From bed807600b6ff89a5c692a42d7f1db614f9da9be Mon Sep 17 00:00:00 2001 From: Ivan Skorikov Date: Mon, 18 Nov 2024 15:56:34 +0100 Subject: [PATCH] =?UTF-8?q?Add=20mention=20of=20Auto=20Reload=20Scripts=20?= =?UTF-8?q?on=20External=20Change=20option=20to=20the=20e=E2=80=A6=20(#988?= =?UTF-8?q?7)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Add mention of Auto Reload Scripts on External Change option to the external editor tutorial --------- Co-authored-by: Ivan Skorikov Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> --- tutorials/editor/external_editor.rst | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/tutorials/editor/external_editor.rst b/tutorials/editor/external_editor.rst index aa2cc4b48a9..8745f9104b6 100644 --- a/tutorials/editor/external_editor.rst +++ b/tutorials/editor/external_editor.rst @@ -65,6 +65,11 @@ Some example **Exec Flags** for various editors include: For Emacs, you can call ``emacsclient`` instead of ``emacs`` if you use the server mode. +Automatically reloading your changes +------------------------------------ +To have the Godot Editor automatically reload any script that has been changed by an external text editor, +enable **Editor > Editor Settings > Text Editor > Behavior > Auto Reload Scripts on External Change**. + Using External Editor in Debugger ---------------------------------