This repository has been archived by the owner on Jun 28, 2024. It is now read-only.
forked from Shadez/wowarmory
-
Notifications
You must be signed in to change notification settings - Fork 1
/
character-reputation.php
158 lines (156 loc) · 6.23 KB
/
character-reputation.php
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
<?php
/**
* @package World of Warcraft Armory
* @version Release 4.50
* @revision 456
* @copyright (c) 2009-2011 Shadez
* @license http://opensource.org/licenses/gpl-license.php GNU Public License
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**/
define('__ARMORY__', true);
define('load_characters_class', true);
define('load_achievements_class', true);
if(!@include('includes/armory_loader.php')) {
die('<b>Fatal error:</b> unable to load system files.');
}
header('Content-type: text/xml');
if(isset($_GET['n'])) {
$name = $_GET['n'];
}
elseif(isset($_GET['cn'])) {
$name = $_GET['cn'];
}
else {
$name = false;
}
if(!isset($_GET['r'])) {
$_GET['r'] = false;
}
$realmId = $utils->GetRealmIdByName($_GET['r']);
$characters->BuildCharacter($name, $realmId, true, true);
$isCharacter = $characters->CheckPlayer();
$achievements = $characters->GetAchievementMgr();
if($_GET['r'] === false || !$characters->GetRealmName()) {
$isCharacter = false;
}
// Get page cache
if($isCharacter && Armory::$armoryconfig['useCache'] == true && !isset($_GET['skipCache'])) {
$cache_id = $utils->GenerateCacheId('character-reputation', $characters->GetName(), $characters->GetRealmName());
if($cache_data = $utils->GetCache($cache_id)) {
echo $cache_data;
echo sprintf('<!-- Restored from cache; id: %s -->', $cache_id);
exit;
}
}
// Load XSLT template
$xml->LoadXSLT('character/reputation.xsl');
$tabUrl = $characters->GetUrlString();
/** Header **/
$xml->XMLWriter()->startElement('page');
$xml->XMLWriter()->writeAttribute('globalSearch', 1);
$xml->XMLWriter()->writeAttribute('lang', Armory::GetLocale());
$xml->XMLWriter()->writeAttribute('requestUrl', 'character-reputation.xml');
$xml->XMLWriter()->startElement('tabInfo');
$xml->XMLWriter()->writeAttribute('subTab', 'reputation');
$xml->XMLWriter()->writeAttribute('tab', 'character');
$xml->XMLWriter()->writeAttribute('tabGroup', 'character');
$xml->XMLWriter()->writeAttribute('tabUrl', $tabUrl);
$xml->XMLWriter()->endElement(); //tabInfo
if(!$isCharacter) {
$xml->XMLWriter()->startElement('characterInfo');
$xml->XMLWriter()->writeAttribute('errCode', 'noCharacter');
$xml->XMLWriter()->endElement(); // characterInfo
$xml->XMLWriter()->endElement(); //page
$xml_cache_data = $xml->StopXML();
echo $xml_cache_data;
exit;
}
$character_title = $characters->GetChosenTitleInfo();
$character_element = $characters->GetHeader();
$xml->XMLWriter()->startElement('characterInfo');
if($utils->IsWriteRaw()) {
$xml->XMLWriter()->writeRaw('<character');
foreach($character_element as $c_elem_name => $c_elem_value) {
if($c_elem_name == 'charUrl') {
$xml->XMLWriter()->writeRaw(' ' . $c_elem_name .'="' .htmlspecialchars($c_elem_value).'"');
}
else {
$xml->XMLWriter()->writeRaw(' ' . $c_elem_name .'="' .$c_elem_value.'"');
}
}
$xml->XMLWriter()->writeRaw('>');
$xml->XMLWriter()->writeRaw('<modelBasePath value="http://eu.media.battle.net.edgesuite.net/"/></character>');
}
else {
$xml->XMLWriter()->startElement('character');
foreach($character_element as $c_elem_name => $c_elem_value) {
$xml->XMLWriter()->writeAttribute($c_elem_name, $c_elem_value);
}
$xml->XMLWriter()->startElement('modelBasePath');
$xml->XMLWriter()->writeAttribute('value', 'http://eu.media.battle.net.edgesuite.net/');
$xml->XMLWriter()->endElement(); //modelBasePath
$xml->XMLWriter()->endElement(); //character
}
$xml->XMLWriter()->startElement('reputationTab');
$character_reputation = $characters->GetCharacterReputation();
if($character_reputation) {
if($utils->IsWriteRaw()) {
$xml->XMLWriter()->writeRaw('<faction');
$header_faction = array(
'header' => 1, 'iconKey' => 'classic', 'id' => 1118, 'key' => 'classic', 'name' => 'World of Warcraft' // hack
);
foreach($header_faction as $head_key => $head_value) {
$xml->XMLWriter()->writeRaw(' ' . $head_key .'="' . $head_value .'"');
}
$xml->XMLWriter()->writeRaw('>');
foreach($character_reputation as $faction) {
$xml->XMLWriter()->writeRaw('<faction');
foreach($faction as $rep_key => $rep_value) {
$xml->XMLWriter()->writeRaw(' ' . $rep_key .'="' . $rep_value .'"');
}
$xml->XMLWriter()->writeRaw('/>');
}
$xml->XMLWriter()->writeRaw('</faction>');
}
else {
$xml->XMLWriter()->startElement('faction');
$header_faction = array(
'header' => 1, 'iconKey' => 'classic', 'id' => 1118, 'key' => 'classic', 'name' => 'World of Warcraft' // hack
);
foreach($header_faction as $head_key => $head_value) {
$xml->XMLWriter()->writeAttribute($head_key, $head_value);
}
foreach($character_reputation as $faction) {
$xml->XMLWriter()->startElement('faction');
foreach($faction as $rep_key => $rep_value) {
$xml->XMLWriter()->writeAttribute($rep_key, $rep_value);
}
$xml->XMLWriter()->endElement(); //faction
}
$xml->XMLWriter()->endElement(); //faction
}
}
$xml->XMLWriter()->endElement(); //reputationTab
$xml->XMLWriter()->endElement(); //page
$xml_cache_data = $xml->StopXML();
echo $xml_cache_data;
if(Armory::$armoryconfig['useCache'] == true && !isset($_GET['skipCache'])) {
// Write cache to file
$cache_data = $utils->GenerateCacheData($characters->GetName(), $characters->GetGUID(), 'character-reputation');
$cache_handler = $utils->WriteCache($cache_id, $cache_data, $xml_cache_data);
}
exit;
?>