diff --git a/FAQ.txt b/FAQ.txt new file mode 100644 index 0000000..a2e5058 --- /dev/null +++ b/FAQ.txt @@ -0,0 +1,29 @@ +Frequently Asked Questions + +Q. What items/blocks/other stuffs are removed that are normally craftable? +A. Auto-Output Upgrade (Advanced Genetics - Prevents crashing) +Iron->Iridum in the MT (Advanced Solars - Balance) +Titanium->Chrome in the MT (Advanced Solars - Balance) +Spatial IO stuff (AE - Unstable) +Bibliocraft can only make 2 copies using one plate and uses more XP (Balance, discourages exploit) +Pixies and Phantom mobs are disabled (BoP) +Force Shears (Dartcraft - Prevents crash on servers) +Book Receptacle (Mystcraft - Encourages Enhanced Portals more balanced method of distance travel of entities and portals w/o accessing a GUI) +Portal Guns cannot be found in dungeon loot, you must craft it (Portal Gun - Balance) +Hammering of non-basic plates using the forge hammer is disabled (Gregtech/IC2 - Basic=Gold, Iron, Copper, etc.. Non-basic=Stainless Steel, Titanium, etc.. Balance) +Uncrafting Table (Twilight Forest - Prevents known and probably unknown exploits) +Power requirement for LP is off (Encourages it over AE) +Morph Abilities are off (Use Advanced Genetics) +Steam Turbine and Biofuel Generator (MFR - balance due to a bug with it accepting any liquids. Will be renabled when fixed) +Project:RED mechanical module (Identical to LP..) +Wither Upgrade (Remote IO - Use ender chests/tesseracts) +Time Torch (Dartcraft - Balance) +Repair enchantment on infusing Dartcraft stuff (Balance - Repair isn’t intended for everything and shouldn’t be able to be applied on these extremely powerful weapons/armour) +All AM2 mobs except Mana Creepers are disabled (Lag, annoyance. To summon nature guardian, we added a recipe for its spawn egg) +Removed Flight from Advanced Genetics (Obvious balance reasons - controversial, but necessary to keep various mod items from being made completely obsolete) +Removed More Health Option from Advanced Genetics (Can add up with TiC hearts - which you should be using instead) + +There may be more, but this is all I can see/remember for now. + +Q. Why isn’t mod x included? +A. Full, official list will be released at a later date. diff --git a/ModVersions.txt b/ModVersions.txt new file mode 100644 index 0000000..ac93138 --- /dev/null +++ b/ModVersions.txt @@ -0,0 +1,120 @@ +Current Mod Versions + +Additional Buildcraft Objects v1.0.7.558 +Advanced Genetics v1.4.1 +Advanced Solar Panels v3.4.7 +Applied Energistics rv14finale3 +Armor Status HUD v1.15 +ArsMagica2 v1.1.2b +AutoUtils v1.0.1 +BdLib v1.1.0.21 +BiblioCraft v1.5.5 +Bibliowoods[BiomesOPlenty] v1.3 +Bibliowoods[Forestry] v1.3 +Bibliowoods[Natura] v1.1 +Big Reactors v0.3.0A +Binnies Mods v1.8.0 +Biomes O' Plenty v1.2.1.416 +Blood Magic v1.0.0 +Botania beta16 +BspkrsCore v5.3 +BuildCraft v4.2.2 +BuildCraft Colour Router Addon v0.3.4 +Calclavia Core v1.2.0.312 +Carpenter's Blocks v2.0.8 +Chisel v1.6.0.3 +Code Chicken Core v0.9.0.9 +Code Chicken Lib v1.0.0.62 +COFH Core v2.0.0.2 +ComputerCraft v1.58 +Damage Indicators v2.9.2.3 +DartCraft v0.2.17 +DenLib v3.2.6 +Dimensional Anchors v57.1.95 +ElectroMagicTools v1.0.8 +Emashers Resource v1.2.3.4 (lol) +EnderIO v0.11.3.331 +Ender Prospecting v1.0.1.6 +Ender Storage v1.4.3.6 +Engineer's Toolbox v1.1.8.3 +Enhanced Portals v3.0.0b5e +EVOC v1.0.0a +Extra Cells v1.6.7d +Extra Utilities v1.0.3c +Factorization v0.8.3.3 +FlatSigns v1.4.0.15 +ForbiddenMagic pr0.32 +Forestry v2.3.1.1\ +ForgeMultipart v1.0.0.250 +Gendustry v1.0.3.41 +Gravisuite v1.9.9a +GregTech v4.07o +Hardcore Ender Expansion v1.3.3 +iChunUtil v2.4.0 +IC2 Nuclear Control v1.6.2e +ImmibisCore v57.2.0 +Immibis' Microblocks v57.6.3 +IndustrialCraft2exp v2.0.397 +InfernalMobs v1.6.4 +InfiniBows v1.2.0.14 +InventoryTweaks v1.57-devb86 +IronChests v5.4.1.689 +JourneyMap Unlimited v3.3.2 +Logistics Pipes v0.7.4dev.96 +Magical Crops v3.2.0_Beta15a +Magic Bees v2.1.11 +Mekanism v6.0.4.32 +Mekanism Generators v6.0.4.32 +MineFactoryReloaded v2.7.6-448 +Minetweaker v2.3.1 +Mobius Core v1.0.4 +Modular Force Field Systems v3.6.2.59 +Modular Powersuits v0.10.0-92 +Modular Powersuits Addons v1.6.4-884 +Morph v0.7.0 +Mystcraft v0.10.12.01 +Natura v2.1.14 +NEIaddons v1.10.4.64 +NEIplugins v1.1.0.6 +Nether Ores v2.2.1-14 +Not Enough Items v1.6.1.9 +Not Enough Keys v0.0.4 +Numina v0.1.2-55 +Obsidian Pressure Plates v2.0.0.15 +OpenBlocks v1.2.7 +OpenModsLib v0.4b +OpenPeripheralAddons v0.1.3 +OpenPeripheralCore v0.3.3 +Opis v1.1.2 +Pam's Clay Spawn v1.6.4 +Plugins for Forestry v3.2.30 +PortalGun v2.0.2 +PowerCrystals Core v1.1.8-9 +Project:RED (Base, Compat, Integration, Lighting, World) v4.3.5.30 +Quarry Plus v1.0.3 +Railcraft v8.4.0.0 +RcDusts v0.0.6d +Redstone Arsenal v1.0.0.0 +Reliquary v1.1Custom +RemoteIO v1.9.3a +ServerTools v1.6.4-22 +SlickUtil +SortFix v1.0 +Steve's Carts 2.0.0b10 +Steve's Factory Manager vA78 +Thaumcraft v4.1.0g +Thaumic Reliquary v1.0.2 +Thaumic Tinkerer v2.3-137 +Thaumic Tinkerer KAMI vJ6 +Thermal Expansion v3.0.0.2 +Tinker's Construct v1.6.4-513 +Tinker's Mechworks v1.6.4-19 +TPPITweaks v0.9.0 +Translocators v1.1.0.15 +Twilight Forest v1.20.3 +Universal Electricity Core v3.1.0.74 +Waila v1.5.1a +Wireless Redstone - CBE v1.4.0.7 +Witchery v0-16-3_164 +WorldCore v1.1.0.17 +Zan's Minimap v1.6.4 \ No newline at end of file diff --git a/README.md b/README.md index b9ffd43..56e2b42 100644 --- a/README.md +++ b/README.md @@ -7,15 +7,21 @@ Information =============== "Test Pack Please Ignore" is a FTB pack made by members of the FTB reddit, officialy given the OK by Slowpoke himself. +To get the pack, enter the code "MegaSharkPunch" (no quotes) into the FTB private packs option. + This pack runs best with at least 2.5 GB memory, and 256 MB of permgen. To set the permgen, go to the options tab and click on "Advanced Options". In additional java parameters, add the following (without the quotes): "-XX:PermSize=256M". -Upon launching the pack for the first time, you will be prompted with a GUI popup to download additional mods that we unfortunately didn't have permission to redistribute in our pack. Following the directions on the GUI will allow you to easily download the additional mods and place them in the correct directory folders. This is an optional process, but *highly* recommended to get the full TPPI experience. DO NOT CLOSE YOUR MINECRAFT UNTIL PROMPTED TO. +~~~~ Obsolete ~~~~ + +_Upon launching the pack for the first time, you will be prompted with a GUI popup to download additional mods that we unfortunately didn't have permission to redistribute in our pack. Following the directions on the GUI will allow you to easily download the additional mods and place them in the correct directory folders. This is an optional process, but *highly* recommended to get the full TPPI experience. DO NOT CLOSE YOUR MINECRAFT UNTIL PROMPTED TO._ + +_Reminder for ad.fly: In the upper right hand corner of your window you will see text go from “please wait” to “5”->”4”…”1” then “SKIP AD”. Do not click anything on your screen except for that yellow “SKIP AD” button. This will automatically download Thaumcraft into your assigned download folder. Drag the newly downloaded mod into your mods folder, which can easily be opened by clicking the button on the GUI. Repeat for Twilight Forest by clicking “continue”._ -Reminder for ad.fly: In the upper right hand corner of your window you will see text go from “please wait” to “5”->”4”…”1” then “SKIP AD”. Do not click anything on your screen except for that yellow “SKIP AD” button. This will automatically download Thaumcraft into your assigned download folder. Drag the newly downloaded mod into your mods folder, which can easily be opened by clicking the button on the GUI. Repeat for Twilight Forest by clicking “continue”. +_After completion, the GUI will ask you to close the game: do so. After, simply relaunch with the same version and all of the mods will successfully load._ -After completion, the GUI will ask you to close the game: do so. After, simply relaunch with the same version and all of the mods will successfully load. +_SERVER OWNERS: Your players may have questions about this, refer them here or explain it to them yourself. Now, how will you server owners get Twilight Forest+Thaumcraft? You can either download the latest versions from the respective forum threads, or go through the same process as your clients and install them with our GUI after you launch the game._ -SERVER OWNERS: Your players may have questions about this, refer them here or explain it to them yourself. Now, how will you server owners get Twilight Forest+Thaumcraft? You can either download the latest versions from the respective forum threads, or go through the same process as your clients and install them with our GUI after you launch the game. +\~~~~~~~~~~~~~~~~~~~~ When you enter a new world, our book, like the Tinker’s Construct one, will show up in your inventory. Read it! @@ -43,7 +49,7 @@ _NEOidea (stellarcraft) (IGN: NEOidea)_ _tterrag (IGN/Reddit: tterrag1098)_ -_wha-ha-ha (IGN: wha_ha_ha)_ +_wha-ha-ha (IGN: wha\_ha\_ha)_ _dudeedud4 (IGN: sneezing-panda)_ diff --git a/config/AWWayofTime.cfg b/config/AWWayofTime.cfg index 88f3cda..07d2fd0 100644 --- a/config/AWWayofTime.cfg +++ b/config/AWWayofTime.cfg @@ -6,9 +6,14 @@ block { I:ArmourForge=4085 + I:BlockConduit=1425 I:BlockHomHeart=1419 I:BlockPedestal=1420 I:BlockPlinth=1421 + I:BlockSpellEffect=1426 + I:BlockSpellEnhancement=1429 + I:BlockSpellModifier=1428 + I:BlockSpellParadigm=1427 I:BlockTeleposer=1422 I:BlockWritingTable=4083 I:BloodAltar=1403 @@ -63,8 +68,11 @@ item { I:ArmourInhibitor=17018 I:AverageLengtheningCatalyst=17046 I:AveragePowerCatalyst=17043 + I:BaseAlchemyComponents=17084 + I:BaseComponents=17085 I:BlankSlate=17007 I:BlankSpell=17039 + I:BloodFrame=17086 I:BloodLightSigil=17083 I:BoundAxe=17030 I:BoundBoots=17035 @@ -74,6 +82,7 @@ item { I:BoundPlate=17033 I:BoundShovel=17031 I:BucketLife=17010 + I:ComplexSpellCrystal=17087 I:CreativeFiller=17058 I:Crepitous=17065 I:Crystallos=17066 @@ -215,6 +224,23 @@ meteor { } +#################### +# orecrushing +#################### + +orecrushing { + S:allowedOres < + iron + gold + copper + tin + lead + silver + osmium + > +} + + #################### # potion id #################### @@ -222,8 +248,13 @@ meteor { "potion id" { I:Boost=101 I:Drowning=100 + I:FireFuse=109 + I:FlameCloak=106 I:Flight=104 + I:HeavyHeart=108 + I:IceCloak=107 I:Inhibit=103 + I:PlanarBinding=110 I:ProjProt=102 I:Reciprocation=105 } diff --git a/config/BigReactors/BigReactors.cfg b/config/BigReactors/BigReactors.cfg index 8eba9e2..9e3053b 100644 --- a/config/BigReactors/BigReactors.cfg +++ b/config/BigReactors/BigReactors.cfg @@ -8,11 +8,15 @@ block { I:LiquidCyaniteStill=2140 I:LiquidFuelColumnStill=2141 I:LiquidYelloriumStill=2142 + I:MetalBlock=2150 + I:MultiblockCreativePart=2151 I:ReactorControlRod=2143 I:ReactorGlass=2144 I:ReactorPart=2145 I:ReactorRedstonePort=2146 I:SmallMachine=2147 + I:TurbinePart=2152 + I:TurbineRotorPart=2153 I:YelloriteOre=2148 I:YelloriumFuelRod=2149 } @@ -33,9 +37,14 @@ compatibility { #################### general { + B:enableComedy=true + B:enableMetallurgyFantasyMetalsInTurbines=true + D:fuelUsageMultiplier=1.0 I:maxReactorHeight=48 I:maxReactorSize=32 - D:powerProductionMultiplier=2.25 + I:maxTurbineSize=16 + D:powerProductionMultiplier=1.00 + B:registerCreativeMultiblockParts=true I:ticksPerRedstoneUpdate=20 } @@ -63,7 +72,7 @@ recipes { B:registerYelloriteSmeltToUranium=false B:registerYelloriumAsUranium=false B:requireObsidianGlass=true - B:requireSteelInsteadOfIron=false + B:requireSteelInsteadOfIron=true } diff --git a/config/Botania.cfg b/config/Botania.cfg new file mode 100644 index 0000000..1636194 --- /dev/null +++ b/config/Botania.cfg @@ -0,0 +1,75 @@ +# Configuration file + +#################### +# block +#################### + +block { + I:"botania:altar"=2210 + I:"botania:distributor"=2211 + I:"botania:enchanter"=2212 + I:"botania:flower"=2213 + I:"botania:livingrock"=2214 + I:"botania:livingwood"=2215 + I:"botania:manaBeacon"=2216 + I:"botania:manaDetector"=2217 + I:"botania:manaVoid"=2218 + I:"botania:pistonRelay"=2219 + I:"botania:pool"=2220 + I:"botania:pylon"=2221 + I:"botania:runeAltar"=2222 + I:"botania:specialFlower"=2223 + I:"botania:spreader"=2224 + I:"botania:turntable"=2225 + I:"botania:unstableBlock"=2226 +} + + +#################### +# general +#################### + +general { + # Set to false to disable the wireframe when looking a block bound to something (spreaders, flowers, etc). + B:boundBlock.wireframe.enabled=true + + # Set to false to disable the rotating items in the petal and rune entries in the Lexica Botania. + B:lexicon.enable.rotatingItems=true + + # Set to false to disabled the animated 3D render for the lexica botania + B:lexicon.render.3D=true + + # Set to false to remove the overriding of vanilla blocks (snow, red and yellow flowers). Setting this to false will remove the snow on flowers tweak. + B:override.vanillaBlocks=true + + # Set to true to set the power system's particles to be a lot more subtle. Good for low-end systems, if the particles are causing lag. + B:powerSystem.subtle=false + + # Set to true to use a static wand beam that shows every single position of the burst, similar to the way it used to work on old botania versions. Warning: Disabled by default because it may be laggy. + B:wandBeam.static=false + I:worldgen.flower.density=18 + I:worldgen.flower.quantity=2 +} + + +#################### +# item +#################### + +item { + I:"botania:dye"=19557 + I:"botania:lens"=19562 + I:"botania:lexicon"=19555 + I:"botania:manaCookie"=19568 + I:"botania:manaGun"=19567 + I:"botania:manaPetal"=19563 + I:"botania:manaResource"=19560 + I:"botania:manaTablet"=19566 + I:"botania:pestleAndMortar"=19558 + I:"botania:petal"=19556 + I:"botania:rune"=19564 + I:"botania:signalFlare"=19565 + I:"botania:twigWand"=19559 +} + + diff --git a/config/Calclavia.cfg b/config/Calclavia.cfg index bfe8a3a..24dc4f7 100644 --- a/config/Calclavia.cfg +++ b/config/Calclavia.cfg @@ -1,29 +1,20 @@ # Configuration file #################### -# "allow load items" +# """""allow load items""""" #################### -""allow load items"" { - B:blockOreCopper=false - B:blockOreTin=false +""""""allow load items"""""" { B:itemCircuitAdvanced=false B:itemCircuitBasic=false B:itemCircuitElite=false - B:itemDustBronze=false - B:itemDustSteel=false - B:itemIngotBronze=false - B:itemIngotCopper=false - B:itemIngotSteel=false - B:itemIngotTin=false - B:itemMotor=true B:itemPlateBronze=false B:itemPlateCopper=false B:itemPlateGold=false B:itemPlateIron=false B:itemPlateSteel=false B:itemPlateTin=false - B:itemWrench=true + B:itemWrench=false } @@ -32,7 +23,10 @@ #################### block { - I:Multiblock=2950 + I:creativeBuilder=3552 + I:infinite=3553 + I:infiniteEnergy=3555 + I:multiPart=3554 } @@ -41,37 +35,10 @@ block { #################### crafting { - B:"Allow ic2.itemIngotCopper Crafting"=true - B:"Allow item.calclavia:circuitAdvanced Crafting"=true - B:"Allow item.calclavia:circuitBasic Crafting"=true - B:"Allow item.calclavia:circuitElite Crafting"=true - B:"Allow item.calclavia:dustBronze Crafting"=true - B:"Allow item.calclavia:dustSteel Crafting"=true - B:"Allow item.calclavia:motor Crafting"=true - B:"Allow item.calclavia:multitool Crafting"=true - B:"Allow item.calclavia:plateBronze Crafting"=true - B:"Allow item.calclavia:plateCopper Crafting"=true - B:"Allow item.calclavia:plateGold Crafting"=true - B:"Allow item.calclavia:plateIron Crafting"=true - B:"Allow item.calclavia:plateSteel Crafting"=true - B:"Allow item.calclavia:plateTin Crafting"=true - B:"Allow item.calclavia:wrench Crafting"=true - B:"Allow item.ingotGold Crafting"=true - B:"Allow item.ingotIron Crafting"=true - B:"Allow railcraft.ingot.steel Crafting"=true -} - - -#################### -# enabled_list -#################### - -enabled_list { - B:"Enabled BlockCreativeBuilder"=true - B:"Enabled BlockInfinite"=true - B:"Enabled BlockMulti"=true - B:"Enabled BlockMultiBlockPart"=true - B:"Enabled BlockMultiFake"=true + B:"Allow item.calclavia:circuitAdvanced Crafting"=false + B:"Allow item.calclavia:circuitBasic Crafting"=false + B:"Allow item.calclavia:circuitElite Crafting"=false + B:"Allow item.calclavia:screwdriver Crafting"=false } @@ -80,9 +47,10 @@ enabled_list { #################### general { - B:"Enable Calclavia Core Components"=false - B:"Enable Calclavia Core Resources"=false - B:"Enable Calclavia Core Tools"=false + B:Enable_Calclavia_Core_Resources=false + B:Enable_Calclavia_Core_Tools=true + B:Enable_Waila_Support=true + D:steamMultiplier=1.0 } @@ -94,35 +62,7 @@ item { I:circuitAdvanced=13600 I:circuitBasic=13601 I:circuitElite=13602 - I:creativeBuilder=13599 - I:dustBronze=13603 - I:dustSteel=13604 - I:infiniteBlock=1076 - I:ingotBronze=13605 - I:ingotCopper=13606 - I:ingotSteel=13607 - I:ingotTin=13608 - I:motor=13609 - I:multitool=13617 - I:oreCopper=1060 - I:oreTin=1061 - I:plateBronze=13610 - I:plateCopper=13613 - I:plateGold=13614 - I:plateIron=13615 - I:plateSteel=13611 - I:plateTin=13616 - I:wrench=13612 -} - - -#################### -# ore_generation -#################### - -ore_generation { - B:"Generate oreCopper"=false - B:"Generate oreTin"=false + I:screwdriver=14144 } diff --git a/config/Chisel.cfg b/config/Chisel.cfg deleted file mode 100644 index 1a184f3..0000000 --- a/config/Chisel.cfg +++ /dev/null @@ -1,153 +0,0 @@ -# Configuration file - -#################### -# block -#################### - -block { - I:blockDiamond=2730 - I:blockEmerald=2731 - I:blockGold=2732 - I:blockIron=2733 - I:blockLapis=2734 - I:blockLimestone=2735 - I:blockLimestoneSlab.bottom=2736 - I:blockLimestoneSlab.top=2737 - I:blockLimestoneStairs.0=2738 - I:blockLimestoneStairs.1=2739 - I:blockLimestoneStairs.2=2740 - I:blockLimestoneStairs.3=2741 - I:blockLimestoneStairs.4=2742 - I:blockLimestoneStairs.5=2743 - I:blockLimestoneStairs.6=2744 - I:blockLimestoneStairs.7=2745 - I:blockMarble=2746 - I:blockMarblePillar=2747 - I:blockMarblePillarSlab.bottom=2748 - I:blockMarblePillarSlab.top=2749 - I:blockMarbleSlab.bottom=2750 - I:blockMarbleSlab.top=2751 - I:blockMarbleStairs.0=2752 - I:blockMarbleStairs.1=2753 - I:blockMarbleStairs.2=2754 - I:blockMarbleStairs.3=2755 - I:blockMarbleStairs.4=2756 - I:blockMarbleStairs.5=2757 - I:blockMarbleStairs.6=2758 - I:blockMarbleStairs.7=2759 - I:blockRedstone=2760 - I:bookshelf=2761 - I:carpet=2762 - I:carpetFloor=2763 - I:cloud=2764 - I:concrete=2765 - I:dirt=2766 - I:factory=2767 - I:fenceIron=2768 - I:fft=2769 - I:glass=2804 - I:hellrock=2770 - I:holystone=2771 - I:ice=2805 - I:icePillar=2772 - I:iceStairs.0=2773 - I:iceStairs.1=2774 - I:iceStairs.2=2775 - I:iceStairs.3=2776 - I:iceStairs.4=2777 - I:iceStairs.5=2778 - I:iceStairs.6=2779 - I:iceStairs.7=2780 - I:lavastone=2781 - I:lightgem=2782 - I:netherBrick=2783 - I:null=2784 - I:obsidian=2785 - I:roadLine=2786 - I:sandSnakestone=2787 - I:sandStone=2788 - I:sandstoneScribbles=2789 - I:snakestone=2791 - I:snakestoneObsidian=2792 - I:stoneMoss=2793 - I:stonebrick=2794 - I:stonebricksmooth=2795 - I:temple=2796 - I:templeMossy=2797 - I:thinGlass=2798 - I:tyrian=2799 - I:wood-birch=2800 - I:wood-jungle=2801 - I:wood-oak=2802 - I:wood-spruce=2803 -} - - -#################### -# general -#################### - -general { - # Changes pane rendering algorithm a bit. - B:"Add panes"=true - - # Use alternative crafting recipe for the chisel - B:"Alternative recipe"=false - - # Amount of limestone to generate in the world; use 0 for none - I:"Worldgen limestone amount"=0 - - # Amount of marble to generate in the world; use 0 for none - I:"Worldgen marble amount"=6 - - # Traversing concrete roads, players will acceleration to this velocity. For reference, normal running speed is about 0.28. Set to 0 to disable acceleration. - D:"concrete velocity"=0.45 - - # Disable connected textures - B:"disable connected textures"=false - - # Some blocks, like bookshelves and ice will not get overridden using "override vanilla blocks" setting. Set this to true to disable all overriding. - B:"disable overriding blocks"=true - - # Reworks ice blocks to drop Ice shards when destroyed - B:"ice drops ice shards"=true - - # Use old pillar textures - B:"old pillar graphics"=false - - # If true, will override vanilla blocks with their chisel variations. If false, will create one new chiseled block for each vanilla block that can be chiseled. - B:"override vanilla blocks"=false - - # Particle tick rate. Greater value = less particles. - I:"particle tickrate"=1 - - # Make variations of blocks have the same name, and use the description in tooltip to distinguish them. - B:"use block descriptions in tooltips"=true - - # Add a new tab in creative mode and put all blocks that work with chisel there. - B:"use custom creative tab"=true -} - - -#################### -# item -#################### - -item { - I:ballOMoss=7814 - I:chisel=7811 - I:cloudInABottle=7813 - I:iceshard=7812 -} - - -#################### -# tweaks -#################### - -tweaks { - # Unlocalized name of the block that, when burned, will produce concrete (examples: lightgem, stone) - S:"concrete recipe block"=gravel -} - - diff --git a/config/DIAdvancedCompatibility.cfg b/config/DIAdvancedCompatibility.cfg index 8485ef6..d6d5089 100755 --- a/config/DIAdvancedCompatibility.cfg +++ b/config/DIAdvancedCompatibility.cfg @@ -1595,6 +1595,110 @@ betterstorage { } +#################### +# dartcraft +#################### + +dartcraft { + #################### + # entityangryenderman + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + #################### + + entityangryenderman { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + #################### + # entitybeeswarm + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + #################### + + entitybeeswarm { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + #################### + # entityfrozenitem + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + #################### + + entityfrozenitem { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + +} + + #################### # demon mobs #################### @@ -1859,6 +1963,46 @@ betterstorage { } +#################### +# electromagic tools +#################### + +"electromagic tools" { + #################### + # entityarcher + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + #################### + + entityarcher { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + +} + + #################### # enhancedportals #################### @@ -1942,16 +2086,33 @@ enhancedportals { "forestry for minecraft" { #################### # butterflyge + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### butterflyge { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -3039,16 +3200,33 @@ mekanism { mystcraft { #################### # linkbook + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### linkbook { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=true + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -3062,61 +3240,129 @@ mystcraft { natura { #################### # flamespiderbaby + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### flamespiderbaby { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # nitrocreeper + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### nitrocreeper { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # flamespider + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### flamespider { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # imp + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### imp { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -3200,25 +3446,57 @@ openblocks { S:Y_Offset=-5.0 } -} - - -#################### -# openperipheral -#################### - -openperipheral { #################### - # robotwarrior + # minime + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### - robotwarrior { + minime { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - S:Size_Modifier=0.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + +} + + +#################### +# openperipheral +#################### + +openperipheral { + #################### + # robotwarrior + #################### + + robotwarrior { + B:Append_Baby_Name=true + D:Baby_Scale_Modifier=2.0 + B:Ignore_This_Mob=false + S:Name= + S:Scale_Factor=22.0 + S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } @@ -5120,691 +5398,1473 @@ thaumcraft { "the twilight forest" { #################### # twilight lich + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "twilight lich" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # questing ram + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "questing ram" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # death tome + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "death tome" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # helmet crab + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "helmet crab" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # pinch beetle + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "pinch beetle" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # maze slime + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "maze slime" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # slime beetle + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "slime beetle" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # naga + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### naga { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # skeleton druid + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "skeleton druid" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # forest bunny + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "forest bunny" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # fire beetle + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "fire beetle" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # forest raven + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "forest raven" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # hedge spider + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "hedge spider" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # redscale broodling + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "redscale broodling" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # minotaur + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### minotaur { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # tower golem + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "tower golem" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # redcap + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### redcap { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # boggard + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### boggard { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # lower goblin knight + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "lower goblin knight" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # hostile wolf + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "hostile wolf" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # firefly + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### firefly { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # knight phantom + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "knight phantom" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # minoshroom + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### minoshroom { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # twilight kobold + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "twilight kobold" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # mosquito swarm + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "mosquito swarm" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # tower boss + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "tower boss" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # upper goblin knight + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "upper goblin knight" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # mini ghast + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "mini ghast" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # hydra + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### hydra { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # tower termite + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "tower termite" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # wild boar + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "wild boar" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # forest squirrel + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "forest squirrel" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # mist wolf + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "mist wolf" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # penguin + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### penguin { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # loyal zombie + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "loyal zombie" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # twilight wraith + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "twilight wraith" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # block&chain goblin + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "block&chain goblin" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # redcap sapper + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "redcap sapper" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # lich minion + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "lich minion" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # wild deer + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "wild deer" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # swarm spider + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "swarm spider" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # tiny bird + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "tiny bird" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # hydrahead + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### hydrahead { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # tower ghast + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "tower ghast" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # bighorn sheep + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "bighorn sheep" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # king spider + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### "king spider" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -5818,31 +6878,65 @@ thaumcraft { "tinkers construct" { #################### # crystal + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### crystal { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # edibleslime + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### edibleslime { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -6893,16 +7987,33 @@ vanilla { #################### # blizz + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### blizz { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -6921,236 +8032,779 @@ vanilla { S:Y_Offset=-5.0 } -} - - -#################### -# witchery -#################### - -witchery { #################### - # ent + # coldpig + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### - ent { + coldpig { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### - # familiar + # coldchicken + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### - familiar { + coldchicken { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### - # demon + # chuchu + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### - demon { + chuchu { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### - # illusioncreeper + # coldcow + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### - illusioncreeper { + coldcow { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### - # mandrake + # creepertot + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### - mandrake { + creepertot { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### - # illusionzombie + # endertot + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### - illusionzombie { + endertot { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } +} + + +#################### +# witchery +#################### + +witchery { #################### - # treefyd + # ent + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### - treefyd { + ent { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### - # owl + # familiar + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### - owl { + familiar { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + #################### + # demon + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + #################### + + demon { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + #################### + # illusioncreeper + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + #################### + + illusioncreeper { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + #################### + # mandrake + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + #################### + + mandrake { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + #################### + # illusionzombie + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + #################### + + illusionzombie { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + #################### + # treefyd + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + #################### + + treefyd { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + #################### + # owl + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + #################### + + owl { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # illusionspider + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### illusionspider { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # hornedhuntsman + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### hornedhuntsman { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # louse + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### louse { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # cat + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### cat { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # toad + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### toad { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # eye + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### eye { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } #################### # babayaga + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. #################### babayaga { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + #################### + # covenwitch + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + #################### + + covenwitch { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + #################### + # corpse + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + #################### + + corpse { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + #################### + # nightmare + #=================== + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + #################### + + nightmare { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } diff --git a/config/ExtraUtilities.cfg b/config/ExtraUtilities.cfg index 15582c4..9ae39c3 100755 --- a/config/ExtraUtilities.cfg +++ b/config/ExtraUtilities.cfg @@ -74,6 +74,7 @@ item { I:healingAxe=10008 I:paintBrush=10001 I:pipeJacketId=10017 + I:precisionShearsId=10018 I:scannerId=10016 I:sonarGogglesId=10012 I:temporalHoe=10009 diff --git a/config/ForbiddenMagic.cfg b/config/ForbiddenMagic.cfg new file mode 100644 index 0000000..35f0323 --- /dev/null +++ b/config/ForbiddenMagic.cfg @@ -0,0 +1,94 @@ +# Configuration file + +#################### +# block +#################### + +block { + I:"Thaumic Cake"=3025 + I:"Umbral Rose"=3026 + I:"Wrath Cage"=3027 +} + + +#################### +# enchantments +#################### + +enchantments { + I:Capitalist=42 + I:Consuming=37 + I:Corrupting=43 + I:Educational=38 + I:"Fiery Core"=39 + I:Greedy=40 + I:Porcivore=41 +} + + +#################### +# general +#################### + +general { + # Disable to remove the recipe and effects of the Capitalist enchantment. + B:"Capitalist Enchantment"=true + + # Disable to remove the Emerald Transmutation research and recipe. + B:"Emerald Transmutation"=true + + # Enable to remove Luxuria aspect and related items. + B:"No Lust"=false + + # Enable to remove all new aspects and related items. + B:"No New Aspects"=false + + # Disable to prevent Silverfish from dropping emerald nuggets. + B:"Silverfish Drop Emerald Nuggets"=true + + # What is this? I don't even... + B:"Spork of Doom"=false + + # Disable to get rid of the [FM] tags in the Thaumonomicon. + B:"Tag Research Items"=true + + # Enable to let the Wrath Cage imprint on ANY non-boss mob. May break your game or make your game Awesome. + B:"Wrath Cage Cries Havoc"=false + + # Disable if you don't want players using the Wrath Cage. + B:"Wrath Cage Enabled"=true + + # Cost of essentia per round of spawns in the Wrath Cage. Raise to increase essentia costs. Defaults to 5. Set to 0 to remove the need to fuel the Wrath Cage. Setting the cost above 64 is not recommended. + I:"Wrath Cage Fuel Cost"=5 + + # Number of spawns a Wrath Cage can get per fuel cost. Defaults to 4. Lower to make the cage less efficient and raise to make it more efficient. + I:"Wrath Cage Fuel Efficiency"=4 +} + + +#################### +# item +#################### + +item { + I:"Axe of the Skulltaker"=9100 + I:"Bloody Scrivener's Tools"=9114 + I:"Chameleon Axe"=9101 + I:"Chameleon Pickaxe"=9102 + I:"Chameleon Shovel"=9103 + I:"Chameleon Sword"=9104 + I:"Crystal Scribing Tools"=9116 + I:"Diabolist Fork"=9105 + I:"Gluttony Shard"=9115 + I:"Imprinting Crystal"=9106 + I:"Nether Shards"=9107 + I:"Pickaxe of Distortion"=9108 + I:"Riding Crop"=9117 + I:"Shovel of the Purifier"=9109 + I:"Thaumic Cake"=9110 + I:"Various Resources"=9111 + I:"Wand Caps"=9112 + I:"Wand Cores"=9113 +} + + diff --git a/config/Galacticraft/core.conf b/config/Galacticraft/core.conf index 26ab75c..76c6d64 100644 --- a/config/Galacticraft/core.conf +++ b/config/Galacticraft/core.conf @@ -139,6 +139,12 @@ general { # By default, you will respawn on galacticraft dimensions if you die. If you set this to true, you will respawn back on earth. B:"Force Overworld Spawn"=false + # If true, this will move the Oxygen Indicator to the bottom. You can combine this with "Minimap Left" + B:"Minimap Bottom"=false + + # If true, this will move the Oxygen Indicator to the left side. You can combine this with "Minimap Bottom" + B:"Minimap Left"=false + # Setting this to false will revert night skies back to default minecraft star count B:"More Stars"=true @@ -164,8 +170,6 @@ general { # Change this value to modify the damage taken per suffocation tick I:"Suffocation Damage"=2 - - # If true, this will move the Oxygen Indicator to the left side. B:"Using Minimap Mod"=true # If you prefer to move the Galaxy map with your mouse, set to false diff --git a/config/Galacticraft/power.conf b/config/Galacticraft/power.conf new file mode 100644 index 0000000..d1d9d12 --- /dev/null +++ b/config/Galacticraft/power.conf @@ -0,0 +1,13 @@ +# Configuration file + +#################### +# compatiblity +#################### + +compatiblity { + D:"BuildCraft Conversion Ratio"=0.03999999910593033 + D:"IndustrialCraft Conversion Ratio"=0.11255999654531479 + D:"Thermal Expansion Conversion Ratio"=0.003999999724328518 +} + + diff --git a/config/GregTech/DynamicConfig.cfg b/config/GregTech/DynamicConfig.cfg index 436989f..cede29b 100755 --- a/config/GregTech/DynamicConfig.cfg +++ b/config/GregTech/DynamicConfig.cfg @@ -13,6 +13,7 @@ alloysmelting { I:blockAstralSilver_130=130 I:blockAtlarus_130=130 I:blockBlackSteel_130=130 + I:blockBlutonium_130=130 I:blockBrass_130=130 I:blockBronze_130=130 I:blockCarmot_130=130 @@ -20,6 +21,7 @@ alloysmelting { I:blockCeruclase_130=130 I:blockChrome_130=130 I:blockCopper_130=130 + I:blockCyanite_130=130 I:blockDamascusSteel_130=130 I:blockDeepIron_130=130 I:blockDesichalkos_130=130 @@ -29,6 +31,7 @@ alloysmelting { I:blockEximite_130=130 I:blockFenceIron_130=130 I:blockGold_130=130 + I:blockGraphite_130=130 I:blockHaderoth_130=130 I:blockHepatizon_130=130 I:blockIgnatius_130=130 @@ -72,6 +75,7 @@ alloysmelting { I:blockUranium_130=130 I:blockVulcanite_130=130 I:blockVyroxeres_130=130 + I:blockYellorium_130=130 I:blockZinc_130=130 I:boltAdamant_130=130 I:boltAluminium_130=130 @@ -760,6 +764,10 @@ alloysmelting { I:item.clock_130=130 I:item.compass_130=130 I:item.copperCrystal_130=0 + I:item.deshBoots_130=130 + I:item.deshChestplate_130=130 + I:item.deshHelmet_130=130 + I:item.deshLeggings_130=130 I:item.doorIron_130=130 I:item.fieryBoots_130=130 I:item.fieryHelm_130=130 @@ -994,6 +1002,7 @@ alloysmelting { I:plateDenseLead_130=130 I:plateDenseObsidian_130=130 I:plateDenseTin_130=130 + I:plateDesh_130=130 I:plateDuranium_130=130 I:plateDysprosium_130=130 I:plateElectrumFlux_130=130 @@ -1763,6 +1772,7 @@ bender { I:ingotDamascusSteel_112=112 I:ingotDarkIron_196=196 I:ingotDeepIron_112=112 + I:ingotDesh_196=196 I:ingotDuranium_196=196 I:ingotDysprosium_324=324 I:ingotElectrumFlux_196=196 @@ -2252,6 +2262,7 @@ canning { I:ic2.itemFuelCoalCmpr_100=100 I:ic2.itemFuelPlantCmpr_100=100 I:ic2.itemGrinPowder_800=800 + I:item.FMResource.1_800=800 I:item.FoodDried.flesh_200=200 I:item.FoodEssenceBread.water_300=300 I:item.FoodJuice.watermelon_300=300 @@ -2262,6 +2273,7 @@ canning { I:item.FoodStew.stewPork_600=600 I:item.GT_Materials.7_100=100 I:item.GT_Materials.9_800=800 + I:item.GluttonyShard_100=100 I:item.ItemManaBean_100=100 I:item.ItemNuggetBeef_100=100 I:item.ItemNuggetChicken_100=100 @@ -2280,10 +2292,27 @@ canning { I:item.bop.miscItems.browndye_800=800 I:item.bop.miscItems.greendye_800=800 I:item.bop.miscItems.whitedye_800=800 + I:"item.botania:dye0_800"=800 + I:"item.botania:dye10_800"=800 + I:"item.botania:dye11_800"=800 + I:"item.botania:dye12_800"=800 + I:"item.botania:dye13_800"=800 + I:"item.botania:dye14_800"=800 + I:"item.botania:dye15_800"=800 + I:"item.botania:dye1_800"=800 + I:"item.botania:dye2_800"=800 + I:"item.botania:dye3_800"=800 + I:"item.botania:dye4_800"=800 + I:"item.botania:dye5_800"=800 + I:"item.botania:dye6_800"=800 + I:"item.botania:dye7_800"=800 + I:"item.botania:dye8_800"=800 + I:"item.botania:dye9_800"=800 I:item.bread_300=300 I:item.cake_600=600 I:item.carrotGolden_300=300 I:item.carrots_200=200 + I:item.cheeseCurd_100=100 I:item.chickenCooked_300=300 I:item.chickenRaw_100=100 I:item.cookedLambchop_400=400 @@ -2358,6 +2387,7 @@ canning { I:"mods.natura.items.BerryItem@1aae7db3.32767_100"=100 I:"mods.natura.items.BerryItem@1efe8639.32767_100"=100 I:"mods.natura.items.BerryItem@1ff4550.32767_100"=100 + I:"mods.natura.items.BerryItem@21dcc68a.32767_100"=100 I:"mods.natura.items.BerryItem@21f7224.32767_100"=100 I:"mods.natura.items.BerryItem@22ca60b8.32767_100"=100 I:"mods.natura.items.BerryItem@252d898b.32767_100"=100 @@ -2369,6 +2399,7 @@ canning { I:"mods.natura.items.BerryItem@2c2c6fbb.32767_100"=100 I:"mods.natura.items.BerryItem@2ca77b55.32767_100"=100 I:"mods.natura.items.BerryItem@2d2c8d24.32767_100"=100 + I:"mods.natura.items.BerryItem@2de76683.32767_100"=100 I:"mods.natura.items.BerryItem@340699ec.32767_100"=100 I:"mods.natura.items.BerryItem@34d5c047.32767_100"=100 I:"mods.natura.items.BerryItem@355d940a.32767_100"=100 @@ -2388,6 +2419,7 @@ canning { I:"mods.natura.items.BerryItem@4efe8bb5.32767_100"=100 I:"mods.natura.items.BerryItem@4f0be353.32767_100"=100 I:"mods.natura.items.BerryItem@521b390f.32767_100"=100 + I:"mods.natura.items.BerryItem@52a42693.32767_100"=100 I:"mods.natura.items.BerryItem@52be7ee0.32767_100"=100 I:"mods.natura.items.BerryItem@5557579.32767_100"=100 I:"mods.natura.items.BerryItem@5abce6eb.32767_100"=100 @@ -2404,6 +2436,7 @@ canning { I:"mods.natura.items.BerryItem@6cef8a59.32767_100"=100 I:"mods.natura.items.BerryItem@6e4f24a5.32767_100"=100 I:"mods.natura.items.BerryItem@703e467a.32767_100"=100 + I:"mods.natura.items.BerryItem@7309d9ed.32767_100"=100 I:"mods.natura.items.BerryItem@730f553b.32767_100"=100 I:"mods.natura.items.BerryItem@749adb6.32767_100"=100 I:"mods.natura.items.BerryItem@75af83b5.32767_100"=100 @@ -2429,6 +2462,7 @@ canning { I:"mods.natura.items.BerryMedley@157986b0.32767_300"=300 I:"mods.natura.items.BerryMedley@15802897.32767_300"=300 I:"mods.natura.items.BerryMedley@16507cda.32767_300"=300 + I:"mods.natura.items.BerryMedley@16e0a748.32767_300"=300 I:"mods.natura.items.BerryMedley@17aface1.32767_300"=300 I:"mods.natura.items.BerryMedley@18fb41ef.32767_300"=300 I:"mods.natura.items.BerryMedley@195b74a5.32767_300"=300 @@ -2443,6 +2477,7 @@ canning { I:"mods.natura.items.BerryMedley@218782e1.32767_300"=300 I:"mods.natura.items.BerryMedley@21b8e580.32767_300"=300 I:"mods.natura.items.BerryMedley@24746d95.32767_300"=300 + I:"mods.natura.items.BerryMedley@256e9f64.32767_300"=300 I:"mods.natura.items.BerryMedley@2792205a.32767_300"=300 I:"mods.natura.items.BerryMedley@27dc7cd7.32767_300"=300 I:"mods.natura.items.BerryMedley@29864097.32767_300"=300 @@ -2450,6 +2485,7 @@ canning { I:"mods.natura.items.BerryMedley@2aad0659.32767_300"=300 I:"mods.natura.items.BerryMedley@2d935dab.32767_300"=300 I:"mods.natura.items.BerryMedley@31a28df.32767_300"=300 + I:"mods.natura.items.BerryMedley@32fb3a00.32767_300"=300 I:"mods.natura.items.BerryMedley@347f49af.32767_300"=300 I:"mods.natura.items.BerryMedley@35be8074.32767_300"=300 I:"mods.natura.items.BerryMedley@3c57156c.32767_300"=300 @@ -2490,6 +2526,7 @@ canning { I:"mods.natura.items.BerryMedley@7bb78579.32767_300"=300 I:"mods.natura.items.BerryMedley@8852d28.32767_300"=300 I:"mods.natura.items.BerryMedley@a9b9908.32767_300"=300 + I:"mods.natura.items.BerryMedley@bc2919c.32767_300"=300 I:"mods.natura.items.BerryMedley@def0537.32767_300"=300 I:"mods.natura.items.BowlStew@115da71e.32767_300"=300 I:"mods.natura.items.BowlStew@125792c6.32767_300"=300 @@ -2500,6 +2537,7 @@ canning { I:"mods.natura.items.BowlStew@20c63ebc.32767_300"=300 I:"mods.natura.items.BowlStew@20f20f88.32767_300"=300 I:"mods.natura.items.BowlStew@210cd156.32767_300"=300 + I:"mods.natura.items.BowlStew@211c6cc5.32767_300"=300 I:"mods.natura.items.BowlStew@21c87c68.32767_300"=300 I:"mods.natura.items.BowlStew@239f5e5.32767_300"=300 I:"mods.natura.items.BowlStew@247c3998.32767_300"=300 @@ -2528,10 +2566,12 @@ canning { I:"mods.natura.items.BowlStew@40b83e2c.32767_300"=300 I:"mods.natura.items.BowlStew@41a5d273.32767_300"=300 I:"mods.natura.items.BowlStew@44563181.32767_300"=300 + I:"mods.natura.items.BowlStew@489629d1.32767_300"=300 I:"mods.natura.items.BowlStew@48ec5c51.32767_300"=300 I:"mods.natura.items.BowlStew@4bd282fd.32767_300"=300 I:"mods.natura.items.BowlStew@4d9c0a63.32767_300"=300 I:"mods.natura.items.BowlStew@4de49f0d.32767_300"=300 + I:"mods.natura.items.BowlStew@4fc52f3f.32767_300"=300 I:"mods.natura.items.BowlStew@51b7c9f0.32767_300"=300 I:"mods.natura.items.BowlStew@5200c1fe.32767_300"=300 I:"mods.natura.items.BowlStew@528d5c07.32767_300"=300 @@ -2543,6 +2583,7 @@ canning { I:"mods.natura.items.BowlStew@697af880.32767_300"=300 I:"mods.natura.items.BowlStew@69c6a55c.32767_300"=300 I:"mods.natura.items.BowlStew@6ae91f2.32767_300"=300 + I:"mods.natura.items.BowlStew@6c5a54be.32767_300"=300 I:"mods.natura.items.BowlStew@6ddfeda8.32767_300"=300 I:"mods.natura.items.BowlStew@706d8b15.32767_300"=300 I:"mods.natura.items.BowlStew@719bf9d7.32767_300"=300 @@ -2610,7 +2651,10 @@ canning { I:"mods.natura.items.NetherBerryItem@4e8c967.32767_100"=100 I:"mods.natura.items.NetherBerryItem@4ed3c43.32767_100"=100 I:"mods.natura.items.NetherBerryItem@4fe592c4.32767_100"=100 + I:"mods.natura.items.NetherBerryItem@5139ae37.32767_100"=100 + I:"mods.natura.items.NetherBerryItem@5143a75.32767_100"=100 I:"mods.natura.items.NetherBerryItem@51fbfe79.32767_100"=100 + I:"mods.natura.items.NetherBerryItem@5292e62.32767_100"=100 I:"mods.natura.items.NetherBerryItem@56609a43.32767_100"=100 I:"mods.natura.items.NetherBerryItem@584540e3.32767_100"=100 I:"mods.natura.items.NetherBerryItem@5c629.32767_100"=100 @@ -2632,14 +2676,17 @@ canning { I:"mods.natura.items.NetherBerryItem@7a42eb59.32767_100"=100 I:"mods.natura.items.NetherBerryItem@7aed5f5d.32767_100"=100 I:"mods.natura.items.NetherBerryItem@b35d695.32767_100"=100 + I:"mods.natura.items.NetherBerryItem@c0737e8.32767_100"=100 I:"mods.natura.items.NetherBerryItem@d8799a3.32767_100"=100 I:"mods.natura.items.NetherFoodItem@10be9b16.32767_200"=200 I:"mods.natura.items.NetherFoodItem@10e8dc88.32767_200"=200 I:"mods.natura.items.NetherFoodItem@11d9ebba.32767_200"=200 I:"mods.natura.items.NetherFoodItem@12bc2e1a.32767_200"=200 + I:"mods.natura.items.NetherFoodItem@12e59ecc.32767_200"=200 I:"mods.natura.items.NetherFoodItem@164973f2.32767_200"=200 I:"mods.natura.items.NetherFoodItem@1793abb9.32767_200"=200 I:"mods.natura.items.NetherFoodItem@182134a4.32767_200"=200 + I:"mods.natura.items.NetherFoodItem@1a2716f.32767_200"=200 I:"mods.natura.items.NetherFoodItem@1b05a4c1.32767_200"=200 I:"mods.natura.items.NetherFoodItem@1bff4943.32767_200"=200 I:"mods.natura.items.NetherFoodItem@1de44d.32767_200"=200 @@ -2696,6 +2743,7 @@ canning { I:"mods.natura.items.NetherFoodItem@71e347cb.32767_200"=200 I:"mods.natura.items.NetherFoodItem@72b41016.32767_200"=200 I:"mods.natura.items.NetherFoodItem@7555417.32767_200"=200 + I:"mods.natura.items.NetherFoodItem@770673b3.32767_200"=200 I:"mods.natura.items.NetherFoodItem@780c9433.32767_200"=200 I:"mods.natura.items.NetherFoodItem@78161ea4.32767_200"=200 I:"mods.natura.items.NetherFoodItem@78d243ad.32767_200"=200 @@ -2704,6 +2752,7 @@ canning { I:"mods.natura.items.NetherFoodItem@7c881bb2.32767_200"=200 I:"mods.natura.items.NetherFoodItem@7e34d7a7.32767_200"=200 I:"mods.natura.items.NetherFoodItem@7f63ca29.32767_200"=200 + I:"mods.natura.items.NetherFoodItem@b9cf026.32767_200"=200 I:nuggetMercury_100=100 I:"tconstruct.items.DiamondApple@1038fdb0.32767_200"=200 I:"tconstruct.items.DiamondApple@11e0b6a7.32767_200"=200 @@ -2729,6 +2778,8 @@ canning { I:"tconstruct.items.DiamondApple@38dc608.32767_200"=200 I:"tconstruct.items.DiamondApple@3b3a0d10.32767_200"=200 I:"tconstruct.items.DiamondApple@3d4e4833.32767_200"=200 + I:"tconstruct.items.DiamondApple@3d517660.32767_200"=200 + I:"tconstruct.items.DiamondApple@3e7de89d.32767_200"=200 I:"tconstruct.items.DiamondApple@41dbd763.32767_200"=200 I:"tconstruct.items.DiamondApple@429f38cb.32767_200"=200 I:"tconstruct.items.DiamondApple@43515441.32767_200"=200 @@ -2746,6 +2797,7 @@ canning { I:"tconstruct.items.DiamondApple@5b8cd71f.32767_200"=200 I:"tconstruct.items.DiamondApple@5c01dfa8.32767_200"=200 I:"tconstruct.items.DiamondApple@5c89c9ca.32767_200"=200 + I:"tconstruct.items.DiamondApple@5d6fffd2.32767_200"=200 I:"tconstruct.items.DiamondApple@60f21a7.32767_200"=200 I:"tconstruct.items.DiamondApple@648aadd6.32767_200"=200 I:"tconstruct.items.DiamondApple@654594ba.32767_200"=200 @@ -2754,6 +2806,7 @@ canning { I:"tconstruct.items.DiamondApple@67a8b799.32767_200"=200 I:"tconstruct.items.DiamondApple@685b5c23.32767_200"=200 I:"tconstruct.items.DiamondApple@6887e937.32767_200"=200 + I:"tconstruct.items.DiamondApple@6918f975.32767_200"=200 I:"tconstruct.items.DiamondApple@694f11c8.32767_200"=200 I:"tconstruct.items.DiamondApple@6aeda9fb.32767_200"=200 I:"tconstruct.items.DiamondApple@6b253914.32767_200"=200 @@ -3327,6 +3380,7 @@ compression { B:ingotAstralSilver_true=true B:ingotAtlarus_true=true B:ingotBlackSteel_true=true + B:ingotBlutonium_true=true B:ingotBrass_true=true B:ingotBronze_true=true B:ingotCarmot_true=true @@ -3335,6 +3389,7 @@ compression { B:ingotChrome_true=true B:ingotCobalt_true=true B:ingotCopper_true=true + B:ingotCyanite_true=true B:ingotDamascusSteel_true=true B:ingotDeepIron_true=true B:ingotDesichalkos_true=true @@ -3344,6 +3399,7 @@ compression { B:ingotEximite_true=true B:ingotFzDarkIron_true=true B:ingotGold_true=true + B:ingotGraphite_true=true B:ingotHaderoth_true=true B:ingotHepatizon_true=true B:ingotIgnatius_true=true @@ -3386,6 +3442,7 @@ compression { B:ingotUranium_true=true B:ingotVulcanite_true=true B:ingotVyroxeres_true=true + B:ingotYellorium_true=true B:ingotZinc_true=true B:item.GT_Materials.8_true=true B:item.ItemResource.3_true=true @@ -3413,6 +3470,38 @@ compression { B:tile.bop.foliage.shrub_true=true B:tile.bop.foliage.sprout_true=true B:tile.bop.foliage.wheatgrass_true=true + B:"tile.botania:flower.0_true"=true + B:"tile.botania:flower.10_true"=true + B:"tile.botania:flower.11_true"=true + B:"tile.botania:flower.12_true"=true + B:"tile.botania:flower.13_true"=true + B:"tile.botania:flower.14_true"=true + B:"tile.botania:flower.15_true"=true + B:"tile.botania:flower.1_true"=true + B:"tile.botania:flower.2_true"=true + B:"tile.botania:flower.3_true"=true + B:"tile.botania:flower.4_true"=true + B:"tile.botania:flower.5_true"=true + B:"tile.botania:flower.6_true"=true + B:"tile.botania:flower.7_true"=true + B:"tile.botania:flower.8_true"=true + B:"tile.botania:flower.9_true"=true + B:"tile.botania:flower0_true"=true + B:"tile.botania:flower10_true"=true + B:"tile.botania:flower11_true"=true + B:"tile.botania:flower12_true"=true + B:"tile.botania:flower13_true"=true + B:"tile.botania:flower14_true"=true + B:"tile.botania:flower15_true"=true + B:"tile.botania:flower1_true"=true + B:"tile.botania:flower2_true"=true + B:"tile.botania:flower3_true"=true + B:"tile.botania:flower4_true"=true + B:"tile.botania:flower5_true"=true + B:"tile.botania:flower6_true"=true + B:"tile.botania:flower7_true"=true + B:"tile.botania:flower8_true"=true + B:"tile.botania:flower9_true"=true B:tile.flower_true=true B:tile.rose_true=true } @@ -3788,6 +3877,8 @@ extruder { I:blockAluminium_180=180 I:blockAluminium_20=20 I:blockAluminium_90=90 + I:blockBlutonium_10=10 + I:blockBlutonium_90=90 I:blockBrass_10=10 I:blockBrass_120=120 I:blockBrass_180=180 @@ -3810,6 +3901,8 @@ extruder { I:blockCopper_180=180 I:blockCopper_20=20 I:blockCopper_90=90 + I:blockCyanite_10=10 + I:blockCyanite_90=90 I:blockDarkIron_20=20 I:blockElectrumFlux_10=10 I:blockElectrumFlux_180=180 @@ -3830,6 +3923,8 @@ extruder { I:blockGold_180=180 I:blockGold_20=20 I:blockGold_90=90 + I:blockGraphite_10=10 + I:blockGraphite_90=90 I:blockInvar_10=10 I:blockInvar_180=180 I:blockInvar_20=20 @@ -3912,6 +4007,8 @@ extruder { I:blockUranium_180=180 I:blockUranium_20=20 I:blockUranium_90=90 + I:blockYellorium_10=10 + I:blockYellorium_90=90 I:blockZinc_10=10 I:blockZinc_180=180 I:blockZinc_20=20 @@ -4103,6 +4200,7 @@ extruder { I:ingotDamascusSteel_10=10 I:ingotDarkIron_10=10 I:ingotDeepIron_10=10 + I:ingotDesh_10=10 I:ingotDuranium_10=10 I:ingotDysprosium_10=10 I:ingotElectrumFlux_10=10 @@ -4343,6 +4441,7 @@ extruder { I:plateDamascusSteel_56=56 I:plateDarkIron_98=98 I:plateDeepIron_56=56 + I:plateDesh_98=98 I:plateDuranium_98=98 I:plateDysprosium_162=162 I:plateElectrumFlux_98=98 @@ -5486,6 +5585,7 @@ hammerplating { B:ingotDamascusSteel_true=false B:ingotDarkIron_true=false B:ingotDeepIron_true=false + B:ingotDesh_true=true B:ingotDiamond_true=false B:ingotDilithium_true=false B:ingotDoubleAdamant_true=false @@ -5514,6 +5614,7 @@ hammerplating { B:ingotDoubleDamascusSteel_true=false B:ingotDoubleDarkIron_true=false B:ingotDoubleDeepIron_true=false + B:ingotDoubleDesh_true=true B:ingotDoubleDiamond_true=false B:ingotDoubleDilithium_true=false B:ingotDoubleDuranium_true=false @@ -5886,6 +5987,7 @@ inductionsmelter { B:blockAstralSilver_true=true B:blockAtlarus_true=true B:blockBlackSteel_true=true + B:blockBlutonium_true=true B:blockBrass_true=true B:blockBronze_true=true B:blockCarmot_true=true @@ -5893,6 +5995,7 @@ inductionsmelter { B:blockCeruclase_true=true B:blockChrome_true=true B:blockCopper_true=true + B:blockCyanite_true=true B:blockDamascusSteel_true=true B:blockDeepIron_true=true B:blockDesichalkos_true=true @@ -5902,6 +6005,7 @@ inductionsmelter { B:blockEximite_true=true B:blockFenceIron_true=true B:blockGold_true=true + B:blockGraphite_true=true B:blockHaderoth_true=true B:blockHepatizon_true=true B:blockIgnatius_true=true @@ -5944,6 +6048,7 @@ inductionsmelter { B:blockUranium_true=true B:blockVulcanite_true=true B:blockVyroxeres_true=true + B:blockYellorium_true=true B:blockZinc_true=true B:boltAdamant_true=true B:boltAluminium_true=true @@ -6660,6 +6765,10 @@ inductionsmelter { B:item.clock_true=true B:item.compass_true=true B:item.copperCrystal_true=false + B:item.deshBoots_true=true + B:item.deshChestplate_true=true + B:item.deshHelmet_true=true + B:item.deshLeggings_true=true B:item.doorIron_true=true B:item.fieryBoots_true=true B:item.fieryHelm_true=true @@ -6828,6 +6937,7 @@ inductionsmelter { B:plateDenseLead_true=true B:plateDenseObsidian_true=true B:plateDenseTin_true=true + B:plateDesh_true=true B:plateDuranium_true=true B:plateDysprosium_true=true B:plateElectrumFlux_true=true @@ -7796,6 +7906,22 @@ lathe { I:tile.blockWoodenDevice.7_10=10 I:tile.blockWoodenDevice_10=10 I:tile.bop.planks.acaciaPlank_10=10 + I:"tile.botania:distributor.blackPlanks_10"=10 + I:"tile.botania:distributor.bluePlanks_10"=10 + I:"tile.botania:distributor.brownPlanks_10"=10 + I:"tile.botania:distributor.cyanPlanks_10"=10 + I:"tile.botania:distributor.grayPlanks_10"=10 + I:"tile.botania:distributor.greenPlanks_10"=10 + I:"tile.botania:distributor.lightBluePlanks_10"=10 + I:"tile.botania:distributor.lightGrayPlanks_10"=10 + I:"tile.botania:distributor.limePlanks_10"=10 + I:"tile.botania:distributor.magentaPlanks_10"=10 + I:"tile.botania:distributor.orangePlanks_10"=10 + I:"tile.botania:distributor.pinkPlanks_10"=10 + I:"tile.botania:distributor.purplePlanks_10"=10 + I:"tile.botania:distributor.redPlanks_10"=10 + I:"tile.botania:distributor.whitePlanks_10"=10 + I:"tile.botania:distributor.yellowPlanks_10"=10 I:"tile.extrautils:colorWoodPlanks.0_10"=10 I:"tile.extrautils:colorWoodPlanks.10_10"=10 I:"tile.extrautils:colorWoodPlanks.11_10"=10 @@ -7891,6 +8017,7 @@ maceration { B:blockAstralSilver_true=true B:blockAtlarus_true=true B:blockBlackSteel_true=true + B:blockBlutonium_true=true B:blockBrass_true=true B:blockBronze_true=true B:blockCarmot_true=true @@ -7901,6 +8028,7 @@ maceration { B:blockCopper_true=true B:blockCrop_true=true B:blockCrystalFlux_true=true + B:blockCyanite_true=true B:blockDamascusSteel_true=true B:blockDeepIron_true=true B:blockDesichalkos_true=true @@ -7915,6 +8043,7 @@ maceration { B:blockGarnetYellow_true=true B:blockGlowstone_true=true B:blockGold_true=true + B:blockGraphite_true=true B:blockGreenSapphire_true=true B:blockHaderoth_true=true B:blockHepatizon_true=true @@ -7964,6 +8093,7 @@ maceration { B:blockUranium_true=true B:blockVulcanite_true=true B:blockVyroxeres_true=true + B:blockYellorium_true=true B:blockZinc_true=true B:boltAdamant_true=true B:boltAluminium_true=true @@ -9213,6 +9343,7 @@ maceration { B:nuggetDysprosium_true=true B:nuggetElectrumFlux_true=true B:nuggetElectrum_true=true + B:nuggetEmerald_true=true B:nuggetEnderium_true=true B:nuggetErbium_true=true B:nuggetEuropium_true=true @@ -10024,6 +10155,22 @@ maceration { B:tile.bop.wood4.pineWood_true=true B:tile.bop.woodenSingleSlab1.palmSlab_true=true B:tile.bop.woodenSingleSlab2.acaciaSlab_true=true + B:"tile.botania:distributor.blackPlanks_true"=true + B:"tile.botania:distributor.bluePlanks_true"=true + B:"tile.botania:distributor.brownPlanks_true"=true + B:"tile.botania:distributor.cyanPlanks_true"=true + B:"tile.botania:distributor.grayPlanks_true"=true + B:"tile.botania:distributor.greenPlanks_true"=true + B:"tile.botania:distributor.lightBluePlanks_true"=true + B:"tile.botania:distributor.lightGrayPlanks_true"=true + B:"tile.botania:distributor.limePlanks_true"=true + B:"tile.botania:distributor.magentaPlanks_true"=true + B:"tile.botania:distributor.orangePlanks_true"=true + B:"tile.botania:distributor.pinkPlanks_true"=true + B:"tile.botania:distributor.purplePlanks_true"=true + B:"tile.botania:distributor.redPlanks_true"=true + B:"tile.botania:distributor.whitePlanks_true"=true + B:"tile.botania:distributor.yellowPlanks_true"=true B:tile.button_true=true B:tile.chest_true=true B:tile.clayHardenedStained.white_true=true @@ -10460,6 +10607,7 @@ pulverization { B:blockAstralSilver_true=true B:blockAtlarus_true=true B:blockBlackSteel_true=true + B:blockBlutonium_true=true B:blockBrass_true=true B:blockBronze_true=true B:blockCarmot_true=true @@ -10470,6 +10618,7 @@ pulverization { B:blockCopper_true=true B:blockCrop_true=true B:blockCrystalFlux_true=true + B:blockCyanite_true=true B:blockDamascusSteel_true=true B:blockDeepIron_true=true B:blockDesichalkos_true=true @@ -10484,6 +10633,7 @@ pulverization { B:blockGarnetYellow_true=true B:blockGlowstone_true=true B:blockGold_true=true + B:blockGraphite_true=true B:blockGreenSapphire_true=true B:blockHaderoth_true=true B:blockHepatizon_true=true @@ -10533,6 +10683,7 @@ pulverization { B:blockUranium_true=true B:blockVulcanite_true=true B:blockVyroxeres_true=true + B:blockYellorium_true=true B:blockZinc_true=true B:boltAdamant_true=true B:boltAluminium_true=true @@ -11782,6 +11933,7 @@ pulverization { B:nuggetDysprosium_true=true B:nuggetElectrumFlux_true=true B:nuggetElectrum_true=true + B:nuggetEmerald_true=true B:nuggetEnderium_true=true B:nuggetErbium_true=true B:nuggetEuropium_true=true @@ -12593,6 +12745,22 @@ pulverization { B:tile.bop.wood4.pineWood_true=true B:tile.bop.woodenSingleSlab1.palmSlab_true=true B:tile.bop.woodenSingleSlab2.acaciaSlab_true=true + B:"tile.botania:distributor.blackPlanks_true"=true + B:"tile.botania:distributor.bluePlanks_true"=true + B:"tile.botania:distributor.brownPlanks_true"=true + B:"tile.botania:distributor.cyanPlanks_true"=true + B:"tile.botania:distributor.grayPlanks_true"=true + B:"tile.botania:distributor.greenPlanks_true"=true + B:"tile.botania:distributor.lightBluePlanks_true"=true + B:"tile.botania:distributor.lightGrayPlanks_true"=true + B:"tile.botania:distributor.limePlanks_true"=true + B:"tile.botania:distributor.magentaPlanks_true"=true + B:"tile.botania:distributor.orangePlanks_true"=true + B:"tile.botania:distributor.pinkPlanks_true"=true + B:"tile.botania:distributor.purplePlanks_true"=true + B:"tile.botania:distributor.redPlanks_true"=true + B:"tile.botania:distributor.whitePlanks_true"=true + B:"tile.botania:distributor.yellowPlanks_true"=true B:tile.button_true=true B:tile.chest_true=true B:tile.clayHardenedStained.white_true=true @@ -12869,6 +13037,10 @@ recipereplacements { B:Copper.Shears_true=false B:Copper.Shovel_true=false B:Copper.Sword_true=false + B:Desh.Boots_true=false + B:Desh.ChestPlate_true=false + B:Desh.Helmet_true=false + B:Desh.Pants_true=false B:Electrum.Axe_true=false B:Electrum.Boots_true=false B:Electrum.ChestPlate_true=false @@ -13019,6 +13191,7 @@ rockcrushing { B:blockAstralSilver_true=true B:blockAtlarus_true=true B:blockBlackSteel_true=true + B:blockBlutonium_true=true B:blockBrass_true=true B:blockBronze_true=true B:blockCarmot_true=true @@ -13028,6 +13201,7 @@ rockcrushing { B:blockCoal_true=true B:blockCopper_true=true B:blockCrystalFlux_true=true + B:blockCyanite_true=true B:blockDamascusSteel_true=true B:blockDeepIron_true=true B:blockDesichalkos_true=true @@ -13042,6 +13216,7 @@ rockcrushing { B:blockGarnetYellow_true=true B:blockGlowstone_true=true B:blockGold_true=true + B:blockGraphite_true=true B:blockGreenSapphire_true=true B:blockHaderoth_true=true B:blockHepatizon_true=true @@ -13089,6 +13264,7 @@ rockcrushing { B:blockUranium_true=true B:blockVulcanite_true=true B:blockVyroxeres_true=true + B:blockYellorium_true=true B:blockZinc_true=true B:boltAdamant_true=true B:boltAluminium_true=true @@ -14323,6 +14499,7 @@ rockcrushing { B:nuggetDysprosium_true=true B:nuggetElectrumFlux_true=true B:nuggetElectrum_true=true + B:nuggetEmerald_true=true B:nuggetEnderium_true=true B:nuggetErbium_true=true B:nuggetEuropium_true=true @@ -15512,6 +15689,7 @@ smelting { B:blockAstralSilver_true=false B:blockAtlarus_true=false B:blockBlackSteel_true=false + B:blockBlutonium_true=false B:blockBrass_true=false B:blockBronze_true=false B:blockCarmot_true=false @@ -15519,6 +15697,7 @@ smelting { B:blockCeruclase_true=false B:blockChrome_true=false B:blockCopper_true=false + B:blockCyanite_true=false B:blockDamascusSteel_true=false B:blockDeepIron_true=false B:blockDesichalkos_true=false @@ -15527,6 +15706,7 @@ smelting { B:blockEnderium_true=false B:blockEximite_true=false B:blockGold_true=false + B:blockGraphite_true=false B:blockHaderoth_true=false B:blockHepatizon_true=false B:blockIgnatius_true=false @@ -15569,6 +15749,7 @@ smelting { B:blockUranium_true=false B:blockVulcanite_true=false B:blockVyroxeres_true=false + B:blockYellorium_true=false B:blockZinc_true=false B:bucketEmpty_true=true B:cellEmpty_true=true @@ -15905,6 +16086,7 @@ smelting { B:dustTinyDeepIron_true=true B:dustTinyDuranium_true=true B:dustTinyElectrum_true=true + B:dustTinyEmerald_true=true B:dustTinyForce_true=true B:dustTinyGold_true=true B:dustTinyHSLA_true=true @@ -16492,6 +16674,10 @@ smelting { B:item.clock_true=true B:item.compass_true=true B:item.copperCrystal_true=false + B:item.deshBoots_true=true + B:item.deshChestplate_true=true + B:item.deshHelmet_true=true + B:item.deshLeggings_true=true B:item.doorIron_true=true B:item.fieryBoots_true=true B:item.fieryHelm_true=true @@ -16658,6 +16844,7 @@ smelting { B:plateDenseLead_true=true B:plateDenseObsidian_true=true B:plateDenseTin_true=true + B:plateDesh_true=true B:plateDuranium_true=true B:plateDysprosium_true=true B:plateElectrumFlux_true=true @@ -17894,6 +18081,7 @@ storageblockcrafting { B:blockAstralSilver_false=true B:blockAtlarus_false=true B:blockBlackSteel_false=true + B:blockBlutonium_false=true B:blockBrass_false=true B:blockBronze_false=true B:blockCarmot_false=true @@ -17904,6 +18092,7 @@ storageblockcrafting { B:blockCoal_false=true B:blockCopper_false=true B:blockCrystalFlux_false=true + B:blockCyanite_false=true B:blockDamascusSteel_false=true B:blockDeepIron_false=true B:blockDesichalkos_false=true @@ -17916,6 +18105,7 @@ storageblockcrafting { B:blockGarnetRed_false=true B:blockGarnetYellow_false=true B:blockGold_false=true + B:blockGraphite_false=true B:blockGreenSapphire_false=true B:blockHaderoth_false=true B:blockHepatizon_false=true @@ -17967,6 +18157,7 @@ storageblockcrafting { B:blockUranium_false=true B:blockVulcanite_false=true B:blockVyroxeres_false=true + B:blockYellorium_false=true B:blockZinc_false=true B:tile.glowstone_false=true } @@ -17986,6 +18177,7 @@ storageblockdecrafting { B:blockAstralSilver_false=true B:blockAtlarus_false=true B:blockBlackSteel_false=true + B:blockBlutonium_false=true B:blockBrass_false=true B:blockBronze_false=true B:blockCarmot_false=true @@ -17996,6 +18188,7 @@ storageblockdecrafting { B:blockCoal_true=true B:blockCopper_false=true B:blockCrystalFlux_true=true + B:blockCyanite_false=true B:blockDamascusSteel_false=true B:blockDeepIron_false=true B:blockDesichalkos_false=true @@ -18008,6 +18201,7 @@ storageblockdecrafting { B:blockGarnetRed_true=true B:blockGarnetYellow_true=true B:blockGold_false=true + B:blockGraphite_false=true B:blockGreenSapphire_true=true B:blockHaderoth_false=true B:blockHepatizon_false=true @@ -18060,6 +18254,7 @@ storageblockdecrafting { B:blockUranium_false=true B:blockVulcanite_false=true B:blockVyroxeres_false=true + B:blockYellorium_false=true B:blockZinc_false=true } diff --git a/config/GregTech/Unification.cfg b/config/GregTech/Unification.cfg index 3f106d6..7cf0711 100755 --- a/config/GregTech/Unification.cfg +++ b/config/GregTech/Unification.cfg @@ -138,6 +138,10 @@ specialunificationtargets { #################### bigreactors { + B:blockBlutonium_false=false + B:blockCyanite_false=false + B:blockGraphite_false=false + B:blockYellorium_false=false B:dustBlutonium_false=false B:dustCyanite_false=false B:dustGraphite_false=false @@ -205,10 +209,10 @@ specialunificationtargets { } #################### - # """"""""""""""""""""""""redstone arsenal"""""""""""""""""""""""" + # "redstone arsenal" #################### - """""""""""""""""""""""""redstone arsenal""""""""""""""""""""""""" { + ""redstone arsenal"" { B:blockCrystalFlux_false=true B:blockElectrumFlux_false=true B:dustElectrumFlux_false=true @@ -453,9 +457,11 @@ specialunificationtargets { B:blockMeatRaw_false=false B:blockMeat_false=false B:dustPlastic_false=false + B:ingotGold_false=false B:ingotMeatRaw_false=false B:ingotMeat_false=false B:ingotRubber_false=false + B:nuggetGold_false=false B:nuggetMeatRaw_false=false B:nuggetMeat_false=false } @@ -3039,6 +3045,62 @@ specialunificationtargets { B:dustAsh_false=false } + #################### + # botania + #################### + + botania { + B:gemDiamond_false=false + B:ingotGold_false=false + B:ingotIron_false=false + B:oreCoal_false=false + } + + #################### + # "tombenpotter's electro-magic tools" + #################### + + ""tombenpotter's electro-magic tools"" { + B:plateThaumium_false=false + } + + #################### + # forbiddenmagic + #################### + + forbiddenmagic { + B:nuggetEmerald_false=false + } + + #################### + # galacticraftcore + #################### + + galacticraftcore { + B:ingotAluminium_false=false + B:ingotCopper_false=false + B:ingotMeteoricIron_false=false + B:ingotTin_false=false + B:plateMeteoricIron_false=false + } + + #################### + # galacticraftmars + #################### + + galacticraftmars { + B:ingotDesh_false=false + B:plateDesh_false=false + } + + #################### + # tppitweaks + #################### + + tppitweaks { + B:blockUnstable_false=false + } + } diff --git a/config/InfernalMobs.cfg b/config/InfernalMobs.cfg index 0df6c53..ac2e89e 100644 --- a/config/InfernalMobs.cfg +++ b/config/InfernalMobs.cfg @@ -148,38 +148,20 @@ general { B:"MM_Rust enabled"=true B:"MM_Sapper enabled"=true B:"MM_Sprint enabled"=true - B:"MM_Sticky enabled"=true + B:"MM_Sticky enabled"=false B:"MM_Storm enabled"=true B:"MM_Vengeance enabled"=false B:"MM_Weakness enabled"=true B:"MM_Webber enabled"=true B:"MM_Wither enabled"=true - - # Disables the ingame Health and Name overlay B:disableGUIoverlay=false - - # List of equally likely to drop Items for Elites, seperated by commas, syntax: ID-meta-stackSize-stackSizeRandomizer, everything but ID is optional, see changelog S:droppedItemIDsElite=256,257,258,267,292,302,303,304,305,306,307,308,309,357-0-6 - - # List of equally likely to drop Items for Infernals, seperated by commas, syntax: ID-meta-stackSize-stackSizeRandomizer, everything but ID is optional, see changelog S:droppedItemIDsInfernal=264-0-3,276,277,278,279,293,302,303,304,305,310,311,312,313,368,403 - - # List of equally likely to drop Items for Ultras, seperated by commas, syntax: ID-meta-stackSize-stackSizeRandomizer, everything but ID is optional, see changelog S:droppedItemIDsUltra=261,292,302,303,304,305,306,307,308,309,314,315,316,317,322,377-0-3,403 - - # One in THIS many Mobs will become atleast rare I:eliteRarity=13 - - # One in THIS many already ultra Mobs will become infernal I:infernoRarity=6 - - # Multiplier applied ontop of all of the modified Mobs health S:mobHealthFactor=1.0 - - # One in THIS many already rare Mobs will become atleast ultra I:ultraRarity=6 - - # Use Entity class names instead of ingame Entity names for the config B:useSimpleEntityClassnames=true } diff --git a/config/Modular Force Field System.cfg b/config/Modular Force Field System.cfg old mode 100755 new mode 100644 index 59a6cef..0b2f8eb --- a/config/Modular Force Field System.cfg +++ b/config/Modular Force Field System.cfg @@ -20,7 +20,6 @@ block { #################### crafting { - B:"Allow item.ObsidianShovel Crafting"=true B:"Allow item.mffs:moduleConfiscate Crafting"=true } diff --git a/config/NEISubset.cfg b/config/NEISubset.cfg index 281253c..17ade50 100755 --- a/config/NEISubset.cfg +++ b/config/NEISubset.cfg @@ -10,4 +10,3 @@ - diff --git a/config/OpenBlocks.cfg b/config/OpenBlocks.cfg index 04e25fe..e1fbf05 100755 --- a/config/OpenBlocks.cfg +++ b/config/OpenBlocks.cfg @@ -67,6 +67,9 @@ block { # The id of the flag block I:blockFlagId=2547 + # The id of the golden egg block + I:blockGoldenEggId=2580 + # The id of the grave block I:blockGraveId=2546 @@ -85,8 +88,6 @@ block { # The id of the ladder I:blockLadderId=2576 I:blockLightboxId=2544 - - # The id of the Ore Crusher I:blockMachineOreCrusherId=2570 # The id of the paint tin @@ -107,6 +108,9 @@ block { # The id of the rope ladder block I:blockRopeLadderId=2566 + # The id of the sky block + I:blockSkyId=2578 + # The id of the sponge block I:blockSpongeId=2554 @@ -133,6 +137,9 @@ block { # The id of the xp drain block I:blockXPDrainId=2562 + + # The id of the xp shower + I:blockXPShowerId=2579 } @@ -152,7 +159,7 @@ cartographer { #################### crane { - # Enable magnet turtles in creative list + # Enable magnet turtles B:addTurtles=true # Use shift to control crane direction (otherwise, toggle every time) @@ -161,6 +168,9 @@ crane { # Enable collision checking of crane arm B:doCraneCollisionCheck=false + # Show magnet turtles in creative list + B:showTurtles=true + # Range of magnet CC peripheral D:turtleMagnetRange=4.0 } @@ -181,6 +191,9 @@ cursor { #################### debug { + # Enable the changelog books + B:enableChangelogBooks=false + # Show structures found by golden eye B:goldenEyeDebug=false @@ -216,6 +229,22 @@ dropblock { } +#################### +# fan +#################### + +fan { + # Maximum force applied every tick to entities nearby (linear decay) + D:fanForce=0.05 + + # Range of fan in blocks + D:fanRange=10.0 + + # Is fan force controlled by redstone current + B:isRedstoneActivated=true +} + + #################### # features #################### @@ -226,6 +255,12 @@ features { # Id of explosive enchantment I:explosiveEnchantmentId=211 + + # Id of flim flam enchantment + I:flimFlamEnchantmentId=213 + + # Id of last stand enchantment + I:lastStandEnchantmentId=212 } @@ -247,7 +282,7 @@ glasses { #################### grave { - B:enableGraves=false + B:enableGraves=true I:ghostProbability=0 } @@ -357,6 +392,9 @@ item { # The id of tuned crystal item I:itemTunedCrystalId=14998 + + # The id of wallpaper + I:itemWallpaperId=15000 } @@ -429,6 +467,13 @@ tomfoolery { # You know, THAT thing! That you shouldn't do in public! B:doItWhileTyping=false + # Blacklist for effects used by flim-flam enchantment + S:flimFlamBlacklist < + > + + # Allow only flimflams that don't cause death (or at least very rarely) + B:safeOnly=false + # Are you serious too? B:weAreSeriousPeople=true } diff --git a/config/OpenPeripheralCore.cfg b/config/OpenPeripheralCore.cfg index d59c4bb..5191bd7 100755 --- a/config/OpenPeripheralCore.cfg +++ b/config/OpenPeripheralCore.cfg @@ -24,6 +24,10 @@ general { #################### integration { + # Don't register OpenPeripheral handler for those Tile Entitites (either name or class) + S:disableClasses < + > + # Disable integration with mods identified by modid, even when they are loaded S:disableMods < > diff --git a/config/TPPI/TPPITweaks.cfg b/config/TPPI/TPPITweaks.cfg index 34bac82..388d126 100755 --- a/config/TPPI/TPPITweaks.cfg +++ b/config/TPPI/TPPITweaks.cfg @@ -129,7 +129,7 @@ item { "mod downloads" { # Show the Download GUI on startup. - B:showDownloadGUI=true + B:showDownloadGUI=false } @@ -151,7 +151,7 @@ item { B:autoEnableTT=false # Show the mariculture fix GUI on startup. - B:showMaricultureGUI=true + B:showMaricultureGUI=false } @@ -174,7 +174,7 @@ item { B:addAM2NatureGuardianRecipe=true # Add a recipe for the essence seeds in magical crops - B:addEssenceSeedRecipe=true + B:addEssenceSeedRecipe=false # Remove the recipe for the Advanced Genetics auto output upgrade, because crashes. B:disableAGAutoOutputter=true @@ -186,7 +186,7 @@ item { B:eloraamBreakersAndDeployers=true # Big Reactors fuel rods take just a touch of reactor glass. - B:glassFuelRods=true + B:glassFuelRods=false # Make the autonomous activator recipe slightly harder B:harderActivatorRecipe=true @@ -205,7 +205,7 @@ item { B:removeDartCraftEnergyCrystalRecipe=true # Big Reactors reactor casings require steel. Affects ONLY the casings. - B:steelReactorCasings=true + B:steelReactorCasings=false # Recipes from Steve's Factory Manager take items from Applied Energistics. B:stevesFactoryManagerAERecipes=true @@ -230,7 +230,7 @@ item { S:packName=Test Pack Please Ignore # The version of the pack - S:packVerison=0.3.0 + S:packVerison=1.0.0pre } diff --git a/config/TPPI/changelog.txt b/config/TPPI/changelog.txt index c6204c7..e8168c6 100755 --- a/config/TPPI/changelog.txt +++ b/config/TPPI/changelog.txt @@ -1,7 +1,124 @@ +TPPIv1.0PreRelease~ +~ +- Yes, it is true! This is hopefully the last beta version. We feel confident enough in the balance and stability of the pack to fully release this in what will hopefully be the next version!~ +~~~ +- Removed Gascraft~ +~ +- Added Botania. Vazkii is back with his newest mod. We think you will enjoy this one. Note, this mod has worldgen, so you will either need to explore new chunks.~ +~~~ +- Added ElectroMagicTools. This is a Thaumcraft4/IC2 addon which brings new IC2-like content to the world of Thaumcraft. Find all of the info inside the thaumonomicon.~ +~~~ +- Added Minetweaker, disabled by default. Server owners, and even some SSPers, this is for you.~ +~~~ +- Added Forbidden Magic. This is another Thaumcraft addon which brings about the darker side of Thaumcraft. You will also find some integration with other mods like AM2, and Blood Magic. Again, check your thaumonomicon.~ +~~~ +- Added Thaumic Reliquary. This replaces all Reliquary items with their Thaumcraft-like varient. Reasearch, various TC crafting techniques like infusion and the arcane-worktableing, and even TC items will be required for this mod.~ +~~~ +- We think is a really good fit for Reliquary. Note: Server owners, if you wish, there is an option in the config, which is disabled by default, that allows players, if they so choose, to disable, but not really disable, this mod from having any effect.~ +~~~ +- It will have to be enabled on the server and the other option will have to be enabled on the client. This is great because not everybody will be a huge fan of this like we are. This is much better than having to disable the mod. It is up to you now!~ +~~~ +- Updated Big Reactors to v0.3.0A. Reactor mechanics have been completely rewritten-smaller reactors will heat up more, fuel consumption has been increased, and active cooling with Reactor Coolant Ports. Added multiblock turbines.~ +~~~ +Check out the Big Reactor website for a full list of changes.~ +~~~ +- Updated Blood Magic to v1.0.0. Full release time, so this means a new spell system, Ballad of the Alchemy, more alchemy recipes, and NEI integration.~ +~ +- Updated BC Colour Router Addon to v0.3.4. Couple minor bug fixes.~ +~~~ +- Updated MFFS/CalclaviaCore/UEcore to v3.6.2.59, v1.2.0.312, and v3.1.0.74 respectively. Too many changes to list here. Check out the UE website for more info. We were running quite an outdated version.~ +~~~ +- Updated Carpenters Blocks to v2.0.8. Fixed crashes and some bugs, particularly a nasty BoP crash. Added BlockRotatedPillar as a rotatable block, dynamic partial depth ambient occlusion, ability for slope selection while in hand-shift+scroll wheel.~ +~~~ +- Updated Chisel to v1.6.0.3. This version is by delta and adds native FMP support, an autochiseler, and fixes most bugs.~ +~~~ +- Updated denLib to v3.2.6. Fixes some launcher issues and MCPC issues, which is still unsupported, but we threw it in anyway.~ +~ +- Updated Dimensional Anchors to v57.1.95. Some multiworld related bug fixes.~ +~~~ +- Updated Emashers Resource to v1.2.3.4 and Engineers Toolbox to v1.1.8.3. Minor bug fixes. Added hinges, ender hinges, lazy susans, elevators, tracks, internal clocks, direction changers, socket frames, accelerometers, magnets.~ +~~~ +- Updated Extra Utilities to v1.0.3c. Added precision shears. Fixed multipart crash, incorrect oreDict registrations, golden bag of holding crash, ender lilies not growing faster on endstone, filing cabinets not closing when the block is broken.~ +~~~ +Changed recipe for sandy glass.~ +~~~ +- Updated Forestry to v2.3.1.1. No changelog available.~ +~ +- Updated Immibis Core to v57.2.0 and Immibis Microblocks to v57.6.3. Fixed Intermod conflicts.~ +~~~ +- Updated Enhanced Portals to v3.0.0b5e. Fixes long standing syncing issue.~ +~ +- Updated Mekanism to v6.0.4.32. Fixed improper charcoal block smelting numbers and bugs pertaining to NPEs.~ +~~~ +- Updated Minefactory Reloaded to v2.6.7-448. Added Rednet Energy Cable, Planter button for not using the last item in a stack, chunk loader, plastic boots. Rednet cable has been completely redone. Autobrewer brews two potions per ingredient.~ +~~~ +- The cargo and passenger rails must be on flat ground, must use Fruit Picker to harvest cocoa beans now. Fixed disenchanting TC wand cores, maybe.~ +~ +- Updated Advanced Solars and Gravisuite to v3_4_7 and 1_9_9a. Fixes crafting issues.~ +~~~ +- Updated Open Peripheral Core to v0.3.3 and Open Perihperal Addon to 0.1.3. Improved TC/TT integration, added op_dump command to dump all known peripheral APIs to XML, MFR integration, fixed tool forge integration.~ +~~~ +- Fixed PIM dupe bug, terminal glasses crash and fixed peripheral proxy getting stuck after being broken.~ +~ +- Updated Open Blocks to 1.2.7. Added XP shower, fan strength is now controlled by redstone, last stand enchantment, fixed block placers and breakers.~ +~~~ +- Updated OpenModsLib to v0.4b. Added InventoryUtils.swapStack, fixed item slots rendering order, removed FakePlayer caching.~ +~~~ +- Updated Project:RED modules to v4.3.5.30. Fixed CPU issues, memory leaks, fixed backpack slots being locked, volcanoes are slightly more rare, fixed framed alloy wire connection issue, and several crashes.~ +~~~ +- Updated QuarryPlus to v1.0.3. Hopefully fixed item duct issue. REMEMBER, chest THEN itemduct pulling out of that. You should be doing that for everything, itemducts are not always treated as valid inventories, like MFR, quarries, etc.~ +~~~ +- Updated Thaumcraft to v4.1.0g. The runic armour Energetic augment now increases the total regen speed, not just for the augmented piece. The more pieces with this augment, the greater the bonus. Bone bow can now be held properly and accept the repair enchant.~ +~~~ +- The infusion matrix will no longer increase essentia costs for missing essentia- but still for missing items, Wisp spawners are now fixed in hilltop spawners, changed aspect combos and numerous bugfixes, enhancements and additions were added.~ +~~~ +- Updated Thaumic Tinkerer to v2.3-137. Added computercraft support for basic essentia pipes, Fixed some problems with the dislocator, Made KAMI armor toggleable individually, and attached to a keybind, Fixed various rendering issues.~ +~~~ +- Fixed overlapping research, Fixed Relay needing Motus, Fixed problem with tablet and mods that alter Player inventory.~ +~~~ +- Updated Tinker's Construct to DEV.10a19df.CUSTOM, removes pipe interaction with Crafting Stations.~ +~ +- Updated TPPItweaks to v1.0.0. New build system, full changes below in config/modpack tweaks.~ +~~~ +- Updated Witchery to v0-16-3_164. So many new things and tweaks that it would take 30 pages. Check out the forum thread.~ +~~~ +Config/Modpack Tweaks~ +- Disabled Infernal Mobs sticky ability~ +~ +- Added nether ores, essence ore, and iridium ore to TT bedrock blacklist.~ +~ +- Fixed Cardboard box not picking up FZ barrels.~ +~~~ +- Renabled steam generator since it accepting any fluids was fixed.~ +~ +- Actually renabled graves this time.~ +~ +- Added planks, logs, saplings, Project:RED items, black and brown dye to MFR unifier blacklist.~ +~~~ +- Removed moreHealth and flight options from Advanced Genetics. Not possible to balance it against other forms of flight without making the mod useless. Morehealth was adding too much health with TiC.~ +~~~ +- Wool->Pulverizer is disabled due to exploit with unlimited dye of choice.~ +~ +- Added various mod blocks to Forestry backpacks.~ +~ +- Fixed GC ID conflict.~ +~ +- TF is included by default now! :D~ +~~~ +- Mariculture is permanently removed~ +~ +- Removed Essence Seeds.~ +~ +- EnderIO conduits back to default size due to FPS issues.~ +~~~ +- All in all, one major step closer to next-to-perfect balance and full stability. Enjoy!~ +~ +TPPI Team~ +~~~ TPPIv0.3.0~ - Added Advanced Genetics! Adds genetic science to Minecraft. This replaces morph abilities. Fly as a squid or shear yourself as a bat, its up to you. Note: The auto output upgrade is disabled by default due to rare crashes.~ ~~~ -- Added ServerTools! No longer do you have to worry about world corruption and chunk resets. This mod will backup your game for you in the /backups folder in your Minecraft directory. This is disabled by default, and you will have to renable it and set the time intervals in the config.~ +- Added ServerTools! No longer do you have to worry about world corruption and chunk resets. This mod will backup your game for you in the backups folder in your Minecraft directory. This is disabled by default, and you will have to renable it and set the time intervals in the config.~ ~~~ - The mod also works in SSP. This also adds a bunch of server commands and tools. Check the config for a complete listing.~ ~ diff --git a/config/Thaumcraft.cfg b/config/Thaumcraft.cfg index fae243a..9dc53f8 100755 --- a/config/Thaumcraft.cfg +++ b/config/Thaumcraft.cfg @@ -69,6 +69,7 @@ entities { I:golem=201 I:pech=226 I:pech_blast=227 + I:primal_arrow=230 I:primal_orb=229 I:smartzombie=202 I:specialitem=200 @@ -199,6 +200,7 @@ item { I:ItemThaumonomicon=25002 I:ItemWispEssence=25109 I:PhotoPlate=25047 + I:PrimalArrow=25087 I:Resonator=25080 I:Robeboots=25078 I:Robechest=25076 diff --git a/config/ThaumicReliquary.cfg b/config/ThaumicReliquary.cfg new file mode 100644 index 0000000..2a20578 --- /dev/null +++ b/config/ThaumicReliquary.cfg @@ -0,0 +1,12 @@ +# Configuration file + +#################### +# options +#################### + +options { + B:"Allow users to enable or disable Thaumic Reliquary at will (Servers) OR Disable Thaumic Reliquary (Singleplayer)"=false + B:"Disable Thaumic Reliquary on servers that have it as an option."=false +} + + diff --git a/config/ThaumicTinkerer.cfg b/config/ThaumicTinkerer.cfg index 62b2b03..78db1a1 100755 --- a/config/ThaumicTinkerer.cfg +++ b/config/ThaumicTinkerer.cfg @@ -94,6 +94,28 @@ general { S:"Bedrock dimension ore Blacklist" < oreFirestone oreIridium + oreNetherIridium + oreNetherCoal + oreNetherCopper + oreNetherDiamond + oreNetherEmerald + oreNetherGold + oreNetherIron + oreNetherLapis + oreNetherLead + oreNetherNickel + oreNetherOsmium + oreNetherPeridot + oreNetherPlatinum + oreNetherRedstone + oreNetherRuby + oreNetherSapphire + oreNetherSilver + oreNetherSteel + oreNetherTin + oreNetherUranium + oreMCropsEssence + oreMCropsNetherEssence > # The Dimension ID for the End, leave at 1 if you don't modify it with another mod/plugin. diff --git a/config/TinkersWorkshop.txt b/config/TinkersWorkshop.txt index 4034f2b..a9ff3ab 100755 --- a/config/TinkersWorkshop.txt +++ b/config/TinkersWorkshop.txt @@ -237,6 +237,7 @@ looks { I:"Armor Pattern"=14025 I:"Blank Patterns"=14019 I:Buckets=14101 + I:"Creative Modifier Item"=14120 I:"Essence Crystal"=14114 I:"Golden Head"=14113 I:Jerky=14115 diff --git a/config/Tombenpotter's Electro-Magic Tools.cfg b/config/Tombenpotter's Electro-Magic Tools.cfg new file mode 100644 index 0000000..59e9341 --- /dev/null +++ b/config/Tombenpotter's Electro-Magic Tools.cfg @@ -0,0 +1,174 @@ +# Configuration file + +#################### +# block +#################### + +block { + I:"EMT Machines"=2930 + I:"EMT Solars"=2931 + I:"EMT Solars 2"=2932 + I:"Essentia Generators"=2933 + I:"Portable Node"=2935 + I:Shield=2934 +} + + +#################### +# general +#################### + +general { + B:"Disable the enchanting of my items. Even if on, it will not make them be able to use the repair enchant! This is disabled by default"=true + B:"Disable the smoke effect for the Electric/Nano/Quantum Boots of the Traveller"=false + B:"Disable totally the nightvision ability of the Nanosuit Googles of Revealing, Quantum Googles of Revealing and of the Quantum Solar Helmet of Revealing"=false + + # This config option is to enable or disable capes for people who have them. Seriously, you shouldn't touch that unless you have another cape and it conflicts with it. + B:"Enable showing capes"=true + + # This will augment the durablilty of the tools, and will also decrease the EU cost to 1. The tools should have the same number of uses than before. + B:"Making the tools worth begin used in the Arcane Bore."=false +} + + +#################### +# item +#################### + +item { + I:"Broken Relic of Mjolnir"=4454 + I:"Chainsaw of the Stream"=4455 + I:"Diamond Chainsaw"=4456 + I:"Diamond Omnitool"=4457 + I:"Drill of the Rockbreaker"=4458 + I:"EMT Items"=4478 + I:"Electric Boots of the Traveller"=4459 + I:"Electric Goggles of Revealing"=4460 + I:"Electric Hoe of Growth"=4479 + I:"Electric Scribing Tools"=4461 + I:"Explosion Focus"=4462 + I:"Iron Omnitool"=4463 + I:"Kris-tmas Focus"=4464 + I:"Lightning Summoner"=4465 + I:Mjolnir=4466 + I:"Nano Boots of the Traveller"=4467 + I:"Nanosuit Goggles of Revealing"=4468 + I:"Quantum Boots of the Traveller"=4469 + I:"Quantum Goggles of Revealing"=4470 + I:"Shield Focus"=4471 + I:"Solar Helmet of Revealing"=4472 + I:"Supercharged Mjolnir"=4473 + I:"Thauium Plate"=4474 + I:"Thaumium Chainsaw"=4475 + I:"Thaumium Drill"=4476 + I:"Thaumium Omnitool"=4477 + I:"Wand Focus: Charge"=4480 +} + + +#################### +# numeric values +#=================== +# The only way to change some numbers that my machines uses. +#################### + +"numeric values" { + # This is the number you have to modify if you want to make the Arbor Generator yield more or less EU per unit of essentia. + I:"Arbor Generator EU Output"=325 + + # This is the number you have to modify if you want to make the Auram Generator yield more or less EU per unit of essentia. + I:"Auram Generator EU Output"=3800 + I:"Base Time the Etheral Processor takes to process a single item in number of ticks."=400 + + # This is the number you have to modify if you want to make the Compressed Solar Panel yield more or less EU per tick. Really, you shouldn't touch that, since it's pretty balanced as it is. + I:"Compressed Solar Panel EU Output"=10 + + # This is the number you have to modify if you want to make the Double Compressed Solar Panel yield more or less EU per tick. Really, you shouldn't touch that, since it's pretty balanced as it is. + I:"Double Compressed Solar Panel EU Output"=95 + + # The number of ticks the Essentia Generators wait before using 2 Essentia. If you want them to be slower, increase the number. + I:"Essentia Generators draw rate"=90 + + # This number is the chance of getting a Thaumium Ingot as a bonus when processing an item in the machine. It is 1 out of the number you will enter. The default is 1/10 chance. + I:"Ethereal Processor Bonus"=10 + + # This is the number you have to modify if you want to make the Ignis Generator yield more or less EU per unit of essentia. + I:"Ignis Generator EU Output"=2800 + + # This is the number you have to modify if you want to make the Industrial Wand Charging Station use more or less EU to charge 1 unit of Vis on your wand. + I:"Industrial Wand Charging Station EU Consumption"=50000 + + # Watch out, that goes up REALLY quickly. + D:"Jump height for the Nano Boots of the Traveller"=0.6 + + # Watch out, that goes up REALLY quickly. + D:"Jump height for the Quantum Boots of the Traveller"=0.9 + + # This is the number you have to modify if you want to make the Potentia Generator yield more or less EU per unit of essentia. + I:"Potentia Generator EU Output"=3200 + + # This is the number you have to modify if you want to make the Saxum Generator yield more or less EU per unit of essentia. + I:"Saxum Generator Output"=75 + + # Watch out, that goes up REALLY quickly. + D:"Speed of the Nano Boots of the Traveller"=0.25 + + # Watch out, that goes up REALLY quickly. + D:"Speed of the Quantum Boots of the Traveller"=0.5 + + # This is the number you have to modify if you want to make the Triple Compressed Solar Panel yield more or less EU per tick. Really, you shouldn't touch that, since it's pretty balanced as it is. + I:"Triple Compressed Solar Panel EU Output"=975 + I:"Wand Focus: Charge production in EU/T"=64 +} + + +#################### +# research +#=================== +# The only way to disable some researches. Be careful, if you disable some researches, all researches linked to it will be removed too. Really, don't touch that unless you know exactly what you are doing. +#################### + +research { + B:"Air Solar Panels"=false + B:"Arbor Generator"=false + B:"Auram Generator"=false + B:"Chainsaw of the Stream"=false + B:"Compressed Solars"=false + B:"Diamond Omnitool"=false + B:"Drill of the Rockbreaker"=false + B:"Earth Solar Panels"=false + B:"Electric Boots of the Traveller"=false + B:"Electric Googles of Revealing"=false + B:"Electric Hoe of Growth"=false + B:"Electric Scribing Tools"=false + B:"Entropy Solar Panels"=false + B:"Ethereal Processor"=true + B:"Explosion Focus"=false + B:"Fire Solar Panels"=false + B:"Ignis Generator"=false + B:"Industrial Wand Charging Station"=false + B:"Kris-tmas Focus"=false + B:Mjolnir=false + B:"Nano Boots of the Traveller"=false + B:"Nanosuit Googles of Revealing"=false + B:Omnitool=false + B:"Order Solar Panels"=false + B:"Portable Node"=false + B:"Potentia Generator"=false + B:"Quantum Boots of the Traveller"=false + B:"Quantum Googles of Revealing"=false + B:"Saxum Generator"=false + B:"Shield Block"=false + B:"Shield Focus"=false + B:"Solar Helmet of Revealing"=false + B:"Supercharged Mjolnir"=false + B:"Thaumium Chainsaw"=false + B:"Thaumium Drill"=false + B:"Thaumium Omnitool"=false + B:"Tiny Piles of Uranium"=false + B:"UU-Mater Infusion"=false + B:"Wand Focus: Charging"=false + B:"Water Solar Panels"=false +} + + diff --git a/config/UniversalElectricity.cfg b/config/UniversalElectricity.cfg index d6e7c30..03378ca 100644 --- a/config/UniversalElectricity.cfg +++ b/config/UniversalElectricity.cfg @@ -6,7 +6,7 @@ compatibility { D:"BuildCraft Conversion Ratio"=56280.0 - D:"IndustrialCraft Conversion Ratio"=140700.0 + D:"IndustrialCraft Conversion Ratio"=22512.0 B:"Load BuildCraft Module"=true B:"Load IndustrialCraft Module"=true B:"Load ThermalExpansion Module"=true @@ -14,16 +14,3 @@ compatibility { } -#################### -# compatiblity -#################### - -compatiblity { - B:"Is Network Active"=false - B:"Is Voltage Sensitive"=false - B:"Load BuildCraft Module"=true - B:"Load IndustrialCraft Module"=true - B:"Load ThermalExpansion Module"=true -} - - diff --git a/config/advancedgenetics.cfg b/config/advancedgenetics.cfg old mode 100755 new mode 100644 index a885aeb..b826891 --- a/config/advancedgenetics.cfg +++ b/config/advancedgenetics.cfg @@ -34,12 +34,12 @@ general { B:ABILITY.AllowDeathEnderchest=true B:ABILITY.AllowFireballs=true B:ABILITY.AllowFireballsExplode=true - B:ABILITY.AllowFly=true + B:ABILITY.AllowFly=false B:ABILITY.AllowGrassAsFood=true B:ABILITY.AllowHighJump=true B:ABILITY.AllowLavaSwim=true B:ABILITY.AllowMilkProducer=true - B:ABILITY.AllowMoreHearts=true + B:ABILITY.AllowMoreHearts=false B:ABILITY.AllowNoFall=true B:ABILITY.AllowSelfExplode=true B:ABILITY.AllowShearable=true @@ -62,31 +62,6 @@ general { # Advanced Genetics patches the Milk Bucket to make sure that all players use the Antidote. B:ALLOW.AllowOverrideMilkBucket=true - B:ALLOW.AllowOverrideVanillaBow=true - B:BOOL.AllowDeathEnderchest=true - B:BOOL.AllowFireballs=true - B:BOOL.AllowFireballsExplode=true - B:BOOL.AllowFly=true - B:BOOL.AllowGrassAsFood=true - B:BOOL.AllowHighJump=true - B:BOOL.AllowLavaSwim=true - B:BOOL.AllowMilkProducer=true - B:BOOL.AllowMoreHearts=true - B:BOOL.AllowNoFall=true - B:BOOL.AllowOverrideVanillaBow=true - B:BOOL.AllowSelfExplode=true - B:BOOL.AllowShearable=true - B:BOOL.AllowSpeed=true - B:BOOL.AllowStew=true - B:BOOL.AllowTeleport=true - B:BOOL.AllowWallClimb=true - B:BOOL.AllowWaterBreath=true - B:BOOL.EnderHealth=true - B:BOOL.Infinity=true - B:BOOL.PotionThrower=true - B:BOOL.Slimy=true - B:BOOL.WithersHit=true - I:CONST.MachineEnergyUsingForWork=2000 # Decide here how much energy one machine should use until it is working. I:INT.MachineEnergyUsingForWork=2000 diff --git a/config/chisel.cfg b/config/chisel.cfg new file mode 100644 index 0000000..f501dda --- /dev/null +++ b/config/chisel.cfg @@ -0,0 +1,289 @@ +# Configuration file + +#################### +# "allow ctm" +#################### + +""allow ctm"" { + B:"A metal plate with almost no rust on it"=true + B:"Abandoned bookshelf"=true + B:"Arranged marble tiles"=true + B:"Black carpet"=true + B:"Black carpet block"=true + B:"Bookshelf filled to brim with boring pastel books"=true + B:"Bookshelf with rainbow colored books"=true + B:"Bookshelf with red tomes"=true + B:"Borderless glass"=true + B:"Brown carpet"=true + B:"Brown carpet block"=true + B:"Bubble glass"=true + B:"Cobblestone with dark panel"=true + B:"Cobblestone with dent"=true + B:"Cobblestone with panel"=true + B:"Concrete block"=true + B:"Convex marble pillar"=true + B:"Crumbling dirt"=true + B:"Dark blue carpet"=true + B:"Dark blue carpet block"=true + B:"Dark grey carpet"=true + B:"Dark grey carpet block"=true + B:"Fancy circuit block"=true + B:"Fancy circuit block with gold plating"=true + B:"Fantasy block"=true + B:"Futuristic armor plating with shining metal bits"=true + B:"Grassy Crumbling dirt"=true + B:"Grassy Horizontal dirt"=true + B:"Grassy Large dirt bricks on top of dirt"=true + B:"Grassy Reinforced cobbledirt"=true + B:"Grassy Reinforced dirt"=true + B:"Grassy Vertical dirt"=true + B:"Greek marble pillar"=true + B:"Greek marble pillar with ornate capstone"=true + B:"Greek marble pillar with plain capstone"=true + B:"Green carpet"=true + B:"Green carpet block"=true + B:"Grey carpet"=true + B:"Grey carpet block"=true + B:"Historician's bookshelf"=true + B:"Hoarder's bookshelf"=true + B:"Holystone plate"=true + B:"Horizontal dirt"=true + B:"Huge cobblestone tiles"=true + B:"Large dirt bricks on top of dirt"=true + B:"Large redstone block"=true + B:"Light blue carpet"=true + B:"Light blue carpet block"=true + B:"Light glass"=true + B:"Light green carpet"=true + B:"Light green carpet block"=true + B:"Magenta carpet"=true + B:"Magenta carpet block"=true + B:"Marble block"=true + B:"Marble panel"=true + B:"Marble pillar"=true + B:"Marble with dent"=true + B:"Marble with large dent"=true + B:"Necromancer novice's bookshelf"=true + B:"Necromancer's bookshelf"=true + B:"Orange carpet"=true + B:"Orange carpet block"=true + B:"Orange-white hazard block"=true + B:"Original marble pillar"=true + B:"Ornate steel glass"=true + B:"Pink carpet"=true + B:"Pink carpet block"=true + B:"Plain marble pillar"=true + B:"Plain marble pillar with Greek capstone"=true + B:"Plain marble pillar with ornate capstone"=true + B:"Purple carpet"=true + B:"Purple carpet block"=true + B:"Red carpet"=true + B:"Red carpet block"=true + B:"Reinforced cobbledirt"=true + B:"Reinforced dirt"=true + B:"Rough marble pillar"=true + B:"Rusty metal plate"=true + B:"Rusty metal plate with dot pattern"=true + B:"Rusty metal plates"=true + B:"Rusty purple block with gold plating"=true + B:"Sandstone mosaic"=true + B:"Shale glass"=true + B:"Shiny metal construction"=true + B:"Simplistic marble pillar"=true + B:"Smooth holystone plate"=true + B:"Steel frame glass"=true + B:"Stone frame glass"=true + B:"Stone panel"=true + B:"Sunken stone panel"=true + B:"Teal carpet"=true + B:"Teal carpet block"=true + B:"Vertical dirt"=true + B:"Very rusty metal plate"=true + B:"Weared fantasy brick"=true + B:"Weared fantasy bricks"=true + B:"Weared metal column"=true + B:"White carpet"=true + B:"White carpet block"=true + B:"Wide marble pillar with Greek capstone"=true + B:"Wide marble pillar with ornate capstone"=true + B:"Wide marble pillar with plain capstone"=true + B:Wireframe=true + B:"Wireframe in a shade of purple"=true + B:"Yellow carpet"=true + B:"Yellow carpet block"=true + B:"Yellow-black hazard block"=true +} + + +#################### +# block +#################### + +block { + I:.woodbirch=2800 + I:.woodjungle=2801 + I:.woodoak=2802 + I:.woodspruce=2803 + I:autoChisel=2806 + I:blockDiamond=2730 + I:blockEmerald=2731 + I:blockGold=2732 + I:blockIron=2733 + I:blockLapis=2734 + I:blockLimestone=2735 + I:blockLimestoneSlab.bottom=2736 + I:blockLimestoneSlab.top=2737 + I:blockLimestoneStairs.0=2738 + I:blockLimestoneStairs.1=2739 + I:blockLimestoneStairs.2=2740 + I:blockLimestoneStairs.3=2741 + I:blockLimestoneStairs.4=2742 + I:blockLimestoneStairs.5=2743 + I:blockLimestoneStairs.6=2744 + I:blockLimestoneStairs.7=2745 + I:blockMarble=2746 + I:blockMarblePillar=2747 + I:blockMarblePillarSlab.bottom=2748 + I:blockMarblePillarSlab.top=2749 + I:blockMarbleSlab.bottom=2750 + I:blockMarbleSlab.top=2751 + I:blockMarbleStairs.0=2752 + I:blockMarbleStairs.1=2753 + I:blockMarbleStairs.2=2754 + I:blockMarbleStairs.3=2755 + I:blockMarbleStairs.4=2756 + I:blockMarbleStairs.5=2757 + I:blockMarbleStairs.6=2758 + I:blockMarbleStairs.7=2759 + I:blockRedstone=2760 + I:bookshelf=2761 + I:carpet=2762 + I:carpetFloor=2763 + I:chisel.concrete=2807 + I:chisel.fft=2808 + I:chisel.holystone=2809 + I:chisel.lavastone=2810 + I:cloud=2764 + I:concrete=2765 + I:dirt=2766 + I:factory=2767 + I:fenceIron=2768 + I:fft=2769 + I:glass=2804 + I:grass=2811 + I:hellrock=2770 + I:holystone=2771 + I:ice=2805 + I:icePillar=2772 + I:iceStairs.0=2773 + I:iceStairs.1=2774 + I:iceStairs.2=2775 + I:iceStairs.3=2776 + I:iceStairs.4=2777 + I:iceStairs.5=2778 + I:iceStairs.6=2779 + I:iceStairs.7=2780 + I:lavastone=2781 + I:lightgem=2782 + I:netherBrick=2783 + I:null=2784 + I:obsidian=2785 + I:roadLine=2786 + I:sandSnakestone=2787 + I:sandStone=2788 + I:sandstoneScribbles=2789 + I:snakestone=2791 + I:snakestoneObsidian=2792 + I:stoneMoss=2793 + I:stonebrick=2794 + I:stonebricksmooth=2795 + I:temple=2796 + I:templeMossy=2797 + I:thinGlass=2798 + I:tyrian=2799 +} + + +#################### +# general +#################### + +general { + # Changes pane rendering algorithm a bit. + B:"Add panes"=true + + # Adds the variations of vanilla blocks to the ore dictionary if possible + B:"Add to ore dictionary"=false + + # Use alternative crafting recipe for the chisel + B:"Alternative recipe"=false + + # Should Chisel Grass spread to Chisel Dirt + B:"Chisel Grass Spread"=true + + # Flips the Recipie for mod compatiblity + B:"Flip Chisel Recipe"=false + + # If true,chisels now have limited uses and no longer instantly break chisel blocks + B:Hardmode=false + + # Set to true to allow vertically connected textures to rotate and connect on the horizonal if connected on the horizontal + B:"Rotate vertical connected textures"=true + + # Amount of limestone to generate in the world; use 0 for none + I:"Worldgen limestone amount"=0 + + # Amount of marble to generate in the world; use 0 for none + I:"Worldgen marble amount"=6 + + # Traversing concrete roads, players will acceleration to this velocity. For reference, normal running speed is about 0.28. Set to 0 to disable acceleration. + D:"concrete velocity"=0.45 + + # Disable connected textures + B:"disable connected textures"=false + + # Some blocks, like bookshelves and ice will not get overridden using "override vanilla blocks" setting. Set this to true to disable all overriding. + B:"disable overriding blocks"=true + + # Reworks ice blocks to drop Ice shards when destroyed + B:"ice drops ice shards"=true + + # Use old pillar textures + B:"old pillar graphics"=false + + # If true, will override vanilla blocks with their chisel variations. If false, will create one new chiseled block for each vanilla block that can be chiseled. + B:"override vanilla blocks"=false + + # Particle tick rate. Greater value = less particles. A value of -1 will turn off particles. + I:"particle tickrate"=1 + + # Make variations of blocks have the same name, and use the description in tooltip to distinguish them. + B:"use block descriptions in tooltips"=true + + # Add a new tab in creative mode and put all blocks that work with chisel there. + B:"use custom creative tab"=true +} + + +#################### +# item +#################### + +item { + I:ballOMoss=7814 + I:chisel=7811 + I:cloudInABottle=7813 + I:iceshard=7812 +} + + +#################### +# tweaks +#################### + +tweaks { + # Unlocalized name of the block that, when burned, will produce concrete (examples: lightgem, stone) + S:"concrete recipe block"=gravel +} + + diff --git a/config/cofh/ThermalExpansion-Florbs.cfg b/config/cofh/ThermalExpansion-Florbs.cfg index 504554b..7e7a9eb 100755 --- a/config/cofh/ThermalExpansion-Florbs.cfg +++ b/config/cofh/ThermalExpansion-Florbs.cfg @@ -26,6 +26,7 @@ whitelist { B:aluminumbrass.molten=true B:alumite.molten=true B:ardite.molten=true + B:bacterialsludge=true B:biofuel=true B:blood=true B:bop.honey=true @@ -129,6 +130,7 @@ whitelist { B:myst.ink.black=true B:naturalgas=true B:nickel.molten=true + B:nutrientwater=true B:obsidian.molten=true B:oil=true B:pinkslime=true diff --git a/config/cofh/ThermalExpansion.cfg b/config/cofh/ThermalExpansion.cfg index b6090e1..6010c06 100755 --- a/config/cofh/ThermalExpansion.cfg +++ b/config/cofh/ThermalExpansion.cfg @@ -272,7 +272,7 @@ tweak { B:Pulverizer.BlizzRod=true B:Pulverizer.Bone=true I:Pulverizer.Cinnabar.Chance=25 - B:Pulverizer.Cloth=true + B:Pulverizer.Cloth=false B:Pulverizer.Netherrack=true B:Pulverizer.Reed=true B:Pulverizer.Sandstone=true diff --git a/config/denLib.log b/config/denLib.log index 7e9455f..decaaf7 100755 --- a/config/denLib.log +++ b/config/denLib.log @@ -312,6 +312,7 @@ Ore: plankWood Ore: slabWood Ore: slabWood Ore: slabWood +Fluid: short.mead Fluid: hydrogen Fluid: oxygen Fluid: chlorine @@ -321,6 +322,10 @@ Fluid: sulfuricacid Fluid: hydrogenchloride Fluid: brine Ore: oreYellorite +Ore: blockYellorium +Ore: blockCyanite +Ore: blockGraphite +Ore: blockBlutonium Ore: ingotYellorium Ore: ingotCyanite Ore: ingotGraphite @@ -334,11 +339,22 @@ Ore: reactorController Ore: reactorPowerTap Ore: reactorRedNetPort Ore: reactorComputerPort +Ore: reactorCoolantPort +Ore: glassReactor +Ore: glassTurbine Ore: reactorRedstonePort +Ore: turbineHousing +Ore: turbineController +Ore: turbinePowerTap +Ore: turbineFluidPort +Ore: turbineBearing +Ore: turbineRotorShaft +Ore: turbineRotorBlade Ore: brSmallMachineCyaniteProcessor Fluid: yellorium Fluid: cyanite Fluid: fuelcolumn +Fluid: steam Ore: gemDiamond Ore: gemEmerald Ore: ingotIron @@ -490,6 +506,97 @@ Ore: seedBarley Ore: seedCorn Ore: seedRye Ore: seedRoasted +Ore: mysticFlowerWhite +Ore: mysticFlowerOrange +Ore: mysticFlowerMagenta +Ore: mysticFlowerLightBlue +Ore: mysticFlowerYellow +Ore: mysticFlowerLime +Ore: mysticFlowerPink +Ore: mysticFlowerGray +Ore: mysticFlowerLightGray +Ore: mysticFlowerCyan +Ore: mysticFlowerPurple +Ore: mysticFlowerBlue +Ore: mysticFlowerBrown +Ore: mysticFlowerGreen +Ore: mysticFlowerRed +Ore: mysticFlowerBlack +Ore: livingrock +Ore: livingwood +Ore: oreCoal +Ore: lexicaBotania +Ore: petalWhite +Ore: dyeWhite +Ore: manaPetalWhite +Ore: runeWaterB +Ore: petalOrange +Ore: dyeOrange +Ore: manaPetalOrange +Ore: runeFireB +Ore: petalMagenta +Ore: dyeMagenta +Ore: manaPetalMagenta +Ore: runeEarthB +Ore: petalLightBlue +Ore: dyeLightBlue +Ore: manaPetalLightBlue +Ore: runeAirB +Ore: petalYellow +Ore: dyeYellow +Ore: manaPetalYellow +Ore: runeSpringB +Ore: petalLime +Ore: dyeLime +Ore: manaPetalLime +Ore: runeSummerB +Ore: petalPink +Ore: dyePink +Ore: manaPetalPink +Ore: runeAutumnB +Ore: petalGray +Ore: dyeGray +Ore: manaPetalGray +Ore: runeWinterB +Ore: petalLightGray +Ore: dyeLightGray +Ore: manaPetalLightGray +Ore: runeManaB +Ore: petalCyan +Ore: dyeCyan +Ore: manaPetalCyan +Ore: runeLustB +Ore: petalPurple +Ore: dyePurple +Ore: manaPetalPurple +Ore: runeGluttonyB +Ore: petalBlue +Ore: dyeBlue +Ore: manaPetalBlue +Ore: runeGreedB +Ore: petalBrown +Ore: dyeBrown +Ore: manaPetalBrown +Ore: runeSlothB +Ore: petalGreen +Ore: dyeGreen +Ore: manaPetalGreen +Ore: runeWrathB +Ore: petalRed +Ore: dyeRed +Ore: manaPetalRed +Ore: runeEnvyB +Ore: petalBlack +Ore: dyeBlack +Ore: manaPetalBlack +Ore: runePrideB +Ore: pestleAndMortar +Ore: ingotManasteel +Ore: manaPearl +Ore: manaDiamond +Ore: ingotIron +Ore: ingotGold +Ore: gemDiamond Fluid: fluxgoo Ore: oreCinnabar Ore: oreInfusedAir @@ -528,7 +635,6 @@ Ore: logWood Ore: plankWood Ore: plankWood Fluid: creosote -Fluid: steam Ore: nuggetIron Ore: nuggetSteel Ore: ingotSteel @@ -1480,6 +1586,15 @@ Ore: gearStone Ore: glass Ore: glassHardened Ore: glass +Ore: shardNether +Ore: shardNether +Ore: shardNether +Ore: shardNether +Ore: shardNether +Ore: shardNether +Ore: shardNether +Ore: nuggetEmerald +Ore: dyeBlack Fluid: mutagen Fluid: endergoo Ore: hambone @@ -1654,37 +1769,6 @@ Ore: nuggetLead Ore: shardDiamond Ore: shardEmerald Ore: shardApatite -Fluid: fishoil -Fluid: fishfood -Fluid: fastwater -Fluid: naturalgas -Ore: blockLimestone -Ore: oreCopper -Ore: oreAluminium -Ore: oreAluminum -Ore: oreTitanium -Ore: blockAluminium -Ore: blockAluminum -Ore: blockCopper -Ore: blockMagnesium -Ore: blockTitanium -Ore: ingotAluminium -Ore: ingotAluminum -Ore: ingotCopper -Ore: ingotMagnesium -Ore: ingotTitanium -Ore: plantKelp -Ore: dyeYellow -Ore: dyeRed -Ore: dyeBrown -Ore: coralLightBlue -Ore: coralYellow -Ore: coralMagenta -Ore: coralBrown -Ore: coralOrange -Ore: coralPink -Ore: coralPurple -Ore: coralRed Fluid: myst.ink.black Ore: ingotUranium Ore: ingotIridium @@ -1696,6 +1780,7 @@ Fluid: fortron Fluid: xpjuice Found ConfigField creosote_fermentation Ore: stoneRod +Ore: stoneRod Ore: oreBlueTopaz Ore: oreVinteum Ore: oreChimerite @@ -1822,10 +1907,14 @@ Ore: blockMeatRaw Ore: itemCharcoalSugar Ore: cableRedNet Ore: slimeball -Ore: slimeball Ore: dyeBrown Ore: fertilizerOrganic Ore: wireExplosive +Ore: listAllmilk +Ore: slimeball +Ore: glass +Ore: nuggetGold +Ore: ingotGold Fluid: glass Fluid: biomass Fluid: bioethanol @@ -1936,7 +2025,6 @@ Ore: blockLavastone Ore: blockFft Ore: blockCarpet Ore: blockTyrian -Ore: blockDirt Ore: blockCloud Ore: logWood Ore: logWood @@ -1959,6 +2047,7 @@ Ore: itemTear Ore: itemTear Ore: itemClaw Ore: itemBacon +Ore: plateThaumium Ore: blockAluminium Ore: blockAluminum Ore: blockBronze @@ -1978,6 +2067,7 @@ Ore: oreCopper Ore: oreNickel Ore: oreRuby Ore: oreSapphire +Fluid: nutrientwater Ore: ingotAluminium Ore: ingotAluminum Ore: ingotBronze @@ -1991,6 +2081,7 @@ Ore: ingotTin Ore: gemEmery Ore: gemRuby Ore: gemSapphire +Ore: limestone Ore: plankWood Ore: plankWood Ore: plankWood @@ -2047,6 +2138,9 @@ Ore: enderobsidian Ore: burntquartz Ore: icestone Ore: blockUnstable +Ore: magicinfusedwood +Ore: endercore +Ore: sandyglass Ore: glass Ore: glass Ore: glass @@ -2103,15 +2197,6 @@ Ore: compressedSand1x Ore: compressedSand2x Ore: ingotUnstable Ore: nuggetUnstable -Ore: dustAsh -Fluid: gascraft_naturalgas -Fluid: gascraft_propellent -Fluid: gascraft_hydrogen -Fluid: gascraft_smoke -Fluid: gascraft_toxicgas -Fluid: gascraft_neurotoxin -Fluid: gascraft_corrosivegas -Fluid: gascraft_plasma Ore: componentWiring Ore: componentSolenoid Ore: componentServo @@ -2132,85 +2217,8 @@ Ore: componentArtificialMuscle Ore: componentSolarPanel Ore: componentMagnet Ore: componentComputerChip -Fluid: moltenmagnesium -Fluid: moltentitanium -Fluid: moltenrutile -Ore: plantKelp -Ore: coralPink -Ore: coralOrange -Ore: coralLightBlue -Ore: coralPurple -Fluid: molten.dirt Ore: itemBioFuel Ore: greggy_greg_do_please_kindly_stuff_a_sock_in_it -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredPart -Ore: projredIllumar -Ore: projredIllumar -Ore: projredIllumar -Ore: projredIllumar -Ore: projredIllumar -Ore: projredIllumar -Ore: projredIllumar -Ore: projredIllumar -Ore: projredIllumar -Ore: projredIllumar -Ore: projredIllumar -Ore: projredIllumar -Ore: projredIllumar -Ore: projredIllumar -Ore: projredIllumar -Ore: projredIllumar Ore: dyeWhite Ore: dyeOrange Ore: dyeMagenta @@ -2227,113 +2235,6 @@ Ore: dyeBrown Ore: dyeGreen Ore: dyeRed Ore: dyeBlack -Ore: ProjRed|Exploration:bag -Ore: ProjRed|Exploration:bag -Ore: ProjRed|Exploration:bag -Ore: ProjRed|Exploration:bag -Ore: ProjRed|Exploration:bag -Ore: ProjRed|Exploration:bag -Ore: ProjRed|Exploration:bag -Ore: ProjRed|Exploration:bag -Ore: ProjRed|Exploration:bag -Ore: ProjRed|Exploration:bag -Ore: ProjRed|Exploration:bag -Ore: ProjRed|Exploration:bag -Ore: ProjRed|Exploration:bag -Ore: ProjRed|Exploration:bag -Ore: ProjRed|Exploration:bag -Ore: ProjRed|Exploration:bag -Ore: gemRuby -Ore: gemSapphire -Ore: gemOlivine -Ore: gemPeridot -Ore: oreRuby -Ore: oreSapphire -Ore: oreOlivine -Ore: orePeridot -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredWire -Ore: projredInsFramedWire -Ore: projredInsulatedWire -Ore: projredInsFramedWire -Ore: projredInsulatedWire -Ore: projredInsFramedWire -Ore: projredInsulatedWire -Ore: projredInsFramedWire -Ore: projredInsulatedWire -Ore: projredInsFramedWire -Ore: projredInsulatedWire -Ore: projredInsFramedWire -Ore: projredInsulatedWire -Ore: projredInsFramedWire -Ore: projredInsulatedWire -Ore: projredInsFramedWire -Ore: projredInsulatedWire -Ore: projredInsFramedWire -Ore: projredInsulatedWire -Ore: projredInsFramedWire -Ore: projredInsulatedWire -Ore: projredInsFramedWire -Ore: projredInsulatedWire -Ore: projredInsFramedWire -Ore: projredInsulatedWire -Ore: projredInsFramedWire -Ore: projredInsulatedWire -Ore: projredInsFramedWire -Ore: projredInsulatedWire -Ore: projredInsFramedWire -Ore: projredInsulatedWire -Ore: projredInsFramedWire -Ore: projredInsulatedWire -Ore: projredBundledCable -Ore: projredBundledCable -Ore: projredBundledCable -Ore: projredBundledCable -Ore: projredBundledCable -Ore: projredBundledCable -Ore: projredBundledCable -Ore: projredBundledCable -Ore: projredBundledCable -Ore: projredBundledCable -Ore: projredBundledCable -Ore: projredBundledCable -Ore: projredBundledCable -Ore: projredBundledCable -Ore: projredBundledCable -Ore: projredBundledCable -Ore: projredBundledCable Ore: cropPumpkin Ore: cropMelon Ore: cropPotato @@ -2449,37 +2350,60 @@ Fluid: glyceryl Fluid: nitrocoalfuel Ore: glassWhite Ore: glassPaneWhite +Ore: dyeCeramicWhite Ore: glassOrange Ore: glassPaneOrange +Ore: dyeCeramicOrange Ore: glassMagenta Ore: glassPaneMagenta +Ore: dyeCeramicMagenta Ore: glassLightBlue Ore: glassPaneLightBlue +Ore: dyeCeramicLightBlue Ore: glassYellow Ore: glassPaneYellow +Ore: dyeCeramicYellow Ore: glassLime Ore: glassPaneLime +Ore: dyeCeramicLime Ore: glassPink Ore: glassPanePink +Ore: dyeCeramicPink Ore: glassGray Ore: glassPaneGray +Ore: dyeCeramicGray Ore: glassLightGray Ore: glassPaneLightGray +Ore: dyeCeramicLightGray Ore: glassCyan Ore: glassPaneCyan +Ore: dyeCeramicCyan Ore: glassPurple Ore: glassPanePurple +Ore: dyeCeramicPurple Ore: glassBlue Ore: glassPaneBlue +Ore: dyeCeramicBlue Ore: glassBrown Ore: glassPaneBrown +Ore: dyeCeramicBrown Ore: glassGreen Ore: glassPaneGreen +Ore: dyeCeramicGreen Ore: glassRed Ore: glassPaneRed +Ore: dyeCeramicRed Ore: glassBlack Ore: glassPaneBlack -Fluid: short.mead +Ore: dyeCeramicBlack +Ore: stoneSmooth +Ore: stone +Ore: stoneSmooth +Ore: stone +Ore: stoneCobble +Ore: cobblestone +Ore: stoneCobble +Ore: cobblestone Ore: ingotIron Ore: ingotGold Ore: gemDiamond @@ -2536,6 +2460,9 @@ Ore: reducedDark Iron Ore: crystallineDarkIron Ore: crystallineDark Iron Ore: itemSilicon +Ore: blockUnstable +Ore: burntquartz +Ore: icestone Ore: dustAluminum Ore: dustAluminum Ore: dustAluminum @@ -2546,6 +2473,79 @@ Ore: glassReinforced Ore: glassReinforced Ore: oreMCropsEssence Ore: oreMCropsNetherEssence +Ore: ProjRed|Exploration:bag +Ore: ProjRed|Exploration:bag +Ore: ProjRed|Exploration:bag +Ore: ProjRed|Exploration:bag +Ore: ProjRed|Exploration:bag +Ore: ProjRed|Exploration:bag +Ore: ProjRed|Exploration:bag +Ore: ProjRed|Exploration:bag +Ore: ProjRed|Exploration:bag +Ore: ProjRed|Exploration:bag +Ore: ProjRed|Exploration:bag +Ore: ProjRed|Exploration:bag +Ore: ProjRed|Exploration:bag +Ore: ProjRed|Exploration:bag +Ore: ProjRed|Exploration:bag +Ore: ProjRed|Exploration:bag +Ore: gemRuby +Ore: gemSapphire +Ore: gemOlivine +Ore: gemPeridot +Ore: oreRuby +Ore: oreSapphire +Ore: oreOlivine +Ore: orePeridot +Ore: projredInsFramedWire +Ore: projredInsulatedWire +Ore: projredInsFramedWire +Ore: projredInsulatedWire +Ore: projredInsFramedWire +Ore: projredInsulatedWire +Ore: projredInsFramedWire +Ore: projredInsulatedWire +Ore: projredInsFramedWire +Ore: projredInsulatedWire +Ore: projredInsFramedWire +Ore: projredInsulatedWire +Ore: projredInsFramedWire +Ore: projredInsulatedWire +Ore: projredInsFramedWire +Ore: projredInsulatedWire +Ore: projredInsFramedWire +Ore: projredInsulatedWire +Ore: projredInsFramedWire +Ore: projredInsulatedWire +Ore: projredInsFramedWire +Ore: projredInsulatedWire +Ore: projredInsFramedWire +Ore: projredInsulatedWire +Ore: projredInsFramedWire +Ore: projredInsulatedWire +Ore: projredInsFramedWire +Ore: projredInsulatedWire +Ore: projredInsFramedWire +Ore: projredInsulatedWire +Ore: projredInsFramedWire +Ore: projredInsulatedWire +Ore: projredBundledCable +Ore: projredBundledCable +Ore: projredBundledCable +Ore: projredBundledCable +Ore: projredBundledCable +Ore: projredBundledCable +Ore: projredBundledCable +Ore: projredBundledCable +Ore: projredBundledCable +Ore: projredBundledCable +Ore: projredBundledCable +Ore: projredBundledCable +Ore: projredBundledCable +Ore: projredBundledCable +Ore: projredBundledCable +Ore: projredBundledCable +Ore: projredBundledCable Ore: itemCharcoalSugar Ore: itemCokeSugar Ore: itemCharcoalCactus diff --git a/config/denoflionsx/PluginsforForestry/Mappings/barrel.bin b/config/denoflionsx/PluginsforForestry/Mappings/barrel.bin index 2767902..a43a187 100755 Binary files a/config/denoflionsx/PluginsforForestry/Mappings/barrel.bin and b/config/denoflionsx/PluginsforForestry/Mappings/barrel.bin differ diff --git a/config/denoflionsx/PluginsforForestry/Mappings/woodenBucket.bin b/config/denoflionsx/PluginsforForestry/Mappings/woodenBucket.bin index 2767902..a43a187 100755 Binary files a/config/denoflionsx/PluginsforForestry/Mappings/woodenBucket.bin and b/config/denoflionsx/PluginsforForestry/Mappings/woodenBucket.bin differ diff --git a/config/denoflionsx/PluginsforForestry/PluginsforForestry.cfg b/config/denoflionsx/PluginsforForestry/PluginsforForestry.cfg index b71a92e..f8b97ea 100755 --- a/config/denoflionsx/PluginsforForestry/PluginsforForestry.cfg +++ b/config/denoflionsx/PluginsforForestry/PluginsforForestry.cfg @@ -29,6 +29,8 @@ fuels { I:BurnTime=40000 I:MJt=4 B:enabled=true + + # BurnTime - (BurnTime * percent_loss) = final burntime I:percent_loss=0 } @@ -47,6 +49,8 @@ fuels { I:BurnTime=40000 I:MJt=4 B:enabled=true + + # BurnTime - (BurnTime * percent_loss) = final burntime I:percent_loss=0 } @@ -65,6 +69,8 @@ fuels { I:BurnTime=5000 I:MJt=1 B:enabled=true + + # BurnTime - (BurnTime * percent_loss) = final burntime I:percent_loss=0 } @@ -82,6 +88,8 @@ fuels { biogas { I:BurnTime=80000 I:MJt=6 + + # BurnTime - (BurnTime * percent_loss) = final burntime I:percent_loss=0 } @@ -100,6 +108,8 @@ fuels { I:BurnTime=5000 I:MJt=4 B:enabled=true + + # BurnTime - (BurnTime * percent_loss) = final burntime I:percent_loss=0 } diff --git a/config/emashercore.cfg b/config/emashercore.cfg index a0077e0..a2a6963 100755 --- a/config/emashercore.cfg +++ b/config/emashercore.cfg @@ -5,6 +5,7 @@ #################### block { + I:"Dead Algae ID"=3176 I:"Hemp Block ID"=3171 I:"Limestone ID"=195 I:"Machine Chassis ID"=3173 @@ -12,9 +13,11 @@ block { I:"Mixed Dirt ID"=198 I:"Mixed Sand ID"=197 I:"Normal Cube ID"=199 + I:"Nutrient Water ID"=3177 I:"Ore Block ID"=3172 I:"Pond Scum ID"=3175 I:"Red Sandstone ID"=196 + I:"Super Algae ID"=3178 } @@ -97,6 +100,7 @@ general { #################### item { + I:"Bluestone ID"=13185 I:"Control Circuit ID"=13173 I:"Gem ID"=13175 I:"Hemp Cap ID"=13176 diff --git a/config/enderio/EnderIO.cfg b/config/enderio/EnderIO.cfg index 1e081f9..155ab83 100755 --- a/config/enderio/EnderIO.cfg +++ b/config/enderio/EnderIO.cfg @@ -83,7 +83,7 @@ settings { # Valid values are between 0-1, smallest conduits at 0, largest at 1. # In SMP, all clients must be using the same value as the server. - D:conduitScale=1.0 + D:conduitScale=0.2 # If true, all power is displayed in RF, otherwise MJ is used. B:displayPowerAsRedstoneFlux=true diff --git a/config/enderprospecting.cfg b/config/enderprospecting.cfg index 6256ce5..d814a5a 100644 --- a/config/enderprospecting.cfg +++ b/config/enderprospecting.cfg @@ -18,6 +18,114 @@ item { #################### ores { + I:oreAdamantine=91 + I:oreAluminium=145 + I:oreAluminum=31234 + I:oreAmber=20257 + I:oreAmethyst=25 + I:oreApatite=15222 + I:oreArdite=745 + I:"oreAstral Silver"=342 + I:oreAtlarus=8038 + I:oreBauxite=27894 + I:oreBlueTopaz=39 + I:oreCarmot=312 + I:oreCassiterite=24898 + I:oreCertusQuartz=8447 + I:oreCeruclase=31 + I:oreChimerite=29026 + I:oreCinnabar=31418 + I:oreCoal=386 + I:oreCobalt=26101 + I:oreCooperite=394 + I:oreCopper=50 + I:oreDarkIron=15968 + I:"oreDeep Iron"=7898 + I:oreDiamond=90 + I:oreEmerald=80 + I:oreEmery=37 + I:oreFirestone=176 + I:oreFzDarkIron=25300 + I:oreGalena=6728 + I:oreGold=25186 + I:oreIgnatius=87 + I:oreInfuscolium=9726 + I:oreInfusedAir=21 + I:oreInfusedEarth=32718 + I:oreInfusedEntropy=13045 + I:oreInfusedFire=27 + I:oreInfusedOrder=258 + I:oreInfusedWater=11419 + I:oreIridium=15611 + I:oreIron=22218 + I:oreKalendrite=11311 + I:oreLapis=4675 + I:oreLead=222 + I:oreLemurite=115 + I:oreMalachite=23786 + I:oreManganese=25403 + I:oreMidasium=76 + I:oreMithril=67 + I:oreMoonstone=204 + I:oreNaturalAluminum=174 + I:oreNetherCoal=116 + I:oreNetherCopper=17299 + I:oreNetherDiamond=150 + I:oreNetherEmerald=105 + I:oreNetherGold=7 + I:oreNetherIridium=4867 + I:oreNetherIron=32194 + I:oreNetherLapis=112 + I:oreNetherLead=136 + I:oreNetherNickel=2500 + I:oreNetherOlivine=164 + I:oreNetherOsmium=21394 + I:oreNetherPeridot=3 + I:oreNetherPlatinum=162 + I:oreNetherQuartz=86 + I:oreNetherRedstone=62 + I:oreNetherRuby=100 + I:oreNetherSapphire=70 + I:oreNetherSilver=22 + I:oreNetherSteel=89 + I:oreNetherTin=118 + I:oreNetherUranium=72 + I:oreNickel=110 + I:oreOlivine=183 + I:oreOrichalcum=10183 + I:oreOsmium=2714 + I:oreOureclase=13743 + I:orePeridot=94 + I:orePlatinum=2 + I:orePrometheum=24934 + I:orePyrite=153 + I:oreQuartz=201 + I:oreRedstone=886 + I:oreRubracium=135 + I:oreRuby=30684 + I:oreSaltpeter=1716 + I:oreSanguinite=5577 + I:oreSapphire=163 + I:"oreShadow Iron"=19366 + I:oreSilver=15503 + I:oreSodalite=8457 + I:oreSphalerite=4 + I:oreSteel=12297 + I:oreSulfur=7291 + I:oreSunstone=23195 + I:oreTanzanite=42 + I:oreTetrahedrite=2207 + I:oreTin=212 + I:oreTopaz=10892 + I:oreTungstate=16405 + I:oreTungsten=2758 + I:oreUranium=137 + I:oreVinteum=20002 + I:oreVulcanite=469 + I:oreVyroxeres=26001 + I:oreYellorite=14601 + I:oreYellorium=14640 + I:oreZinc=57 } diff --git a/config/eng_toolbox.cfg b/config/eng_toolbox.cfg index aae3543..f4111fe 100755 --- a/config/eng_toolbox.cfg +++ b/config/eng_toolbox.cfg @@ -5,10 +5,12 @@ #################### block { + I:"Direction Changer ID"=4068 I:"EU Adapter ID"=4079 I:"Energy Pipe ID"=4077 I:"Fluid Pipe ID"=4076 I:"Fluidic Nether Portal"=4069 + I:"Frame ID"=4066 I:"Ground Limestone ID"=4073 I:"MJ Adapter ID"=4078 I:"Painted Plank ID"=4072 @@ -52,6 +54,7 @@ item { I:"Dusts ID"=4192 I:"Hand Boiler ID"=4175 I:"Module ID"=4170 + I:"Nutrient Water Bucket ID"=4195 # This ID and the 15 following it will be taken up I:"Paint Can ID"=4176 diff --git a/config/forestry/apiculture.conf b/config/forestry/apiculture.conf index f678868..53efb0f 100755 --- a/config/forestry/apiculture.conf +++ b/config/forestry/apiculture.conf @@ -1,5 +1,5 @@ # Forestry -# 2.3.1.0 (698) +# 2.3.1.1 (703) # # Config files: # base.conf - Contains Forge configuration for block and item ids diff --git a/config/forestry/backpacks.conf b/config/forestry/backpacks.conf index 51b10be..81f39b2 100755 --- a/config/forestry/backpacks.conf +++ b/config/forestry/backpacks.conf @@ -1,5 +1,5 @@ # Forestry -# 2.3.1.0 (698) +# 2.3.1.1 (703) # # Config files: # base.conf - Contains Forge configuration for block and item ids @@ -13,9 +13,9 @@ # BACKPACKS ##################### # add additional blocks and items for the miner's backpack here in the format id:meta. separate blocks and items using ';'. wildcard for metadata: '*' -backpacks.miner.items= +backpacks.miner.items=25363;25363:1;25363:2;25363:3;25363:4;25363:5 # add additional blocks and items for the digger's backpack here in the format id:meta. separate blocks and items using ';'. wildcard for metadata: '*' -backpacks.digger.items= +backpacks.digger.items=2273:1;2273:9;195;2735;196;2131;2746 # add additional blocks and items for the forester's backpack here in the format id:meta. separate blocks and items using ';'. wildcard for metadata: '*' backpacks.forester.items= # add additional blocks and items for the hunter's backpack here in the format id:meta. separate blocks and items using ';'. wildcard for metadata: '*' diff --git a/config/forestry/common.conf b/config/forestry/common.conf index 0f52679..6d825da 100755 --- a/config/forestry/common.conf +++ b/config/forestry/common.conf @@ -1,5 +1,5 @@ # Forestry -# 2.3.1.0 (698) +# 2.3.1.1 (703) # # Config files: # base.conf - Contains Forge configuration for block and item ids diff --git a/config/forestry/gamemodes/NORMAL.conf b/config/forestry/gamemodes/NORMAL.conf index 7a59333..bc85d55 100755 --- a/config/forestry/gamemodes/NORMAL.conf +++ b/config/forestry/gamemodes/NORMAL.conf @@ -1,5 +1,5 @@ # Forestry -# 2.3.1.0 (698) +# 2.3.1.1 (703) # # Config files: # base.conf - Contains Forge configuration for block and item ids diff --git a/config/forestry/lepidopterology.conf b/config/forestry/lepidopterology.conf index d748588..ab7f662 100755 --- a/config/forestry/lepidopterology.conf +++ b/config/forestry/lepidopterology.conf @@ -1,5 +1,5 @@ # Forestry -# 2.3.1.0 (698) +# 2.3.1.1 (703) # # Config files: # base.conf - Contains Forge configuration for block and item ids diff --git a/config/forestry/pipes.conf b/config/forestry/pipes.conf index fd97506..99d150c 100755 --- a/config/forestry/pipes.conf +++ b/config/forestry/pipes.conf @@ -1,5 +1,5 @@ # Forestry -# 2.3.1.0 (698) +# 2.3.1.1 (703) # # Config files: # base.conf - Contains Forge configuration for block and item ids @@ -12,5 +12,5 @@ ##################### # PROPOLISPIPE ##################### -# ########## +# ###### propolisPipe=14000 diff --git a/config/immibis-microblocks.cfg b/config/immibis-microblocks.cfg index 5c66f1c..250bf86 100644 --- a/config/immibis-microblocks.cfg +++ b/config/immibis-microblocks.cfg @@ -1,8 +1,10 @@ # enableNEI is a BooleanOption # blockClass is a StringSetOption +# blockClassUsingDummyTile is a StringSetOption # tileEntityClass is a StringSetOption # autoDetectCuttableBlocks is a BooleanOption # cuttableBlock is a ItemAndMetaListOption +# forceDisableMCPCCompat is a BooleanOption # transformer is a StringSetOption # This is the format to add an entry to a StringSetOption: @@ -12,6 +14,10 @@ # tileEntityClass: -appeng.me.tile.TileOutputCable # That will remove appeng.me.tile.TileOutputCable as a tileEntityClass. +# AUTODETECT IS BROKEN ON SERVERS! +# If you're on a server, don't do that. Use autodetect on your client instead, then copy the config file to the server. + + enableNEI: false # included by default: blockClass: buildcraft.transport.BlockGenericPipe @@ -2033,4 +2039,6 @@ cuttableBlock: 4095:1 cuttableBlock: 4095:2 cuttableBlock: 4095:3 +forceDisableMCPCCompat: false + # included by default: transformer: mods.immibis.microblocks.crossmod.MicroblocksBCTransformer diff --git a/config/immibis.cfg b/config/immibis.cfg index 34503c1..6ad95da 100755 --- a/config/immibis.cfg +++ b/config/immibis.cfg @@ -55,6 +55,9 @@ general { # advanced setting: comma-separated list of classes to ignore when generating dynamic inheritance chains S:core.mictransformer.ignoredClasses= + + # Which power system should be used. Possible values are: ic2 (IndustrialCraft 2's energy network), minecraftJoules (Buildcraft's power system, also used by other mods), redstoneFlux (Thermal Expansion's power system, also used by other mods), infinite (power is free) + S:preferredEnergySystem=ic2 } diff --git a/config/machinemuse/powersuits.cfg b/config/machinemuse/powersuits.cfg index 987de7d..263648f 100755 --- a/config/machinemuse/powersuits.cfg +++ b/config/machinemuse/powersuits.cfg @@ -76,6 +76,7 @@ item { modules { B:"Active Camouflage"=true B:"Advanced Battery"=true + B:"Airtight Seal"=true B:"Apiarist Armor"=true B:"Aqua Affinity"=true B:Aurameter=true diff --git a/config/magicalcrops.cfg b/config/magicalcrops.cfg index f3b2e28..2164ee9 100644 --- a/config/magicalcrops.cfg +++ b/config/magicalcrops.cfg @@ -31,7 +31,7 @@ block { I:"Magical Crop Dye ID"=3641 I:"Magical Crop Emerald ID"=3642 I:"Magical Crop Ender ID"=3643 - I:"Magical Crop Essence ID"=3694 + I:"Magical Crop Essence ID"=3624 I:"Magical Crop Experience ID"=3644 I:"Magical Crop Ferrous"=3521 I:"Magical Crop Force"=3522 @@ -200,7 +200,7 @@ item { I:"Magical Seeds Dye ID"=8273 I:"Magical Seeds Emerald ID"=8274 I:"Magical Seeds Ender ID"=8275 - I:"Magical Seeds Essence ID"=8336 + I:"Magical Seeds Essence ID"=8380 I:"Magical Seeds Experience ID"=8276 I:"Magical Seeds Ferrous ID"=8352 I:"Magical Seeds Force ID"=8353 diff --git a/config/mekanism/BoxBlacklist.txt b/config/mekanism/BoxBlacklist.txt index b852f3f..706a3cd 100644 --- a/config/mekanism/BoxBlacklist.txt +++ b/config/mekanism/BoxBlacklist.txt @@ -43,9 +43,6 @@ 2167:15 2172:0 2173:0 -2174:2 -2174:4 -2174:6 2179:2 2179:14 2181:9 diff --git a/config/microblocks.cfg b/config/microblocks.cfg index 2605543..3e62de5 100755 --- a/config/microblocks.cfg +++ b/config/microblocks.cfg @@ -40,40 +40,6 @@ 1671:0-15 2030:0-15 2203:0-15 -2730:1-12 -2731:1-11 -2732:1-14 -2733:1-15 -2734:1-8 -2735:0-15 -2746:0-15 -2747:0-15 -2760:1-15 -2761:1-8 -2762:0-15 -2765:0-10 -2766:1-13 -2767:0-15 -2769:0-15 -2770:1-14 -2771:1-14 -2772:0-15 -2781:0-6 -2782:1-15 -2783:1-15 -2785:1-15 -2788:3-15 -2789:0-15 -2793:1-15 -2794:1-15 -2795:4-15 -2796:0-15 -2797:0-15 -2799:0-15 -2800:1-15 -2801:1-15 -2802:1-15 -2803:1-15 3003:0-5 3004:0-5 3174:0-8 diff --git a/config/mystcraft/core.cfg b/config/mystcraft/core.cfg index b067736..aab6c5c 100755 --- a/config/mystcraft/core.cfg +++ b/config/mystcraft/core.cfg @@ -70,6 +70,7 @@ instability { D:fluid.aluminumbrass.molten.instability.perblock=0.10000000149011612 D:fluid.alumite.molten.instability.perblock=0.10000000149011612 D:fluid.ardite.molten.instability.perblock=0.10000000149011612 + D:fluid.bacterialsludge.instability.perblock=0.10000000149011612 D:fluid.bigreactors.cyanite.still.instability.perblock=0.10000000149011612 D:fluid.bigreactors.fuelcolumn.still.instability.perblock=0.10000000149011612 D:fluid.bigreactors.yellorium.still.instability.perblock=0.10000000149011612 @@ -133,6 +134,7 @@ instability { D:fluid.myst.ink.black.instability.perblock=0.10000000149011612 D:fluid.naturalgas.instability.perblock=0.10000000149011612 D:fluid.nickel.molten.instability.perblock=0.10000000149011612 + D:fluid.nutrientwater.instability.perblock=0.10000000149011612 D:fluid.obsidian.molten.instability.perblock=0.10000000149011612 D:fluid.oil.instability.perblock=0.10000000149011612 D:fluid.platinum.molten.instability.perblock=0.10000000149011612 diff --git a/config/mystcraft/symbols.cfg b/config/mystcraft/symbols.cfg index 9abf260..54b7d63 100755 --- a/config/mystcraft/symbols.cfg +++ b/config/mystcraft/symbols.cfg @@ -335,6 +335,7 @@ symbol { B:modmat_tile.bop.honey.enabled=true B:modmat_tile.bop.liquidpoison.enabled=true B:modmat_tile.bop.springwater.enabled=true + B:"modmat_tile.botania:pylon.enabled"=false B:modmat_tile.bridge.enabled=false B:modmat_tile.corrosivegas.enabled=false B:modmat_tile.dirt.enabled=true @@ -471,8 +472,10 @@ symbol { B:modmat_tile.propellent.enabled=false B:modmat_tile.railcraft.block.fluid.creosote.enabled=false B:modmat_tile.railcraft.block.fluid.steam.enabled=false + B:modmat_tile.sludge.enabled=true B:modmat_tile.smoke.enabled=false B:modmat_tile.snow.enabled=true + B:modmat_tile.stair.ghostwood.enabled=false B:modmat_tile.start_pipe.enabled=false B:modmat_tile.stone.enabled=true B:modmat_tile.thermalexpansion.fluid.coal.enabled=false diff --git a/config/powercrystals/minefactoryreloaded/client.cfg b/config/powercrystals/minefactoryreloaded/client.cfg index f3fc7d2..74aacd4 100755 --- a/config/powercrystals/minefactoryreloaded/client.cfg +++ b/config/powercrystals/minefactoryreloaded/client.cfg @@ -5,6 +5,9 @@ #################### general { + # If true, RedNet color bands will always be bright. + B:BrightRedNetColors=true + # The maximum number of blocks the spyglass and ruler can look to find something. This calculation is performed only on the client side. I:SpyglassRange=200 } diff --git a/config/powercrystals/minefactoryreloaded/common.cfg b/config/powercrystals/minefactoryreloaded/common.cfg index 667568e..701c1a1 100755 --- a/config/powercrystals/minefactoryreloaded/common.cfg +++ b/config/powercrystals/minefactoryreloaded/common.cfg @@ -5,6 +5,8 @@ #################### block { + # This is the base ID blocks will assign from. Delete the other IDs here to auto-align to this value. + I:BaseID=3120 I:ID.BioFuel.Still=3143 I:ID.Bricks=3133 I:ID.CargoRailDropoffBlock=3125 @@ -106,9 +108,6 @@ general { # Set to true to enable the RedNet GUI's colorblind mode. B:RedNet.EnableColorblindMode=false - # If true, roads will be slippery like ice. - B:Road.Slippery=true - # When searching for parts of a fruit tree, how far out to the sides (radius) to search I:SearchDistance.FruitTreeMaxHoriztonal=5 @@ -134,7 +133,7 @@ general { B:Tanks.FillWithoutEmptySlots=true # A comma-separated list of ore dictionary entrys to disable unifying for. By default, MFR will not attempt to unify anything with more than one oredict name. - S:Unifier.Blacklist=dyeBlue,dyeWhite + S:Unifier.Blacklist=dyeBlue,dyeWhite,logWood,plankWood,treeSapling,projredPart,dyeBrown,dyeBlack # If true, allows vanilla glass panes to connect to MFR stained glass panes. B:VanillaOverride.GlassPanes=false @@ -176,6 +175,8 @@ general { #################### item { + # This is the base ID items will assign from. Delete the other IDs here to auto-align to this value. + I:BaseID=11987 I:ID.BioFuel=12009 I:ID.BioFuelBucket=12010 I:ID.BlankRecord=12006 @@ -207,6 +208,7 @@ item { I:ID.PinkSlimeBucket=12030 I:ID.PinkSlimeball=12031 I:ID.PlasticBag=12049 + I:ID.PlasticBoots=12050 I:ID.PlasticCell=12047 I:ID.PlasticCup=12044 I:ID.PlasticSheet=11993 @@ -295,6 +297,13 @@ machine { B:Breeder.Recipe.Enabled=true I:Chronotyper.ActivationCostMJ=128 B:Chronotyper.Recipe.Enabled=true + + # If true, the Chunk Loader will ignore forgeChunkLoading.cfg. + B:ChunkLoader.IgnoreChunkLimit=false + B:ChunkLoader.Recipe.Enabled=true + + # If true, the Chunk Loader will require that the player who placed it be online to function + B:ChunkLoader.RequiresOwnerOnline=false I:Composter.ActivationCostMJ=2 B:Composter.Recipe.Enabled=true B:DeepStorageUnit.Recipe.Enabled=true @@ -335,7 +344,7 @@ machine { I:SludgeBoiler.ActivationCostMJ=2 B:SludgeBoiler.Recipe.Enabled=true I:SteamTurbine.ActivationCostMJ=8 - B:SteamTurbine.Recipe.Enabled=false + B:SteamTurbine.Recipe.Enabled=true B:Unifier.Recipe.Enabled=true I:Vet.ActivationCostMJ=32 B:Vet.Recipe.Enabled=true diff --git a/config/powercrystals/minefactoryreloaded/de_DE.lang b/config/powercrystals/minefactoryreloaded/de_DE.lang index e9a510d..3cfe620 100755 --- a/config/powercrystals/minefactoryreloaded/de_DE.lang +++ b/config/powercrystals/minefactoryreloaded/de_DE.lang @@ -42,6 +42,7 @@ tile.mfr.machine.fruitpicker.name = Fruchtsammler tile.mfr.machine.blockplacer.name = Block-Platzierer tile.mfr.machine.mobcounter.name = Mob-Z\u00e4hler tile.mfr.machine.steamturbine.name = Dampfturbine +tile.mfr.machine.chunkloader.name = Chunk-Loader tile.mfr.conveyor.default.name = F\u00f6rderband tile.mfr.conveyor.white.name = Wei\u00dfes F\u00f6rderband @@ -146,6 +147,9 @@ tile.mfr.rail.passenger.dropoff.name = Aussteigegleis tile.mfr.rail.passenger.pickup.name = Einsteigegleis tile.mfr.cable.redstone.name = RedNet-Kabel +tile.mfr.cable.redstone.glass.name = RedNet-Kabel +tile.mfr.cable.redstone.energy.name = RedNet-Energiekabel +tile.mfr.cable.redstone.energyglass.name = RedNet-Energiekabel tile.mfr.rednet.logic.name = Programmierbarer RedNet-Controller tile.mfr.rednet.panel.historian.name = Graph @@ -178,6 +182,11 @@ item.mfr.bucket.plasticcell.name = Plastikzelle item.mfr.bucket.plasticcell.prefix.name = Zelle mit item.mfr.bucket.plasticcell.suffix.name = +item.mfr.armor.helm.plastic.name = Plastikhelm +item.mfr.armor.chest.plastic.name = Plastikbrustpanzer +item.mfr.armor.legs.plastic.name = Plastikbeinschutz +item.mfr.armor.boots.plastic.name = Plastikstiefel + item.mfr.hammer.name = Schmiedehammer item.mfr.fertilizer.name = Industried\u00fcnger item.mfr.plastic.sheet.name = Plastikfolie @@ -347,6 +356,9 @@ circuit.mfr.xor.2 = XOR (2 Eing\u00e4nge) circuit.mfr.xor.3 = XOR (3 Eing\u00e4nge) circuit.mfr.xor.4 = XOR (4 Eing\u00e4nge) +container.mfr.radius = Radius: +container.mfr.power = Energieverbrauch: + chat.info.mfr.safarinet.capture = Gewechselt in Fangmodus chat.info.mfr.safarinet.release = Gewechselt in Freilassmodus @@ -379,6 +391,12 @@ chat.info.mfr.rednet.connection.cableonly = Kabel auf Nur-Kabel-Verbindungsmodus chat.info.mfr.bag.stacksize = Du kannst nur eine T\u00fcte zur Zeit \u00f6ffnen +tip.info.mfr.cannotplace = Kann f\u00fcr %s weitere Sekunden nichts platzieren. + +tip.info.mfr.holdShift1 = Halte +tip.info.mfr.holdShift2 = Shift +tip.info.mfr.holdShift3 = f\u00fcr weitere Informationen + tip.info.mfr.safarinet.mode = Shift-klicke, um Modus zu \u00e4ndern tip.info.mfr.safarinet.jailer = Freigelassene Kreaturen verschwinden nicht auf normale Weise tip.info.mfr.safarinet.mystery = Es ist ein Mysterium @@ -397,7 +415,8 @@ tip.info.mfr.dsu.contains = Enth\u00e4lt tip.info.mfr.mobcounter = Sendet ein analoges Redstone-Signal aus,\nproportional zur Menge an\nLebewesen in Reichweite. -tip.info.mfr.laserdrill = Wird \u00fcber einem bis Bedrock gehenden Loch platziert +tip.info.mfr.laserdrill = Wird \u00fcber einem bis Bedrock oder ins Leere gehenden Loch platziert +tip.info.mfr.laserdrillprecharger = Wird einen Block von einem g\u00fcltigen Laser-Ziel entfernt platziert death.attack.mfr.slaughterhouse = %1$s wurde zu fl\u00fcssigem Fleisch verarbeitet death.attack.mfr.slaughterhouse.player = %1$s wurde von %2$s dazu verdammt, zu fl\u00fcssigem Fleisch verarbeitet zu werden diff --git a/config/powercrystals/minefactoryreloaded/en_US.lang b/config/powercrystals/minefactoryreloaded/en_US.lang index 7a999e1..f78932b 100755 --- a/config/powercrystals/minefactoryreloaded/en_US.lang +++ b/config/powercrystals/minefactoryreloaded/en_US.lang @@ -42,6 +42,7 @@ tile.mfr.machine.fruitpicker.name = Fruit Picker tile.mfr.machine.blockplacer.name = Block Placer tile.mfr.machine.mobcounter.name = Mob Counter tile.mfr.machine.steamturbine.name = Steam Turbine +tile.mfr.machine.chunkloader.name = Chunk Loader tile.mfr.conveyor.default.name = Conveyor Belt tile.mfr.conveyor.white.name = Conveyor Belt (White) @@ -146,6 +147,9 @@ tile.mfr.rail.passenger.dropoff.name = Passenger Dropoff Rail tile.mfr.rail.passenger.pickup.name = Passenger Pickup Rail tile.mfr.cable.redstone.name = RedNet Cable +tile.mfr.cable.redstone.glass.name = RedNet Cable +tile.mfr.cable.redstone.energy.name = RedNet Energy Cable +tile.mfr.cable.redstone.energyglass.name = RedNet Energy Cable tile.mfr.rednet.logic.name = Programmable RedNet Controller tile.mfr.rednet.panel.historian.name = RedNet Historian @@ -178,6 +182,11 @@ item.mfr.bucket.plasticcell.name = Plastic Cell item.mfr.bucket.plasticcell.prefix.name = item.mfr.bucket.plasticcell.suffix.name = Cell +item.mfr.armor.helm.plastic.name = Plastic Helmet +item.mfr.armor.chest.plastic.name = Plastic Breastplate +item.mfr.armor.legs.plastic.name = Plastic Leggings +item.mfr.armor.boots.plastic.name = Plastic Boots + item.mfr.hammer.name = Precision Sledgehammer item.mfr.fertilizer.name = Industrial Fertilizer item.mfr.plastic.sheet.name = Plastic Sheets @@ -347,6 +356,9 @@ circuit.mfr.xor.2 = Xor (2-Input) circuit.mfr.xor.3 = Xor (3-Input) circuit.mfr.xor.4 = Xor (4-Input) +container.mfr.radius = Radius: +container.mfr.power = Energy draw: + chat.info.mfr.safarinet.capture = Changed to capture mode chat.info.mfr.safarinet.release = Changed to release mode @@ -372,13 +384,22 @@ chat.info.mfr.rednet.memorycard.uploaded = PRC program uploaded to memory card f chat.info.mfr.rednet.memorycard.downloaded = PRC program downloaded from memory card to PRC chat.info.mfr.rednet.memorycard.error = PRC contains insufficient circuits to hold this program -chat.info.mfr.rednet.connection.standard = Set cable to standard connection mode -chat.info.mfr.rednet.connection.forced = Set cable to forced-connection mode -chat.info.mfr.rednet.connection.forcedstrong = Set cable to strong-connection mode -chat.info.mfr.rednet.connection.cableonly = Set cable to cable-only connection mode +chat.info.mfr.rednet.tile.standard = Set cable to standard connection mode +chat.info.mfr.rednet.tile.cableonly = Set cable to cable-only connection mode + +chat.info.mfr.rednet.connection.standard = Set side to standard connection mode +chat.info.mfr.rednet.connection.forced = Set side to forced-connection mode +chat.info.mfr.rednet.connection.forcedstrong = Set side to strong-connection mode +chat.info.mfr.rednet.connection.cableonly = Set side to cable-only connection mode chat.info.mfr.bag.stacksize = You can only open one bag at a time +tip.info.mfr.cannotplace = Cannot place for %s more seconds. + +tip.info.mfr.holdShift1 = Hold +tip.info.mfr.holdShift2 = Shift +tip.info.mfr.holdShift3 = for more information + tip.info.mfr.safarinet.mode = Sneak-click to change mode tip.info.mfr.safarinet.jailer = Released creatures don't despawn normally tip.info.mfr.safarinet.mystery = It is a mystery @@ -397,7 +418,8 @@ tip.info.mfr.dsu.contains = Contains tip.info.mfr.mobcounter = Emits an analog redstone signal\nproportional to the count of\nmobs that are within range. -tip.info.mfr.laserdrill = Placed over a hole to bedrock +tip.info.mfr.laserdrill = Placed over a hole to bedrock or the void +tip.info.mfr.laserdrillprecharger = Placed one block away from a valid laser target death.attack.mfr.slaughterhouse = %1$s was processed into Liquid Meat death.attack.mfr.slaughterhouse.player = %1$s was doomed to be processed into Liquid Meat by %2$s diff --git a/config/witchery.cfg b/config/witchery.cfg index 4a6e554..3ad809d 100644 --- a/config/witchery.cfg +++ b/config/witchery.cfg @@ -16,6 +16,7 @@ block { I:CritterSnareID=1905 I:CrystalBallID=1906 I:CrystalBalleID=1906 + I:DemonHeartID=1913 I:DistilleryBurningID=1864 I:DistilleryID=1863 I:DoorAlderID=1882 @@ -120,6 +121,8 @@ general { B:GenerateWickerMen=true B:GenerateWitchHuts=true I:PercentageOfPlayersSleepingForBuff=100 + B:Render3dGlintEffect=true + B:RenderHuntsmanGlintEffect=true B:RespectOtherDeathChestMods=true S:StrawmanSpawnerRules < Zombie @@ -137,7 +140,9 @@ general { item { I:ArthanaID=10621 + I:BarkBeltID=10648 I:BitingBeltID=10646 + I:BrewBagID=10647 I:BucketSpiritID=10645 I:ChalkHeartID=10622 I:ChalkInfernalID=10625 @@ -146,6 +151,7 @@ item { I:CircleTalismanID=10631 I:DevilsTongueCharmID=10633 I:GeneralID=10630 + I:HuntsmanSpearID=10651 I:IceSlippersID=10640 I:LavaDivinerID=10627 I:LouseID=10644 @@ -155,10 +161,12 @@ item { I:PoppetID=10629 I:RobeNecromancerID=10639 I:RobeWitchesID=10638 + I:RubySlippersID=10649 I:SeedsArtichokeID=10637 I:SeedsBelladonnaID=10635 I:SeedsMandrakeID=10636 I:SeedsSnowbellID=10641 + I:SeepingShoesID=10650 I:TaglockKitID=10628 I:WaterDivinerID=10626 I:WitchHandID=10620