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Real Time Stream data #1
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Great job.
Could you consider adding streaming the 52 blendshapes using e.g. WebRTC or OSC
It would be a good contribution to e.g. Godot community.
Perhaps you could start with a simple c# client receiving the real time 52 blendshapes
If you need a simple example of a Godot project with face.fbx, please let me know
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