Skip to content

Latest commit

 

History

History
48 lines (41 loc) · 2.29 KB

File metadata and controls

48 lines (41 loc) · 2.29 KB

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.0] - 2022-09-15

Added

21-24

  • [0091] [Meltdown 2005] Advanced Lighting Techniques
  • [0162] [IEEE 1988] Me and My (Fake) Shadow
  • [0164] [IEEE 1994] Image Compositing—Theory

25

  • [84] [GDC 2011] Halo Reach Effects Tech

26

  • [36] [GDC 2018] Real-Time Raytracing for Interactive Global Illumination Workflows in Frostbite

Changed

  • [0455] [SIGGRAPH 1997] PixelFlow- The Realization =>
    [0454] [IEEE1998] MIP-Map Level Selection
  • [33] [Graphics Gems 1990] What Are the Coordinates of a Pixel =>
    [33] [Graphics Gems 1990] What Are the Coordinates of a Pixel

Removed

1-24

  • [0013] [Book 2001] Fast Polygon Area and Newell Normal Computation
  • [0039] [GDC 2016] Building Obduction Cyan's Custom UE4 Art Tools
  • [0209] [GPU Pro4 2013] The Skylanders SWAP Force Depth-of-Field Shader
  • [0227] [Graphics Gems 1] Matrix Inversion
  • [0320] [ERUOGRAPHICS 2003] Translucent Shadow Maps
  • [0469] [Website 2021] The Feynman Lectures on Physics
  • [0502] [SIGGRAPH 1989] Pixel-Planes 5- A Heterogeneous Multiprocessor Graphics System Using Processor-Enhanced Memories
  • [0607] [SIGGRAPH 2007] Lighting Food
  • [0757] [Interactive 3D Graphics and Games 2013] Outside the Echo Chamber Learning from Other Disciplines
  • [1013] [ACM 2013] SGRT- A Mobile GPU Architecture for Real-Time Ray Tracing
  • [1103] [GDC 2013] Powering the Next Generation Graphics- AMD GCN Architecture
  • [1152] [Game Engine Gems 2010] Camera-Centric Engine Design for Multithreaded Rendering
  • [1159] [ERUOGRAPHICS 2001] Incremental and Hierarchical Hilbert Order Edge Equation Polygon Rasterization
  • [1303] [ShaderX3 2005] A Steerable Streak Filter
  • [1368] [GPU Pro2 2011] Shader Amortization Using Pixel Quad Message Passing
  • [1480] [SIGGRAPH 2009] Color Imaging
  • [1679] [GPU Pro3 2012] CryENGINE 3- Three Years of Work in Review
  • [1681] [SIGGRAPH 2013] CryENGINE 3- Graphics Gems
  • [1798] [GPU Pro5 2014] Hi-Z Screen-Space Tracing
  • [1859] [GPU Pro 2011] Post-Processing Effects on Mobile Devices

26

  • [33] [Graphics Gem 1990] What Are the Coordinates of a Pixel