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In the early years of pirated games in China, the process of downloading, installing, configuring dll libraries, environments, DLC, Chinese packages and so on for each pirated game is not quite the same, which actually brings a bad experience and threshold for players.
Steam's core competitiveness is of course the legitimate game itself, as well as the elimination of the piracy game ecology, but the one-stop environment configuration, standardized game download and installation experience, is also behind the scenes.
Could SwanLab do the same?Training based on SwanLab, for example, can be easily replicated by another SwanLab user.
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In the early years of pirated games in China, the process of downloading, installing, configuring dll libraries, environments, DLC, Chinese packages and so on for each pirated game is not quite the same, which actually brings a bad experience and threshold for players.
Steam's core competitiveness is of course the legitimate game itself, as well as the elimination of the piracy game ecology, but the one-stop environment configuration, standardized game download and installation experience, is also behind the scenes.
Could SwanLab do the same?Training based on SwanLab, for example, can be easily replicated by another SwanLab user.
Functional keywords might be: GUI-ization, Yaml, json, Artifact
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