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AboutGame.Designer.cs
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AboutGame.Designer.cs
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namespace TECForGames
{
partial class AboutGame
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(AboutGame));
this.label12 = new System.Windows.Forms.Label();
this.label11 = new System.Windows.Forms.Label();
this.label10 = new System.Windows.Forms.Label();
this.label9 = new System.Windows.Forms.Label();
this.label7 = new System.Windows.Forms.Label();
this.label6 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
// label12
//
this.label12.AutoSize = true;
this.label12.Font = new System.Drawing.Font("Century Gothic", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label12.Location = new System.Drawing.Point(163, 440);
this.label12.Name = "label12";
this.label12.Size = new System.Drawing.Size(526, 21);
this.label12.TabIndex = 33;
this.label12.Text = "Thank you that was all from my side now you can enjoy your game.";
//
// label11
//
this.label11.AutoSize = true;
this.label11.Font = new System.Drawing.Font("Century Gothic", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label11.Location = new System.Drawing.Point(174, 415);
this.label11.Name = "label11";
this.label11.Size = new System.Drawing.Size(509, 21);
this.label11.TabIndex = 32;
this.label11.Text = "It will resume the timer and then you can recontinue your game.";
//
// label10
//
this.label10.AutoSize = true;
this.label10.Font = new System.Drawing.Font("Century Gothic", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label10.Location = new System.Drawing.Point(2, 390);
this.label10.Name = "label10";
this.label10.Size = new System.Drawing.Size(865, 21);
this.label10.TabIndex = 31;
this.label10.Text = "And if you want to pause the game then click pause button it will pause the timer" +
" and when you will reclick it .";
//
// label9
//
this.label9.AutoSize = true;
this.label9.Font = new System.Drawing.Font("Century Gothic", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label9.Location = new System.Drawing.Point(24, 364);
this.label9.Name = "label9";
this.label9.Size = new System.Drawing.Size(815, 21);
this.label9.TabIndex = 30;
this.label9.Text = "you can restart the timer by clicking the shuffle button. One thing to note it wi" +
"ll also reshuffle your game.";
//
// label7
//
this.label7.AutoSize = true;
this.label7.Font = new System.Drawing.Font("Century Gothic", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label7.Location = new System.Drawing.Point(37, 339);
this.label7.Name = "label7";
this.label7.Size = new System.Drawing.Size(776, 21);
this.label7.TabIndex = 29;
this.label7.Text = "remember the timer will start when you will click the first block. If you thing y" +
"ou were not ready then";
//
// label6
//
this.label6.AutoSize = true;
this.label6.Font = new System.Drawing.Font("Century Gothic", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label6.Location = new System.Drawing.Point(35, 313);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(784, 21);
this.label6.TabIndex = 28;
this.label6.Text = "the puzzle in given time then you now what will happened. You will lose the game " +
"bro. One thing to";
//
// label5
//
this.label5.AutoSize = true;
this.label5.Font = new System.Drawing.Font("Century Gothic", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label5.Location = new System.Drawing.Point(91, 287);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(673, 21);
this.label5.TabIndex = 27;
this.label5.Text = "picture. But you have to complete the puzzle in the given time, if you don\'t comp" +
"lete ";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Font = new System.Drawing.Font("Century Gothic", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label4.Location = new System.Drawing.Point(34, 262);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(780, 21);
this.label4.TabIndex = 26;
this.label4.Text = "joint all the block then the blank block will replace by the last picture block t" +
"o complete the original";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Font = new System.Drawing.Font("Century Gothic", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label3.Location = new System.Drawing.Point(22, 237);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(824, 21);
this.label3.TabIndex = 25;
this.label3.Text = "Click the block which is near the blank block to move further and to complete th" +
"e puzzle. If you correctly";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Font = new System.Drawing.Font("Century Gothic", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label2.Location = new System.Drawing.Point(111, 213);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(645, 21);
this.label2.TabIndex = 24;
this.label2.Text = "mind works. Now the question is how to play this game so here are the instructio" +
"n:";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("Century Gothic", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.Location = new System.Drawing.Point(178, 189);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(522, 21);
this.label1.TabIndex = 23;
this.label1.Text = "Welcome to DevX. We have design this game to see how fast your";
//
// pictureBox1
//
this.pictureBox1.Image = ((System.Drawing.Image)(resources.GetObject("pictureBox1.Image")));
this.pictureBox1.Location = new System.Drawing.Point(417, 87);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(66, 66);
this.pictureBox1.TabIndex = 22;
this.pictureBox1.TabStop = false;
//
// AboutGame
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.White;
this.Controls.Add(this.label12);
this.Controls.Add(this.label11);
this.Controls.Add(this.label10);
this.Controls.Add(this.label9);
this.Controls.Add(this.label7);
this.Controls.Add(this.label6);
this.Controls.Add(this.label5);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.pictureBox1);
this.Name = "AboutGame";
this.Size = new System.Drawing.Size(869, 553);
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label12;
private System.Windows.Forms.Label label11;
private System.Windows.Forms.Label label10;
private System.Windows.Forms.Label label9;
private System.Windows.Forms.Label label7;
private System.Windows.Forms.Label label6;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.PictureBox pictureBox1;
}
}