A Flappy Bird Remake using KorGE.
Play online: https://servb.github.io/korge-zombie-bird-distribution/.
This app is heavily based on Kilobolt's LibGDX Zombie Bird Tutorial.
I've tried to ask if I can do that but the help web site isn't working and there is no response via e-mail:
Hi!
We no longer offer technical support via email. If you need assistance with coding or have general questions, please see help.kilobolt.com for a quick response!
For all other inquiries, we will get back to you as soon as possible.
Kind regards,
Kilobolt, LLC
I've tried to find other contact methods but there has been no success. So I've decided that there is no prohibition to use that tutorial in derivative works.
- Implement it fully. By the way, it's my first KorGE project.
- Resolve TODOs left in code and refactor (investigate patterns in other KorGE samples) — code from LibGDX tutorial is quite low-level.
- Set up GitHub actions to build the game for the most platforms.
- Write a tutorial in English and publish it at https://habr.com/en (it's going to be huge).
- Make a translation to Russian and publish it at https://habr.com/ru.
Any feedback on any stage will be appreciated! I will also ask many questions in Slack at every stage myself ;)
- Kilobolt for providing a LibGDX tutorial that inspired me to make games in general and writing this remake in particular.
- @eliotik for translating that tutorial and letting me try it.
- KorGE Team for providing a Kotlin Multiplatform game framework.
- Everyone who answered and gave feedback in Slack for prompt assistance.