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app.js
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app.js
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let gameSeq = [];
let userSeq = [];
let btns = ["yellow" , "red" , "purple" , "green"];
let started = false;
let level = 0;
let highScore = 0;
let h2 = document.querySelector("h2");
document.addEventListener("keypress" , function() {
if ( started == false){
console.log(" Game is started ");
started = true;
levelUp();
}
})
function gameFlash(btn) {
btn.classList.add("flash");
setTimeout(() => {
btn.classList.remove("flash");
}, 250);
}
function userFlash(btn) {
btn.classList.add("userflash");
setTimeout(() => {
btn.classList.remove("userflash");
}, 250);
}
function levelUp() {
userSeq= [];
level++;
h2.innerText = `Level ${level}. Your highest score is ${highScore}.`;
// random button choose
let randIdx = Math.floor(Math.random()*3);
let randColor = btns[randIdx];
let randBtn = document.querySelector(`.${randColor}`);
// console.log(randIdx);
// console.log(randColor );
// console.log(randBtn);
gameSeq.push(randColor);
console.log(gameSeq);
gameFlash(randBtn);
}
function checkAns(idx) {
// console.log("curr level : ", level);
// level aur size of seq same hota hai
if( userSeq[idx] == gameSeq[idx]){
// console.log("same value");
if(gameSeq.length == userSeq.length){
setTimeout(levelUp,1000);
}
}
else{
if(highScore<level){
highScore = level;
}
h2.innerHTML = `Game Over! Your score was <b>${level}</b>.<br> Your highest score is ${highScore}.<br> Press any key to start again.`;
document.querySelector("body").style.backgroundColor="red";
setTimeout(function(){
document.querySelector("body").style.backgroundColor="white";
}, 150);
reset();
}
}
function btnPress() {
// console.log("button was pressed");
let btn = this;
userFlash(btn);
uesrColor = btn.getAttribute("id");
// console.log(uesrColor);
userSeq.push(uesrColor);
checkAns(userSeq.length - 1);
}
let allBtns = document.querySelectorAll(".btn");
for(btn of allBtns){
btn.addEventListener("click", btnPress);
}
function reset() {
started = false;
gameSeq = [];
userSeq = [];
level = 0;
}