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Village.plg
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Village.plg
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<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: Village - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating command line "rc.exe /l 0x419 /fo"Release/Script1.res" /d "NDEBUG" "D:\Ìîè ïðîåêòû\Village\Script1.rc""
Creating temporary file "C:\DOCUME~1\ADMIN~1.MIC\LOCALS~1\Temp\RSP7E3.tmp" with contents
[
/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Release/Village.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
"D:\Ìîè ïðîåêòû\Village\game.cpp"
"D:\Ìîè ïðîåêòû\Village\glaction.cpp"
"D:\Ìîè ïðîåêòû\Village\glmath.cpp"
"D:\Ìîè ïðîåêòû\Village\globjects.cpp"
"D:\Ìîè ïðîåêòû\Village\glscene.cpp"
"D:\Ìîè ïðîåêòû\Village\main.cpp"
"D:\Ìîè ïðîåêòû\Village\sound.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMIN~1.MIC\LOCALS~1\Temp\RSP7E3.tmp"
Creating temporary file "C:\DOCUME~1\ADMIN~1.MIC\LOCALS~1\Temp\RSP7E4.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"Release/Village.pdb" /machine:I386 /out:"Release/Village.exe"
".\Release\game.obj"
".\Release\glaction.obj"
".\Release\glmath.obj"
".\Release\globjects.obj"
".\Release\glscene.obj"
".\Release\main.obj"
".\Release\sound.obj"
".\Release\Script1.res"
]
Creating command line "link.exe @C:\DOCUME~1\ADMIN~1.MIC\LOCALS~1\Temp\RSP7E4.tmp"
<h3>Output Window</h3>
Compiling resources...
Compiling...
game.cpp
glaction.cpp
glmath.cpp
globjects.cpp
glscene.cpp
main.cpp
sound.cpp
Linking...
<h3>Results</h3>
Village.exe - 0 error(s), 0 warning(s)
</pre>
</body>
</html>