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Deprecate or adapt Masking? #49
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There is a lot of logic for masking in TileLayer.java. |
Status: masking logic should be removed wherever possible. This will probably lead to big improvements in performance. |
Remove Masking, but transfer some useful logic from this class into something else. In particular, we need the logic for connectivity between grid nodes. |
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Masking techniques were used in the old game to blend a continuous surface between bordering tile regions. This is probably no longer relevant, so it should be removed from the code base.
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