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For example, SpellResult.SUCCESS, SpellResult.ERROR, SpellResult.EVAL_TO_TRUE, SpellResult.EVAL_TO_FALSE.
SpellResult.SUCCESS
SpellResult.ERROR
SpellResult.EVAL_TO_TRUE
SpellResult.EVAL_TO_FALSE
These enums can have an eval() method which returns the old true or false value.
eval()
This is not a must have, but it might be useful for having more informative UI responses after executed spells.
The text was updated successfully, but these errors were encountered:
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For example,
SpellResult.SUCCESS
,SpellResult.ERROR
,SpellResult.EVAL_TO_TRUE
,SpellResult.EVAL_TO_FALSE
.These enums can have an
eval()
method which returns the old true or false value.This is not a must have, but it might be useful for having more informative UI responses after executed spells.
The text was updated successfully, but these errors were encountered: