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render issue #13

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bakaxyf opened this issue Aug 10, 2015 · 8 comments
Open

render issue #13

bakaxyf opened this issue Aug 10, 2015 · 8 comments
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@bakaxyf
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bakaxyf commented Aug 10, 2015

minecraft 1 7 10 2015_8_10 12_10_13

build in cda8ce6

@SpitefulFox
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Trippy.

@bakaxyf
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bakaxyf commented Aug 10, 2015

minecraft 1 7 10 2015_8_10 21_13_00

options

@bakaxyf
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bakaxyf commented Aug 11, 2015

avaritia
avaritia2

@SpitefulFox
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Do you have More Player Models installed, by any chance?

@bakaxyf
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bakaxyf commented Aug 17, 2015

Nope

@SpitefulFox
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Can you give us a modlist? And tell us what graphics card you have? :)

@bakaxyf
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bakaxyf commented Aug 17, 2015

1.7.10-Forge10.13.4.1448-1.7.10
Baubles-1.7.10-1.0.1.10
CodeChickenLib-1.7.10-1.1.3.138-universal
appliedenergistics2-rv3-latest-119
Avaritia-0.2
Botania r1.7-208
buildcraft-7.0.13
buildcraft-compat-7.0.8
CodeChickenCore-1.7.10-1.0.7.46-universal
cookingbook-mc1.7.10-1.0.60
craftingtweaks-mc1.7.10-1.0.23
Draconic-Evolution-1.7.10-1.0.1c
ImmersiveEngineering-0.5.2
immersiveintegration-0.4.1
NEIIntegration-MC1.7.10-1.0.12
NotEnoughItems-1.7.10-1.0.5.111-universal
Thaumcraft-1.7.10-4.2.3.5
Waila-1.5.10_1.7.10

Graphics card: Nvidia GeForce GT 610

@TTFTCUTS
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The transparency one is easy, I just forgot to turn off writing to the z-buffer for the effect layer. The other one I still don't understand though... I think I might have to change how the texture coordinates are passed to the shader since this keeps happening. Which is a shame, since it's a lot of values and currently passed in as a single list instead of 40(!) uniforms.

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