Releases: SpellholdStudios/Edwin_Romance
Releases · SpellholdStudios/Edwin_Romance
Edwin Romance v4.0
- The mod data folder was renamed from "Edwin" to "EdwinRomance" to match tp2 basename.
- Added Infinity Auto Packager.
Version 3.2
- Revision of Simplified Chinese Translation and translation of tflirts.tra, by evalcony
Version 3.1
- EET: Fixed path to translation for fatespirit summoning (install error fix).
Version 3.0
- New component added: "Give Edwina a Portrait". This component is not dependent on the main romance component.
- Edwin transform spells are no longer replaced but patched. Portrait change for Edwina is an own component.
- BG1 portrait component no longer patches files with the BG1 portrait names, but just copies and renames them to the BGII file names.
- Main romance component is no longer incompatible with "Female Edwina" of Ease of Use.
- Patching of epilogue (ar6200.bcs) more stable, install should not fail.
- EE: Edwin should not try to leave due to reputation if in active romance.
- Anomen's romance will be set to broken in two specific instances where it was missing so it doesn't break others.
- more support for Project Infinity: added globally unique LABELs, install order syntax.
- Copying of BAMs unified for EE and oBGII.
- Old portraits removed due to Copyright questions.
- New portraits for main quest characters added.
- tra line numbers in the setup.tra changed to prevent mixups with lines from game.tra.
- Readme updated with new components' description etc.
Version 2.11
Changes:
- PID flirts should not end abruptly but switch to PC's set dialogue as intended.
- Removed the timer check from the LT trigger block (is already checked in initiation script block; morning after dialogues should not check timer).
- Journal entries of Edwin's quest will be removed correctly (moved entries into game.tra and bundled them under one title for EE.)
- compatibility with Ascension 2.0.8 (old comp code removed as it was no longer necessary).
Vrsion 2.10
Changes:
- Fixed a script bug that would lead to skipping of LT 13.
- Fixed a bug that would lead to EdwinRomanceActive being set 3 if romance set to committed.
- Inserted cheat variable Global("EdwinIgnoreRomances","GLOBAL",0): if set to "1", other romances will be ignored and other romances will ignore Edwin romance.
- Triggering of LTs more stable and frequent: rest dialogues will be triggered by "Interact(Myself)" to make them trigger instantly without Edwin first having to move to the PC; removed the check of nearby NEUTRAL game characters as it tends to prevent dialogues to trigger for most city areas, removed the MoveViewObject from rest talks.
- Removed the drinking of an actual potion before the "drunk" rest talk (as it might lead to an inventory item being dropped unnoticed).
- Interjections into Anomens' LTs recoded (using I_C_T for compatibility).
- Renamed setup-edwinromance.ini to edwinromance.ini and added links.
Version 2.09
- Russian version completed, by Staylos.
- Morning after drunk talk should fire after wakeup, independent of romance timer.
Version 2.08 (Beta 0.1)
Changes:
- EET compatibility added.
- Fixed mistyped "Myself" in redlich.baf.
- (All BWPFixpack fixes integrated.)
- Removed "Edwin sound fix" dialogue with True() trigger.
- Added SUPPORT tag with link to the Edwin Romance forum.
- Component "Edwin Flirts" will be deinstalled automatically if the main romance component is deinstalled.
- added Inparty(), See(), CombatCounter(0), !See([ENEMY]), !StateCheck("Edwin",CD_STATE_NOTVALID) to script blocks where appropriate
- added "romance kill" script blocks for Rasaad, Dorn, Hexxat's romances
- removed redundant triggers from the dialogues
- morning after dialogue: will fire directly after wakeup
- PC should not have to sail to Brynnlaw immediately when talking to Aran if Edwin's quest is finished (fixed misplaced A_T_T)
- optimized dialogue patching (no more REPLACE to EdwinJ and Degard.dlg)
- tree of life and final solar talk interjection compatible (no more skipping of other NPCs, no accidental call of the original Edwin interjection in romance case)
- no romance dialogues should be missed (romance dialogues scripted like Kulyok's "How to ensure your banters always run when you want them to"
- compatibility with Imoen 4 Ever added
- new lines translated by: Austin (Russian), angel_c4 (Chinese), Cykuta (Polish)
- Polish, Russian, Chinese: English version for missing tra files added
- Update to WeiDU v246.