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mkdocs.yml
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pages:
- 主页: 'index.md'
- 目录:
- 简介: 'intro.md'
- 入门:
- OpenGL: '01 Getting started/01 OpenGL.md'
- 创建窗口: '01 Getting started/02 Creating a window.md'
- 你好,窗口: '01 Getting started/03 Hello Window.md'
- 你好,三角形: '01 Getting started/04 Hello Triangle.md'
- 着色器: '01 Getting started/05 Shaders.md'
- 纹理: '01 Getting started/06 Textures.md'
- 变换: '01 Getting started/07 Transformations.md'
- 坐标系统: '01 Getting started/08 Coordinate Systems.md'
- 摄像机: '01 Getting started/09 Camera.md'
- 复习: '01 Getting started/10 Review.md'
- 光照:
- 颜色: '02 Lighting/01 Colors.md'
- 基础光照: '02 Lighting/02 Basic Lighting.md'
- 材质: '02 Lighting/03 Materials.md'
- 光照贴图: '02 Lighting/04 Lighting maps.md'
- 投光物: '02 Lighting/05 Light casters.md'
- 多光源: '02 Lighting/06 Multiple lights.md'
- 复习: '02 Lighting/07 Review.md'
- 模型加载:
- Assimp: '03 Model Loading/01 Assimp.md'
- 网格: '03 Model Loading/02 Mesh.md'
- 模型: '03 Model Loading/03 Model.md'
- 高级OpenGL:
- 深度测试: '04 Advanced OpenGL/01 Depth testing.md'
- 模板测试: '04 Advanced OpenGL/02 Stencil testing.md'
- 混合: '04 Advanced OpenGL/03 Blending.md'
- 面剔除: '04 Advanced OpenGL/04 Face culling.md'
- 帧缓冲: '04 Advanced OpenGL/05 Framebuffers.md'
- 立方体贴图: '04 Advanced OpenGL/06 Cubemaps.md'
- 高级数据: '04 Advanced OpenGL/07 Advanced Data.md'
- 高级GLSL: '04 Advanced OpenGL/08 Advanced GLSL.md'
- 几何着色器: '04 Advanced OpenGL/09 Geometry Shader.md'
- 实例化: '04 Advanced OpenGL/10 Instancing.md'
- 抗锯齿: '04 Advanced OpenGL/11 Anti Aliasing.md'
- 高级光照:
- 高级光照: '05 Advanced Lighting/01 Advanced Lighting.md'
- Gamma校正: '05 Advanced Lighting/02 Gamma Correction.md'
- 阴影:
- 阴影映射: '05 Advanced Lighting/03 Shadows/01 Shadow Mapping.md'
- 点阴影: '05 Advanced Lighting/03 Shadows/02 Point Shadows.md'
- CSM: '05 Advanced Lighting/03 Shadows/03 CSM.md'
- 法线贴图: '05 Advanced Lighting/04 Normal Mapping.md'
- 视差贴图: '05 Advanced Lighting/05 Parallax Mapping.md'
- HDR: '05 Advanced Lighting/06 HDR.md'
- 泛光: '05 Advanced Lighting/07 Bloom.md'
- 延迟着色法: '05 Advanced Lighting/08 Deferred Shading.md'
- SSAO: '05 Advanced Lighting/09 SSAO.md'
- PBR:
- 理论: '07 PBR/01 Theory.md'
- 光照: '07 PBR/02 Lighting.md'
- IBL:
- 漫反射辐照: '07 PBR/03 IBL/01 Diffuse irradiance.md'
- 镜面IBL: '07 PBR/03 IBL/02 Specular IBL.md'
- 实战:
- 调试: '06 In Practice/01 Debugging.md'
- 文本渲染: '06 In Practice/02 Text Rendering.md'
- 2D游戏:
- Breakout: '06 In Practice/2D-Game/01 Breakout.md'
- 准备工作: '06 In Practice/2D-Game/02 Setting up.md'
- 渲染精灵: '06 In Practice/2D-Game/03 Rendering Sprites.md'
- 关卡: '06 In Practice/2D-Game/04 Levels.md'
- 碰撞:
- 球: '06 In Practice/2D-Game/05 Collisions/01 Ball.md'
- 碰撞检测: '06 In Practice/2D-Game/05 Collisions/02 Collision detection.md'
- 碰撞处理: '06 In Practice/2D-Game/05 Collisions/03 Collision resolution.md'
- 粒子: '06 In Practice/2D-Game/06 Particles.md'
- 后期处理: '06 In Practice/2D-Game/07 Postprocessing.md'
- 道具: '06 In Practice/2D-Game/08 Powerups.md'
- 音效: '06 In Practice/2D-Game/09 Audio.md'
- 渲染文本: '06 In Practice/2D-Game/10 Render Text.md'
- 结语: '06 In Practice/2D-Game/11 Final thoughts.md'
- 历史存档: 'legacy.md'
- 代码仓库: 'code_repo.md'
site_name: 'LearnOpenGL CN'
site_description: 'http://learnopengl.com 系列教程的简体中文翻译'
site_url: https://learnopengl-cn.github.io/
repo_url: https://github.com/LearnOpenGL-CN/LearnOpenGL-CN
markdown_extensions:
- admonition
- smarty
- sane_lists
- mdx_math
extra_javascript:
- 'https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.1/MathJax.js?config=TeX-AMS_HTML'
extra_css:
- css/style.css
- css/admonition_fix.css
docs_dir: 'docs'
theme_dir: 'yeti'