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Please add this as an issue. We should probably hide it under a feature flag. |
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Done: #412 |
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As the title suggests.
I'm pretty new to Rust and very new to Bevy and even newer to becy_ecs_tilemap. But I've been playing around with it for a few days.
To help be work out what's what, I've been using bevy-inspector-egui. However, it won't automatically let me see details of the components that belong to the bevy_ecs_tilemap crate because they haven't got Reflect or Inspect implemented.
It might be nice if you derived those traits for people to use with the inspector-egui, which I believe is pretty popular,
Thanks
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