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snakeGame.cpp
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snakeGame.cpp
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#include<iostream>
#include<conio.h>
#include<cstdlib>
#include<windows.h>
using namespace std;
bool gameOver;
const int width=20;
const int height=20;
int x,y, fruitx,fruity,score;// x is the head of the snake, y is the tail of the snake
enum eDirection {
STOP=0,LEFT,RIGHT,UP,DOWN
};
int tailx[100],taily[100];
int len;
eDirection dir;
void setup(){
gameOver= false;
dir = STOP;
x=width/2;
y=width/2;
score=0;
}
void draw(){
//draw map;
system("cls");
for(int i=0;i<width;i++){
cout<<"#";
}
cout<< endl;
for(int i=0;i<height;i++){
for(int j=0;j<width;j++){
if(j==0 || j==width-1) cout<<"#";
else if( i== x && j==y ){
cout<<0;
}
else if(i==fruitx || j==fruity){
cout << "F";
}
else {
bool print= false;
for(int k=0; k<len;k++){
if(tailx[k]==j && taily[k]==i){
cout<<"o";
print =true;
}
}
if(!print) cout<< " ";
}
}
}
for(int i=0;i<width;i++){
cout<<"#";
}
cout<< endl;
cout<< "SCORE: "<< score<< endl;
}
void input(){
if(_kbhit()){
switch(_getch()){
case'a': dir=LEFT;
break;
case 's': dir=DOWN;
break;
case 'd': dir=RIGHT;
break;
case 'w': dir=UP;
break;
case 'x': gameOver=true;
break;
}
}
}
void logic(){
int prevx=tailx[0];
int prevy=taily[0];
int prev2x, prev2y;
for(int i=1; i<len; i++){
prev2x=tailx[i];
prev2y=taily[i];
tailx[i]=prevx;
taily[i]=prevy;
prevx=pev2x;
prevy=prev2y;
tailx[0]=x;
taily[0]=y;
}
switch(dir){
case LEFT: x--;
break;
case RIGHT: x++;
break;
case UP: y++;
break;
case DOWN: y--;
break;
default:
break;
}
/*if(x>width || x<0 || y>height || y<0){
gameOver=true;
*/
if(x>width) x=0;else if(x<0) x=width-1;
if(y>height) y=0;else if(y<0) y=height-1;
for(int i=0;i<len;i++){
if(tailx[i]=x;taily[i]=y)
gameOver=true;
}
if(x==fruitx && y==fruity){
score=score+10;
fruitx=rand() % width;
fruity=rand() % height;
len++;
}
}
int main(){
setup();
while(!gameOver){
draw();
input();
logic();
Sleep(10);
//Sleep(10);
}
return 0;
}