This is the documentation index for Timeline functionality added to Substance for Unity.
All Timeline functionality for Substance for Unity is controlled by the SubstanceTrack
. This track accepts a SubstanceGraphSO
asset as a binding and can be used to drive input values and render the bound substance.
These classes handle interacting with substances via Timeline. You can add these clips to a SubstanceTrack
by right clicking on an empty area on the track and selecting the desired clip.
Clips that set input values on bound substances' associated SubstanceNativeGraph
.
Clip | Description |
---|---|
SetSubstanceInputColorAsset |
Sets a color input value. |
SetSubstanceInputFloatAsset |
Sets a float input value. |
SetSubstanceInputFloat2Asset |
Sets a float2 input value. |
SetSubstanceInputFloat3Asset |
Sets a float3 input value. |
SetSubstanceInputFloat4Asset |
Sets a float4 input value. |
SetSubstanceInputIntAsset |
Sets an int input value. |
SetSubstanceInputInt2Asset |
Sets an int2 input value. |
SetSubstanceInputInt3Asset |
Sets an int3 input value. |
SetSubstanceInputInt4Asset |
Sets an int4 input value. |
SetSubstanceInputStringAsset |
Sets a string input value. |
SetSubstanceInputTextureAsset |
Sets an image input value. |
Clips that handle rendering substances.
Clip | Description |
---|---|
RenderSubstanceAsset |
Renders the track's bound substance. |