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webgl_animation_keyframes.html
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webgl_animation_keyframes.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>Verge3D webgl - animation - keyframes</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
background-color: #bfe3dd;
color: #000;
}
a {
color: #2983ff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="https://www.soft8soft.com/verge3d" target="_blank" rel="noopener">Verge3D</a> webgl - animation - keyframes<br/>
Model: <a href="https://artstation.com/artwork/1AGwX" target="_blank" rel="noopener">Littlest Tokyo</a> by
<a href="https://artstation.com/glenatron" target="_blank" rel="noopener">Glen Fox</a>, CC Attribution.
</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"v3d": "../build/v3d.module.js",
"v3d/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as v3d from 'v3d';
import Stats from 'v3d/addons/libs/stats.module.js';
import { OrbitControls } from 'v3d/addons/controls/OrbitControls.js';
import { RoomEnvironment } from 'v3d/addons/environments/RoomEnvironment.js';
import { GLTFLoader } from 'v3d/addons/loaders/GLTFLoader.js';
import { DRACOLoader } from 'v3d/addons/loaders/DRACOLoader.js';
let mixer;
const clock = new v3d.Clock();
const container = document.getElementById('container');
const stats = new Stats();
container.appendChild(stats.dom);
const renderer = new v3d.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.outputEncoding = v3d.sRGBEncoding;
container.appendChild(renderer.domElement);
const pmremGenerator = new v3d.PMREMGenerator(renderer);
const scene = new v3d.Scene();
scene.background = new v3d.Color(0xbfe3dd);
scene.environment = pmremGenerator.fromScene(new RoomEnvironment(), 0.04).texture;
const camera = new v3d.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 100);
camera.position.set(5, 2, 8);
const controls = new OrbitControls(camera, renderer.domElement);
controls.target.set(0, 0.5, 0);
controls.update();
controls.enablePan = false;
controls.enableDamping = true;
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('jsm/libs/draco/gltf/');
const loader = new GLTFLoader();
loader.setDRACOLoader(dracoLoader);
loader.load('models/gltf/LittlestTokyo.glb', function(gltf) {
const model = gltf.scene;
model.position.set(1, 1, 0);
model.scale.set(0.01, 0.01, 0.01);
scene.add(model);
mixer = new v3d.AnimationMixer(model);
mixer.clipAction(gltf.animations[0]).play();
animate();
}, undefined, function(e) {
console.error(e);
});
window.onresize = function() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
};
function animate() {
requestAnimationFrame(animate);
const delta = clock.getDelta();
mixer.update(delta);
controls.update();
stats.update();
renderer.render(scene, camera);
}
</script>
</body>
</html>