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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>Blender-to-Three.js App Template</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
margin: 0px;
}
</style>
</head>
<body>
<script type="module">
import * as THREE from './three.module.js';
import { OrbitControls } from './OrbitControls.js';
import { GLTFLoader } from './GLTFLoader.js';
import { RGBELoader } from './RGBELoader.js';
let camera, scene, renderer;
init();
render();
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
camera.position.set( - 1.8, 0.6, 2.7 );
scene = new THREE.Scene();
new RGBELoader()
.load( 'environment.hdr', function ( texture ) {
texture.mapping = THREE.EquirectangularReflectionMapping;
scene.background = texture;
scene.environment = texture;
render();
// model
const loader = new GLTFLoader();
loader.load( 'suzanne.gltf', function ( gltf ) {
scene.add( gltf.scene );
render();
} );
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.outputEncoding = THREE.sRGBEncoding;
container.appendChild( renderer.domElement );
const controls = new OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render ); // use if there is no animation loop
controls.minDistance = 2;
controls.maxDistance = 10;
controls.target.set( 0, 0, - 0.2 );
controls.update();
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
//
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>