forked from UTSAVS26/PyVerse
-
Notifications
You must be signed in to change notification settings - Fork 0
/
main.py
220 lines (183 loc) · 7.05 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
import pygame
import os
import random
import sys
# Initialize Pygame
pygame.init()
# Constants
SCREEN_WIDTH = 576
SCREEN_HEIGHT = 720
FPS = 120
GRAVITY = 0.1
BIRD_JUMP_STRENGTH = -5
PIPE_SPEED = 5
PIPE_SPAWN_INTERVAL = 2000
PIPE_GAP = 150
BIRD_FLAP_INTERVAL = 200
SCORE_SOUND_INTERVAL = 100
# Colors
WHITE = (255, 255, 255)
# Set up the display
WIN = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Aritro's Flappy Bird!!!")
pygame.display.set_icon(pygame.image.load("favicon.ico"))
clock = pygame.time.Clock()
# Fonts
FONT_SMALL = pygame.font.SysFont('comicsans', 20)
FONT_MEDIUM = pygame.font.SysFont('comicsans', 30)
FONT_LARGE = pygame.font.SysFont('comicsans', 60)
# Load assets
def load_image(name):
return pygame.image.load(os.path.join("sprites", name)).convert_alpha()
def load_scaled_image(name, scale=2):
img = load_image(name)
return pygame.transform.scale2x(img) if scale == 2 else pygame.transform.scale(img, scale)
bg_surface = load_scaled_image("background-day.png", (SCREEN_WIDTH, SCREEN_HEIGHT))
floor_surface = load_scaled_image("base.png", (SCREEN_WIDTH, 100))
pipe_surface = load_scaled_image("pipe-green.png")
bird_frames = [load_scaled_image(f"bluebird-{flap}flap.png") for flap in ('down', 'mid', 'up')]
# Load sounds
flap_sound = pygame.mixer.Sound(os.path.join('audio', 'wing.wav'))
die_sound = pygame.mixer.Sound(os.path.join('audio', 'die.wav'))
hit_sound = pygame.mixer.Sound(os.path.join('audio', 'hit.wav'))
score_sound = pygame.mixer.Sound(os.path.join('audio', 'point.wav'))
# Game variables
bird_movement = 0
game_active = True
score = 0
high_score = 0
floor_x_pos = 0
bird_index = 0
bird_surface = bird_frames[bird_index]
bird_rect = bird_surface.get_rect(center=(100, SCREEN_HEIGHT // 2))
pipe_list = []
score_sound_countdown = SCORE_SOUND_INTERVAL
# Custom events
BIRDFLAP = pygame.USEREVENT + 1
SPAWNPIPE = pygame.USEREVENT + 2
pygame.time.set_timer(BIRDFLAP, BIRD_FLAP_INTERVAL)
pygame.time.set_timer(SPAWNPIPE, PIPE_SPAWN_INTERVAL)
def draw_floor():
"""Draw the moving floor."""
WIN.blit(floor_surface, (floor_x_pos, SCREEN_HEIGHT - 100))
WIN.blit(floor_surface, (floor_x_pos + SCREEN_WIDTH, SCREEN_HEIGHT - 100))
def create_pipe():
"""Create a new pair of pipes."""
random_height = random.choice([200, 300, 400])
bottom_pipe = pipe_surface.get_rect(midtop=(SCREEN_WIDTH + 100, random_height))
top_pipe = pipe_surface.get_rect(midbottom=(SCREEN_WIDTH + 100, random_height - PIPE_GAP))
return bottom_pipe, top_pipe
def move_pipes(pipes):
"""Move pipes to the left."""
return [pipe.move(-PIPE_SPEED, 0) for pipe in pipes]
def draw_pipes(pipes):
"""Draw pipes on the screen."""
for pipe in pipes:
if pipe.bottom >= SCREEN_HEIGHT:
WIN.blit(pipe_surface, pipe)
else:
flip_pipe = pygame.transform.flip(pipe_surface, False, True)
WIN.blit(flip_pipe, pipe)
def check_collision(pipes):
"""Check for collisions between the bird and pipes or screen boundaries."""
for pipe in pipes:
if bird_rect.colliderect(pipe):
hit_sound.play()
return False
if bird_rect.top <= -100 or bird_rect.bottom >= SCREEN_HEIGHT - 100:
die_sound.play()
return False
return True
def rotate_bird(bird):
"""Rotate the bird based on its movement."""
return pygame.transform.rotozoom(bird, -bird_movement * 3, 1)
def bird_animation():
"""Animate the bird's wings."""
new_bird = bird_frames[bird_index]
new_bird_rect = new_bird.get_rect(center=(100, bird_rect.centery))
return new_bird, new_bird_rect
def score_display(game_state):
"""Display the score and high score."""
if game_state == 'main_game':
score_surface = FONT_MEDIUM.render(str(int(score)), True, WHITE)
score_rect = score_surface.get_rect(center=(SCREEN_WIDTH // 2, 30))
WIN.blit(score_surface, score_rect)
elif game_state == 'game_over':
score_surface = FONT_MEDIUM.render(f"Score: {int(score)}", True, WHITE)
score_rect = score_surface.get_rect(center=(SCREEN_WIDTH // 2, 30))
WIN.blit(score_surface, score_rect)
game_over = FONT_LARGE.render("GAME OVER", True, WHITE)
game_over_rect = game_over.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 50))
WIN.blit(game_over, game_over_rect)
restart_text = FONT_SMALL.render("PRESS 'ENTER' TO CONTINUE", True, WHITE)
restart_rect = restart_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 20))
WIN.blit(restart_text, restart_rect)
high_score_surface = FONT_MEDIUM.render(f"High Score: {int(high_score)}", True, WHITE)
high_score_rect = high_score_surface.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT - 30))
WIN.blit(high_score_surface, high_score_rect)
def update_score(score):
"""Update and return the high score."""
file_path = "score.txt"
if not os.path.exists(file_path):
with open(file_path, "w") as f:
f.write("0")
with open(file_path, "r") as f:
high_score = int(f.read())
if score > high_score:
high_score = score
with open(file_path, "w") as f:
f.write(str(int(high_score)))
return high_score
# Main game loop
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE and game_active:
bird_movement = BIRD_JUMP_STRENGTH
flap_sound.play()
if event.key == pygame.K_RETURN and not game_active:
game_active = True
pipe_list.clear()
bird_rect.center = (100, SCREEN_HEIGHT // 2)
bird_movement = 0
score = 0
if event.type == SPAWNPIPE:
pipe_list.extend(create_pipe())
if event.type == BIRDFLAP:
bird_index = (bird_index + 1) % 3
bird_surface, bird_rect = bird_animation()
WIN.blit(bg_surface, (0, 0))
if game_active:
# Bird
bird_movement += GRAVITY
rotated_bird = rotate_bird(bird_surface)
bird_rect.centery += bird_movement
WIN.blit(rotated_bird, bird_rect)
game_active = check_collision(pipe_list)
# Pipes
pipe_list = move_pipes(pipe_list)
draw_pipes(pipe_list)
# Score
score += 0.01
score_display('main_game')
score_sound_countdown -= 1
if score_sound_countdown <= 0:
score_sound.play()
score_sound_countdown = SCORE_SOUND_INTERVAL
else:
high_score = update_score(score)
score_display('game_over')
# Floor
floor_x_pos -= 1
draw_floor()
if floor_x_pos <= -SCREEN_WIDTH:
floor_x_pos = 0
# Credits
credits = FONT_SMALL.render("Game Developed by Aritro Saha", True, WHITE)
credits_rect = credits.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT - 20))
WIN.blit(credits, credits_rect)
pygame.display.update()
clock.tick(FPS)