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simonGame.js
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simonGame.js
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let gameSeq=[];
let userSeq = [];
let btn = ["yellow","red","purple","green"];
let started = false;
let level = 0;
let h2 = document.querySelector("h2");
document.addEventListener("keypress", function(){
if(started==false){
console.log("game is started");
}
started = true;
levelUp();
});
function gameFlash(btn){
btn.classList.add("flash");
setTimeout(function(){
btn.classList.remove("flash");
},250);
}
function userFlash(btn){
btn.classList.add("userflash");
setTimeout(function(){
btn.classList.remove("userflash");
},250);
}
function levelUp(){
userSeq = [];
level++;
h2.innerText = `Level ${level}`;
let ranIdx = Math.floor(Math.random()*3);
let randColor = btn[ranIdx];
let randbtn = document.querySelector(`.${randColor}`);
gameSeq.push(randColor);
console.log(gameSeq);
gameFlash(randbtn);
}
function checkAns(idx){
if(userSeq[idx]=== gameSeq[idx]){
if(userSeq.length == gameSeq.length){
setTimeout(levelUp,1000);
}
}else{
// h2.innerHTML = `Game Over! Your score was <b> ${level}</b> <br> press any key to start the game.`;
document.querySelector("body").style.backgroundColor = "red";
setTimeout(function (){
document.querySelector("body").style.backgroundColor = "white";
},150);
highScore();
reset();
}
}
function btnPress(){
let btns = this;
userFlash(btns);
userColor = btns.getAttribute("id");
userSeq.push(userColor);
checkAns(userSeq.length-1);
}
let allbtns = document.querySelectorAll(".btn");
for(btnn of allbtns){
btnn.addEventListener("click",btnPress);
}
function reset(){
started = false;
gameSeq = [];
userSeq = [];
level = 0;
}
function highScore(){
h2.innerHTML = `Game Over! Your highest Score <b> ${level}</b> <br> press any key to start the game.`;
}