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scripts.js
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scripts.js
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let scene, camera, renderer, model, controls, loadedClothingModel;
const modelPath = 'rbb.glb'; // Ensure this path is correct
function init() {
console.log("Initializing the scene...");
// Scene setup
scene = new THREE.Scene();
// Camera setup
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(2, 1.6, 20); // Adjusted initial camera position for better view
// Renderer setup
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xffffff, 1); // Set background color to white
document.getElementById('model-container').appendChild(renderer.domElement);
// Light setup
const ambientLight = new THREE.AmbientLight(0xf0f0d0d0, 2); // Soft white light
scene.add(ambientLight);
const directionalLight1 = new THREE.DirectionalLight(0xffffff, 1);
directionalLight1.position.set(10, 10, 10).normalize();
scene.add(directionalLight1);
const directionalLight2 = new THREE.DirectionalLight(0xffffff, 1);
directionalLight2.position.set(-10, -10, -10).normalize( );
scene.add(directionalLight2);
// Load model
const loader = new THREE.GLTFLoader();
loader.load(
modelPath,
(gltf) => {
model = gltf.scene;
scene.add(model);
console.log('Model loaded successfully');
animate();
},
undefined,
(error) => {
console.error('An error occurred while loading the model:', error);
}
);
// Controls setup
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.update();
// Event listeners for controls
document.getElementById('height').addEventListener('input', updateModel);
document.getElementById('fitness').addEventListener('input', updateModel);
document.getElementById('color').addEventListener('input', updateColor); // New event listener for color
// File input event listener
document.getElementById('file-input').addEventListener('change', handleFileUpload);
// Handle window resize
window.addEventListener('resize', onWindowResize, false);
// Update controls for zooming to cursor position
updateControlsForZoom();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function updateModel() {
const heightValue = document.getElementById('height').value;
const fitnessValue = document.getElementById('fitness').value;
if (model) {
model.scale.set(fitnessValue / 5, heightValue / 5, fitnessValue / 5);
console.log(`Model updated: height=${heightValue}, fitness=${fitnessValue}`);
// If clothing model is loaded, adjust its scale and position as well
if (loadedClothingModel) {
loadedClothingModel.scale.set(fitnessValue / 5, heightValue / 5, fitnessValue / 5);
// Center the clothing model on the human model
const modelBox = new THREE.Box3().setFromObject(model);
const clothingBox = new THREE.Box3().setFromObject(loadedClothingModel);
const modelCenter = new THREE.Vector3();
const clothingCenter = new THREE.Vector3();
modelBox.getCenter(modelCenter);
clothingBox.getCenter(clothingCenter);
loadedClothingModel.position.sub(clothingCenter).add(modelCenter);
// Adjust position to align with specific body parts
alignClothing(loadedClothingModel);
// Update clothing position based on controls
updateClothingPosition();
}
}
}
function updateColor() {
const colorValue = document.getElementById('color').value;
if (model) {
model.traverse((child) => {
if (child.isMesh) {
child.material.color.set(colorValue);
}
});
console.log(`Model color updated: color=${colorValue}`);
}
}
function handleFileUpload(event) {
const file = event.target.files[0];
if (file) {
const reader = new FileReader();
reader.onload = function(e) {
const contents = e.target.result;
const loader = new THREE.GLTFLoader();
loader.parse(contents, '', (gltf) => {
if (loadedClothingModel) {
model.remove(loadedClothingModel);
}
loadedClothingModel = gltf.scene;
// Adjust the position, rotation, and scale of the clothing model
loadedClothingModel.position.set(0, 0, 0);
loadedClothingModel.rotation.set(0, 0, 0);
// Calculate the scale factor and position to fit the human model
const modelBox = new THREE.Box3().setFromObject(model);
const clothingBox = new THREE.Box3().setFromObject(loadedClothingModel);
const modelSize = new THREE.Vector3();
const clothingSize = new THREE.Vector3();
modelBox.getSize(modelSize);
clothingBox.getSize(clothingSize);
// Calculate scale factor to fit the human model
const scaleFactor = Math.min(modelSize.x / clothingSize.x, modelSize.y / clothingSize.y, modelSize.z / clothingSize.z);
loadedClothingModel.scale.set(scaleFactor, scaleFactor, scaleFactor);
// Center the clothing model on the human model
clothingBox.setFromObject(loadedClothingModel);
const clothingCenter = new THREE.Vector3();
clothingBox.getCenter(clothingCenter);
const modelCenter = new THREE.Vector3();
modelBox.getCenter(modelCenter);
loadedClothingModel.position.sub(clothingCenter).add(modelCenter);
// Adjust position to align with specific body parts
alignClothing(loadedClothingModel);
// Debug: log the clothing model structure
console.log('Clothing model:', loadedClothingModel);
// Add clothing model to the main model
model.add(loadedClothingModel);
console.log('Clothing model loaded successfully');
// Disable height and fitness controls, show clothing controls
document.getElementById('height').disabled = true;
document.getElementById('fitness').disabled = true;
document.querySelector('.clothing-controls').style.display = 'block';
// Set up event listener for clothing controls
document.getElementById('clothing-scale').addEventListener('input', updateClothingScale);
document.getElementById('clothing-x').addEventListener('input', updateClothingPosition);
document.getElementById('clothing-y').addEventListener('input', updateClothingPosition);
document.getElementById('clothing-z').addEventListener('input', updateClothingPosition);
document.getElementById('clothing-rotate-x').addEventListener('input', updateClothingRotation);
document.getElementById('clothing-rotate-y').addEventListener('input', updateClothingRotation);
// Ensure zoom feature works after uploading the file
updateControlsForZoom();
}, undefined, (error) => {
console.error('An error occurred while loading the clothing model:', error);
});
};
reader.readAsArrayBuffer(file);
}
}
function updateClothingScale() {
const scaleValue = document.getElementById('clothing-scale').value;
if (loadedClothingModel) {
loadedClothingModel.scale.set(scaleValue, scaleValue, scaleValue);
console.log(`Clothing model scale updated: scale=${scaleValue}`);
}
}
function updateClothingPosition() {
const xValue = parseFloat(document.getElementById('clothing-x').value);
const yValue = parseFloat(document.getElementById('clothing-y').value);
const zValue = parseFloat(document.getElementById('clothing-z').value);
if (loadedClothingModel) {
loadedClothingModel.position.set(xValue, yValue, zValue);
console.log(`Clothing model position updated: x=${xValue}, y=${yValue}, z=${zValue}`);
}
}
function updateClothingRotation() {
const rotateX = parseFloat(document.getElementById('clothing-rotate-x').value) * Math.PI / 180;
const rotateY = parseFloat(document.getElementById('clothing-rotate-y').value) * Math.PI / 180;
if (loadedClothingModel) {
loadedClothingModel.rotation.set(rotateX, rotateY, 0);
console.log(`Clothing model rotation updated: rotateX=${rotateX}, rotateY=${rotateY}`);
}
}
function alignClothing(clothingModel) {
// Adjust the position based on the type of clothing
// Here, we make some assumptions about the structure of the clothing model
// You can customize this function based on the actual structure of your clothing models
// Example: Adjusting pants to align with the waist
if (clothingModel.name.toLowerCase().includes('pants')) {
// Move the pants model upwards to the waist area
clothingModel.position.y += 1.0; // Adjust this value based on your model
}
// Example: Adjusting shirt to align with the upper body
if (clothingModel.name.toLowerCase().includes('shirt')) {
// Move the shirt model upwards to the chest area
clothingModel.position.y += 1.5; // Adjust this value based on your model
}
// Add more conditions as needed for different clothing types
}
function updateControlsForZoom() {
let mouse = new THREE.Vector2();
function onMouseMove(event) {
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
}
function onMouseWheel(event) {
let raycaster = new THREE.Raycaster();
raycaster.setFromCamera(mouse, camera);
let intersects = raycaster.intersectObjects(scene.children, true);
if (intersects.length > 0) {
let intersect = intersects[0];
let target = intersect.point;
let distance = camera.position.distanceTo(target);
let zoomFactor = distance / 10;
camera.position.lerp(target, 0.1);
camera.updateProjectionMatrix();
controls.target.copy(target);
controls.update();
}
}
document.addEventListener('mousemove', onMouseMove, false);
document.addEventListener('wheel', onMouseWheel, false);
}
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
window.onload = init;