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rendering issue with infinity armor and sword #138

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xtrux opened this issue Apr 1, 2019 · 15 comments
Open

rendering issue with infinity armor and sword #138

xtrux opened this issue Apr 1, 2019 · 15 comments

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@xtrux
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xtrux commented Apr 1, 2019

my infinity armor on my server is red for some reason but in singleplayer its normal. looks like this when on my server.
image
but with same modpack on singleplayer it looks normal like this
image

it only happens on this world too.

@SpitefulFox
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It looks kinda cool like that. Can we call it a feature? >.>

@xtrux
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xtrux commented Apr 1, 2019

is it a bug. it happens on my client only, it also looks like this
image

@SpitefulFox
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Which version of Avaritia is this?

@xtrux
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xtrux commented Apr 1, 2019

1.11
image
im on 1.7.10

@SpitefulFox
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SpitefulFox commented Apr 1, 2019

Hm. I honestly don't know enough about opengl to figure out why it's showing showing red in multiplayer like that. Sorry. :c

@xtrux
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xtrux commented Apr 1, 2019

im going to try disabling fastcraft and see if it fixes

@xtrux
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xtrux commented Apr 22, 2019

k so i updated to 1.13 of avaritia in my custom infinity evolved server and it still happens. the glitch also happens with the cosmic shader in immersive engineering.

@xtrux
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xtrux commented Jul 2, 2021

this bug appears to also happen in most packs
happens in project ozone 3 except when im in galaticraft dimensions
image
image

@xtrux
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xtrux commented Apr 4, 2023

would the fact the server is being hosted off the same pc be relevant?
the bug also happens with the cosmic shader from Immersive Engineering

@xtrux
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xtrux commented Jul 14, 2023

i have done some more debugging because everytime i play modded mc i see this and get dissapointed because the sword looks so cool when its not bugged. i have found out that when world time exceeds 65536, the sword turns red. this happens in 1.12.2 and 1.7.10

@SpitefulFox
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Whoa. Good find. I'd put out a fix for the 1.7.10 version, but the forge sdk for 1.7.10 broke a long time ago and I don't know how to fix it.

@xtrux
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xtrux commented Jul 17, 2023

ah rip, im learning java at some point so im gonna try to make my own patch for the 1.12.2 version because it drives me mental.

@Dinhhokhanhnhat
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Dinhhokhanhnhat commented Aug 29, 2023

It looks cool. But you played in your own sever and had that rendering problem?

@xtrux
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xtrux commented Aug 29, 2023

im pretty sure the rendering problem is caused by the animation tick getting linked to the world time tick or something, which causes it to error once the world tick time reaches the 16 bit integer limit. figured this out by doing stuff like /time set 0 and time set 65536 etc

@Dinhhokhanhnhat
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Dinhhokhanhnhat commented Aug 30, 2023

im pretty sure the rendering problem is caused by the animation tick getting linked to the world time tick or something, which causes it to error once the world tick time reaches the 16 bit integer limit. figured this out by doing stuff like /time set 0 and time set 65536 etc

I think you should attribute the time?

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