Skip to content

Latest commit

 

History

History
103 lines (79 loc) · 8.42 KB

README.md

File metadata and controls

103 lines (79 loc) · 8.42 KB

Release Published Downloads Views Platform Games Language

SHS logo

Baldur's Gate Trilogy

A Spellhold Studios mod for Baldur's Gate II


Download  Readme  Webpage  Discord

Introduction

Baldur's Gate Trilogy is a modification originally created by Bardez that aimed to achieve two major goals: to play Baldur's Gate and Tales of the Sword Coast expansion using the much improved Baldur's Gate II engine, and to generate some kind of continuity between the events of Baldur's Gate, Tales of the Sword Coast, Shadows of Amn, and Throne of Bhaal. Baldur's Gate Trilogy-WeiDU takes this a step further by converting the modification to WeiDU format, which has improved compatibility with other modifications.

While BGT-WeiDU remains mostly faithful to the original Baldur's Gate and Tales of the Sword Coast, a number of new features have been introduced to satisfy the above goals.

Please check the complete Readme to learn more about this mod before installation.

Key features

  • Baldur's Gate using the Baldur's Gate II engine: BGT-WeiDU is a modification installed on Baldur's Gate II: Throne of Bhaal. Therefore, the story of Baldur's Gate can be experienced with the updated graphics, better resolution, and interface improvements present in Baldur's Gate II.
  • Bug fixes: BGT-WeiDU includes an internal fixpack that addresses a significant number of bugs that remained in Baldur's Gate and Tales of the Sword Coast. A technical list of fixes can be found in the installation package.
  • Continuity from Baldur's Gate into Shadows of Amn: BGT-WeiDU uses a dynamic system to transfer players from the end of Baldur's Gate to Shadows of Amn. A cover story is used, in which the player talks to Belt after Sarevok is defeated, and NPCs are conditionally imported into Shadows of Amn depending on what fate you led them to experience in Baldur's Gate.
  • Expansive compatibility with other modifications: BGT-WeiDU is compatible with the latest versions of modifications in a mega-modification installation, as well as a large number of other fan-made modifications. This allows the player to expand the world of Baldur's Gate to an enormously rich location to explore. A compatibility list is available in the installation package.
  • Organised journal entries: BGT-WeiDU utilises a full quest journal system and ensures that all Baldur's Gate journal entries are removed prior to the transition to Shadows of Amn. This prevents clogging up of the journal, which normally makes it hard to find important information in the journal.
  • Map notes: The advent of map notes makes it useful for the player to pin their own special locations. BGT-WeiDU comes with a number of map notes already inserted to help the player find particular buildings quickly, instead of running around like crazed chickens into every single house in a particular area.

Credits

Core

  • Ascension64  –  bug-testing, coding, distribution
  • King Diamond  –  bug-testing, coding
  • CamDawg  –  coding, maintenance (versions 1.19–1.20)
  • skellytz  –  coding, worldmap, BG1 game text update, maintenance (versions 1.21–)

Contributors

  • Waywocket  –  menu screens
  • Yacomo  –  worldmap artwork, menu screens
  • dex909  –  worldmap artwork
  • Salk  –  BG1 game text update

Maintainer

  • skellytz

Translators

  • Chinese (Simplified/Traditional):  Delmarey, fc666, good0593, Kinkairy, moon_cloud, 猫猫伸懒腰
  • Czech:  Lyrick, PostTrauma
  • French:  Anomaly
  • German:  Hurricane, OldVeteran, RubberDuck, weigo
  • Italian:  al17, Gemini82, melkor_morgoth75, Salk
  • Korean:  Inesius, web2air, Shi woo, Whiteraven
  • Polish:  dragonian, Joneleth, Promilus, Valfar (aka Evendur), yarpen, Roberciiik
  • Russian:  Badgert, iopden, King Diamond, Kulyok, Vlad
  • Spanish:  Ghildrean, Immortality, Lisandro, Memnoch, Saemon

Special thanks

  • Bioware and Black Isle Studios for creating such a great RPG.
  • Andrea C. and Salk for testing, very useful feedback, tons of suggestions and bug reports/fixes.
  • Andyr and the Tutu team for providing a template for the sorting of journal entries.
  • Bardez who created the original Baldur's Gate Trilogy and for permission to convert this mod to WeiDU.
  • CamDawg and the TuTu Tweak Pack team for providing a template for the revised map notes.
  • Corvias for the creativity in making the Baldur's Gate Trilogy icon.
  • Douglas Boling for the STRINGS command file.
  • Elve for work on the full Baldur's Gate/Shadows of Amn/Throne of Bhaal music.
  • Horred the Plague, hlidskialf, Seanas, Sir BillyBob, and all the testers who have worked to make the game as smooth as possible.
  • Riklaunim of the Polish BG community for allowing the inclusion of his Polish BG1 font utility.
  • Roberciiik for updating tis2bg2 for 64-bit Linux and macOS, Polish translation corrections and bug fixes.
  • Taimon for his songlist hack and finding a solution to duplicate characters in GAM files.
  • Turambar for his work in overhauling the installation to compatible with Linux systems.
  • weimer for creating the WeiDU utility for excellent modification installation.
  • Yacomo for the MOSUnpack utility and the World Map modification.
  • You and all the other players that who have contributed to the completeness and the enjoyment in developing this modification.