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Turtle Collection Game.py
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Turtle Collection Game.py
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import turtle
import random
# Setup the screen
screen = turtle.Screen()
screen.title("Turtle Collection Game")
screen.setup(width=800, height=600)
screen.bgcolor("lightblue")
# Create player turtle
player = turtle.Turtle()
player.shape("turtle")
player.color("green")
player.penup()
player.speed(10) # Slow animation speed to see the movement
# Create point turtle
point = turtle.Turtle()
point.shape("square")
point.color("gold")
point.penup()
point.speed(0)
point.hideturtle() # Hide the point turtle initially
# Create obstacle turtles
obstacles = []
num_obstacles = 10
for _ in range(num_obstacles):
obstacle = turtle.Turtle()
obstacle.shape("square")
obstacle.color("red")
obstacle.penup()
obstacle.speed(0)
obstacle.goto(random.randint(-350, 350), random.randint(-250, 250))
obstacles.append(obstacle)
# Score
score = 0
# Functions
def move_up():
player.setheading(90) # Move up
def move_down():
player.setheading(270) # Move down
def move_left():
player.setheading(180) # Move left
def move_right():
player.setheading(0) # Move right
def check_collision(t1, t2):
return t1.distance(t2) < 20
def update_score():
global score
score += 10
score_display.clear()
score_display.write(f"Score: {score}", align="center", font=("Arial", 24, "normal"))
# Keyboard bindings
screen.listen()
screen.onkey(move_up, "Up")
screen.onkey(move_down, "Down")
screen.onkey(move_left, "Left")
screen.onkey(move_right, "Right")
# Display score
score_display = turtle.Turtle()
score_display.hideturtle()
score_display.penup()
score_display.goto(0, 260)
score_display.write(f"Score: {score}", align="center", font=("Arial", 24, "normal"))
# Place the point randomly
def place_point():
x = random.randint(-350, 350)
y = random.randint(-250, 250)
point.goto(x, y)
point.showturtle()
place_point()
# Game loop
while True:
player.forward(1) # Move the player turtle forward
# Check collision with point
if check_collision(player, point):
update_score()
place_point()
# Check collision with obstacles
for obstacle in obstacles:
if check_collision(player, obstacle):
score_display.clear()
score_display.goto(0, 0)
score_display.write("Game Over!", align="center", font=("Arial", 36, "bold"))
turtle.done()
break
screen.update() # Update the screen
screen.mainloop()