This repository has been archived by the owner on Nov 18, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 37
/
misc_controls_map.html
154 lines (105 loc) · 4.07 KB
/
misc_controls_map.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
<!DOCTYPE html>
<html lang="en">
<head>
<title>Verge3D webgl - map controls</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
background-color: #ccc;
color: #000;
}
a {
color: #f00;
}
</style>
</head>
<body>
<div id="info">
<a href="https://www.soft8soft.com/verge3d" target="_blank" rel="noopener">Verge3D</a> - map controls
</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"v3d": "../build/v3d.module.js",
"v3d/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as v3d from 'v3d';
import { GUI } from 'v3d/addons/libs/lil-gui.module.min.js';
import { MapControls } from 'v3d/addons/controls/OrbitControls.js';
let camera, controls, scene, renderer;
init();
//render(); // remove when using next line for animation loop (requestAnimationFrame)
animate();
function init() {
scene = new v3d.Scene();
scene.background = new v3d.Color(0xcccccc);
scene.fog = new v3d.FogExp2(0xcccccc, 0.002);
renderer = new v3d.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera = new v3d.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(400, 200, 0);
// controls
controls = new MapControls(camera, renderer.domElement);
//controls.addEventListener('change', render); // call this only in static scenes (i.e., if there is no animation loop)
controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled
controls.dampingFactor = 0.05;
controls.screenSpacePanning = false;
controls.minDistance = 100;
controls.maxDistance = 500;
controls.maxPolarAngle = Math.PI / 2;
// world
const geometry = new v3d.BoxGeometry(1, 1, 1);
geometry.translate(0, 0.5, 0);
const material = new v3d.MeshPhongMaterial({ color: 0xffffff, flatShading: true });
for (let i = 0; i < 500; i++) {
const mesh = new v3d.Mesh(geometry, material);
mesh.position.x = Math.random() * 1600 - 800;
mesh.position.y = 0;
mesh.position.z = Math.random() * 1600 - 800;
mesh.scale.x = 20;
mesh.scale.y = Math.random() * 80 + 10;
mesh.scale.z = 20;
mesh.updateMatrix();
mesh.matrixAutoUpdate = false;
scene.add(mesh);
}
// lights
const dirLight1 = new v3d.DirectionalLight(0xffffff);
dirLight1.position.set(1, 1, 1);
scene.add(dirLight1);
const dirLight2 = new v3d.DirectionalLight(0x002288);
dirLight2.position.set(- 1, -1, -1);
scene.add(dirLight2);
const ambientLight = new v3d.AmbientLight(0x222222);
scene.add(ambientLight);
//
window.addEventListener('resize', onWindowResize);
const gui = new GUI();
gui.add(controls, 'screenSpacePanning');
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
controls.update(); // only required if controls.enableDamping = true, or if controls.autoRotate = true
render();
}
function render() {
renderer.render(scene, camera);
}
</script>
</body>
</html>