This is documentation for the non-converted output JSON file.
-
Name
- Display Name -
rawName
- Layer ID (used in LayerRotation.cfg) -
levelName
- Ureal Engine 4 file name for the layer -
minimapTexture
- Texture name used for minimap. Usefull to see which maps may be smaller (Many skirmish maps for example) -
lightingLevel
- Unreal Engine 4 file name for the lighting -
lighting
- Lighting type translated from lightingLevel -
border
- Array of points of borders. Newer maps have a border spline (think line) that follows the outside of the map. Each point in the array is a point on the spline. Older maps do not have this spline and instead have two opposite points on the map that make a rectangle. -
team1
team2
- Factions that are on this layer.- For maps with set factions:
faction
- Faction nameteamSetupName
- More specific version of faction name, this will be displayed in who won in logs.tickets
- Tickets the faction has at the start of the gameplayerPercent
- Percentage of players in a game the team gets. 50% means the team would get 50/100 players. 25% would mean the team would get 25/100 players.disabledVeh
-intelOnEnemy
-action
- Number of commander actionscommander
- Boolean to tell if there is a commander.
-
type
- Capture point type. -
Flag
- Array of flags. -
caputrePoints
- Number of capture points. -
mapName
- Name of Level (Al Basrah, Belaya, etc.). -
gamemode
- Gamemode derived fromName
(NOT accurate). -
layerVersion
- Layer version derived fromName
(NOT accurate). -
mapSize
- Map size calcualted from border (Rough estimate). -
mapSizeType
- Type of map size calucation.