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svg_lines.html
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svg_lines.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>Verge3D svg - lines</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
svg {
display: block;
}
</style>
</head>
<body>
<div id="info">
<a href="https://www.soft8soft.com/verge3d" target="_blank" rel="noopener">Verge3D</a> svg - lines
</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"v3d": "../build/v3d.module.js",
"v3d/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as v3d from 'v3d';
import { SVGRenderer } from 'v3d/addons/renderers/SVGRenderer.js';
let camera, scene, renderer;
init();
animate();
function init() {
camera = new v3d.PerspectiveCamera(33, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.z = 10;
scene = new v3d.Scene();
scene.background = new v3d.Color(0, 0, 0);
renderer = new SVGRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
//
const vertices = [];
const divisions = 50;
for (let i = 0; i <= divisions; i++) {
const v = (i / divisions) * (Math.PI * 2);
const x = Math.sin(v);
const z = Math.cos(v);
vertices.push(x, 0, z);
}
const geometry = new v3d.BufferGeometry();
geometry.setAttribute('position', new v3d.Float32BufferAttribute(vertices, 3));
//
for (let i = 1; i <= 3; i++) {
const material = new v3d.LineBasicMaterial({
color: Math.random() * 0xffffff,
linewidth: 10
});
const line = new v3d.Line(geometry, material);
line.scale.setScalar(i / 3);
scene.add(line);
}
const material = new v3d.LineDashedMaterial({
color: 'blue',
linewidth: 1,
dashSize: 10,
gapSize: 10
});
const line = new v3d.Line(geometry, material);
line.scale.setScalar(2);
scene.add(line);
//
window.addEventListener('resize', onWindowResize);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
let count = 0;
const time = performance.now() / 1000;
scene.traverse(function(child) {
child.rotation.x = count + (time / 3);
child.rotation.z = count + (time / 4);
count ++;
});
renderer.render(scene, camera);
requestAnimationFrame(animate);
}
</script>
</body>
</html>