WriteString ; write a string pointed to by EDX
call Crlf ; new line
call Crlf ; new line
ret
live_0: ; Write a string to the console:
INVOKE WriteConsole,
consoleHandle, ;console output handle
ADDR HANGMAN_LIVES_00, ; string pointer
messageSizeGoodGame, ; string length
ADDR bytesWritten, ; returns num bytes written
0 ; not used
call Crlf ; new line
call Crlf ; new line
mov edx, offset guessWords
call WriteString ; write a string pointed to by EDX
call Crlf ; new line
call Crlf ; new line
mWrite <"Guessed letter are: ">
mov edx, offset guessLetterArray
call WriteString ; write a string pointed to by EDX
call Crlf ; new line
call Crlf ; new line
ret
print_hangman_live ENDP
END main