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texture_container.rs
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texture_container.rs
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mod helpers;
#[cfg(not(feature = "atlas"))]
mod no_atlas {
use super::helpers;
use bevy::prelude::*;
use bevy_ecs_tilemap::helpers::hex_grid::axial::AxialPos;
use bevy_ecs_tilemap::prelude::*;
use rand::prelude::SliceRandom;
use rand::thread_rng;
const MAP_RADIUS: u32 = 10;
const MAP_DIAMETER: u32 = 2 * MAP_RADIUS + 1;
const MAP_CENTER: TilePos = TilePos {
x: MAP_RADIUS,
y: MAP_RADIUS,
};
// const TILE_SIZE: TilemapTileSize = TilemapTileSize { x: 48.0, y: 54.0 };
const TILE_SIZE: TilemapTileSize = TilemapTileSize { x: 48.0, y: 56.0 };
const COORD_SYS: HexCoordSystem = HexCoordSystem::Row;
#[cfg(not(feature = "atlas"))]
fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
// Most of the work is happening bevy side. In this case, using the `ktx2` feature. If this
// feature is not turned on, that the image won't properly be interpreted as a texture
// container. The other alternative is `dds`.
// let texture_vec = TilemapTexture::TextureContainer(asset_server.load("hex-tiles.ktx2"));
// Optionally you can also load in KTX2's as regular single textures:
let texture_vec = TilemapTexture::Vector(vec![
asset_server.load("hex-tile-0.ktx2"),
asset_server.load("hex-tile-1.ktx2"),
asset_server.load("hex-tile-2.ktx2"),
]);
let map_size = TilemapSize {
x: MAP_DIAMETER,
y: MAP_DIAMETER,
};
let mut tile_storage = TileStorage::empty(map_size);
let tilemap_entity = commands.spawn_empty().id();
let tilemap_id = TilemapId(tilemap_entity);
let tile_positions = generate_hexagon(
AxialPos::from_tile_pos_given_coord_system(&MAP_CENTER, COORD_SYS),
MAP_RADIUS,
)
.into_iter()
.map(|axial_pos| axial_pos.as_tile_pos_given_coord_system(COORD_SYS));
let mut rng = thread_rng();
let weighted_tile_choices = [
(TileTextureIndex(0), 0.8),
(TileTextureIndex(1), 0.1),
(TileTextureIndex(2), 0.1),
];
for position in tile_positions {
let texture = weighted_tile_choices
.choose_weighted(&mut rng, |choice| choice.1)
.unwrap()
.0;
let tile_entity = commands
.spawn(TileBundle {
position,
tilemap_id,
texture_index: texture,
..Default::default()
})
.id();
tile_storage.set(&position, tile_entity);
}
let tile_size = TILE_SIZE;
let grid_size = TILE_SIZE.into();
let map_type = TilemapType::Hexagon(COORD_SYS);
commands.entity(tilemap_entity).insert(TilemapBundle {
grid_size,
map_type,
tile_size,
size: map_size,
storage: tile_storage,
texture: texture_vec,
transform: get_tilemap_center_transform(&map_size, &grid_size, &map_type, 0.0),
..Default::default()
});
}
pub fn main() {
App::new()
.add_plugins(
DefaultPlugins
.set(WindowPlugin {
primary_window: Some(Window {
title: String::from("Using TilemapTexture::TextureContainer"),
..Default::default()
}),
..default()
})
.set(ImagePlugin::default_nearest()),
)
.add_plugins(TilemapPlugin)
.add_systems(Startup, startup)
.add_systems(Update, helpers::camera::movement)
.run();
}
}
fn main() {
#[cfg(feature = "atlas")]
panic!("Atlas feature does not support texture containers!");
#[cfg(not(feature = "atlas"))]
no_atlas::main();
}