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macOS prevents app from opening #3

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Ishan95014 opened this issue Nov 28, 2020 · 11 comments
Open

macOS prevents app from opening #3

Ishan95014 opened this issue Nov 28, 2020 · 11 comments

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@Ishan95014
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macOS prevents the app from opening, shows a message saying it will "damage your computer".
supposed fix : right click > get info > override malware protection
macOS doesoent show a message anymore but the app crashes on launch.

Seems to be a certificate problem.

I love this app, hope you can fix this !

@TimApplepie
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TimApplepie commented Dec 18, 2020

After overriden the malware protection, I get a message informing me that I don't have the needed access right.
Big Sur 11.1

@9SL9
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9SL9 commented Jan 14, 2021

I get this too on Catalina. Would love to use your app but not when I get a message saying it is malware. Can you not just sign up and get a free developer account and get this app notorized? Good luck and thanks.

@Ishan95014
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Author

I updated to Big Sur, and it's the same situation here.

@SuperMarcus
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Owner

Hey guys, sorry for the late response. As many of you have guessed, this is an issue related to app signing. I'll try to get this issue sorted out in the coming days. Since the entire app is open source and everything should be included in the repository, for the time being, you can also try to build and run the app with Xcode.

@Ishan95014
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Hi, can you update the version available via the releases page with the signed version plz ? The app is unusable in the meantime, but it's really great !

@thekryz
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thekryz commented May 11, 2021

Hey guys, sorry for the late response. As many of you have guessed, this is an issue related to app signing. I'll try to get this issue sorted out in the coming days. Since the entire app is open source and everything should be included in the repository, for the time being, you can also try to build and run the app with Xcode.

I have the same issues, I'd love to use your tool... any chances of a near-future fix?

@Tsubajashi
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Hey guys, sorry for the late response. As many of you have guessed, this is an issue related to app signing. I'll try to get this issue sorted out in the coming days. Since the entire app is open source and everything should be included in the repository, for the time being, you can also try to build and run the app with Xcode.

I have the same issues, I'd love to use your tool... any chances of a near-future fix?

you just need to build it.
If you trust me (a random stranger from the net) i can also build it for you.
you can contact me on discord: Tsubajashi#8355

@Ishan95014
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Author

Hey guys, sorry for the late response. As many of you have guessed, this is an issue related to app signing. I'll try to get this issue sorted out in the coming days. Since the entire app is open source and everything should be included in the repository, for the time being, you can also try to build and run the app with Xcode.

I have the same issues, I'd love to use your tool... any chances of a near-future fix?

you just need to build it.
If you trust me (a random stranger from the net) i can also build it for you.
you can contact me on discord: Tsubajashi#8355

how do I do that ? I just open the .xcodeproj file and compile ?
The build fails.

@Tsubajashi
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Tsubajashi commented May 20, 2021

Hey guys, sorry for the late response. As many of you have guessed, this is an issue related to app signing. I'll try to get this issue sorted out in the coming days. Since the entire app is open source and everything should be included in the repository, for the time being, you can also try to build and run the app with Xcode.

I have the same issues, I'd love to use your tool... any chances of a near-future fix?

you just need to build it.
If you trust me (a random stranger from the net) i can also build it for you.
you can contact me on discord: Tsubajashi#8355

how do I do that ? I just open the .xcodeproj file and compile ?
The build fails.

if i remember correctly, i just checked that i build for the M1, and not a universal binary, and needed to put my developer account behind xcode, so it can use it to sign the application.
I also disabled the Debug build, and built it for Release.
if you dont have a M1 mac, maybe you should check out the project settings to build explicitly for your arch.
EDIT: i can also provide a universal binary, if you want to.

@Flowdeeps
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Can confirm that it will happily run on Big Sur M1 if you build and run the self signed debug app.

You don't need a paid developer account, just sign up for a free one and use that.

Follow instructions here if the idea of changing the xproj file scares you. https://stackoverflow.com/questions/43932076/how-to-build-app-on-iphone-physical-device-without-developer-account#43937695

@MacCamintosh
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If people don't want to compile themself, a solution is also to do
codesign --force --deep --sign - /path/to/Waifu2x Video.app
in your preferred terminal emulator.

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