diff --git a/Infinite_Shooter4_26/Config/DefaultGame.ini b/Infinite_Shooter4_26/Config/DefaultGame.ini index 15c6428..cef6251 100644 --- a/Infinite_Shooter4_26/Config/DefaultGame.ini +++ b/Infinite_Shooter4_26/Config/DefaultGame.ini @@ -13,7 +13,7 @@ InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent") Build=IfProjectHasCode BuildConfiguration=PPBC_Shipping BuildTarget= -StagingDirectory=(Path="") +StagingDirectory=(Path="E:/UNREAL ENGINE/Infinity_OneButton_Shooter/Infinite_Shooter4_26/RELEASE/WindowsNoEditor") FullRebuild=False ForDistribution=False IncludeDebugFiles=False @@ -35,10 +35,12 @@ HttpChunkInstallDataVersion= IncludePrerequisites=True IncludeAppLocalPrerequisites=False bShareMaterialShaderCode=True +bDeterministicShaderCodeOrder=False bSharedMaterialNativeLibraries=True ApplocalPrerequisitesDirectory=(Path="") IncludeCrashReporter=False InternationalizationPreset=English +-CulturesToStage=en +CulturesToStage=en LocalizationTargetCatchAllChunkId=0 bCookAll=False @@ -46,6 +48,18 @@ bCookMapsOnly=False bCompressed=True bSkipEditorContent=True bSkipMovies=False +-IniKeyBlacklist=KeyStorePassword +-IniKeyBlacklist=KeyPassword +-IniKeyBlacklist=rsa.privateexp +-IniKeyBlacklist=rsa.modulus +-IniKeyBlacklist=rsa.publicexp +-IniKeyBlacklist=aes.key +-IniKeyBlacklist=SigningPublicExponent +-IniKeyBlacklist=SigningModulus +-IniKeyBlacklist=SigningPrivateExponent +-IniKeyBlacklist=EncryptionKey +-IniKeyBlacklist=IniKeyBlacklist +-IniKeyBlacklist=IniSectionBlacklist +IniKeyBlacklist=KeyStorePassword +IniKeyBlacklist=KeyPassword +IniKeyBlacklist=rsa.privateexp @@ -58,5 +72,6 @@ bSkipMovies=False +IniKeyBlacklist=EncryptionKey +IniKeyBlacklist=IniKeyBlacklist +IniKeyBlacklist=IniSectionBlacklist -+MapsToCook=(FilePath="") ++MapsToCook=(FilePath="/Game/BP_Classes/Widgets/Menus/MainMenu_Level") ++MapsToCook=(FilePath="/Game/FirstPersonCPP/Maps/FirstPersonExampleMap") diff --git a/Infinite_Shooter4_26/Content/BP_Classes/Widgets/Menus/MainMenu.uasset b/Infinite_Shooter4_26/Content/BP_Classes/Widgets/Menus/MainMenu.uasset index 5ec43ec..b6f8b50 100644 Binary files a/Infinite_Shooter4_26/Content/BP_Classes/Widgets/Menus/MainMenu.uasset and b/Infinite_Shooter4_26/Content/BP_Classes/Widgets/Menus/MainMenu.uasset differ diff --git a/Infinite_Shooter4_26/Content/BP_Classes/Widgets/Menus/MainMenu_Level.umap b/Infinite_Shooter4_26/Content/BP_Classes/Widgets/Menus/MainMenu_Level.umap index 11c6c4d..328c775 100644 Binary files a/Infinite_Shooter4_26/Content/BP_Classes/Widgets/Menus/MainMenu_Level.umap and b/Infinite_Shooter4_26/Content/BP_Classes/Widgets/Menus/MainMenu_Level.umap differ diff --git a/Infinite_Shooter4_26/Content/BP_Classes/Widgets/Menus/PostProcess_Options.uasset b/Infinite_Shooter4_26/Content/BP_Classes/Widgets/Menus/PostProcess_Options.uasset index 22cf030..7bbce2a 100644 Binary files a/Infinite_Shooter4_26/Content/BP_Classes/Widgets/Menus/PostProcess_Options.uasset and b/Infinite_Shooter4_26/Content/BP_Classes/Widgets/Menus/PostProcess_Options.uasset differ diff --git a/Infinite_Shooter4_26/Content/FirstPersonCPP/Blueprints/FirstPersonCharacter.uasset b/Infinite_Shooter4_26/Content/FirstPersonCPP/Blueprints/FirstPersonCharacter.uasset index f8129e0..a5fe37c 100644 Binary files a/Infinite_Shooter4_26/Content/FirstPersonCPP/Blueprints/FirstPersonCharacter.uasset and b/Infinite_Shooter4_26/Content/FirstPersonCPP/Blueprints/FirstPersonCharacter.uasset differ diff --git a/Infinite_Shooter4_26/Content/FirstPersonCPP/Maps/FirstPersonExampleMap.umap b/Infinite_Shooter4_26/Content/FirstPersonCPP/Maps/FirstPersonExampleMap.umap index 0ce1c0b..bfc115c 100644 Binary files a/Infinite_Shooter4_26/Content/FirstPersonCPP/Maps/FirstPersonExampleMap.umap and b/Infinite_Shooter4_26/Content/FirstPersonCPP/Maps/FirstPersonExampleMap.umap differ diff --git a/Infinite_Shooter4_26/Source/Infinite_Shooter/Infinite_Shooter.cpp b/Infinite_Shooter4_26/Source/Infinite_Shooter/Infinite_Shooter.cpp index 8b4aa0a..561f7fa 100644 --- a/Infinite_Shooter4_26/Source/Infinite_Shooter/Infinite_Shooter.cpp +++ b/Infinite_Shooter4_26/Source/Infinite_Shooter/Infinite_Shooter.cpp @@ -1,8 +1,7 @@ // Copyright Epic Games, Inc. All Rights Reserved. -//#include "Modules/ModuleManager.h" +#include "Infinite_Shooter.h" #include "Modules/ModuleManager.h" #include "CoreMinimal.h" -IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Infinite_Shooter, "Infinite_Shooter" ); - \ No newline at end of file +IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultGameModuleImpl, Infinite_Shooter, "Infinite_Shooter");