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notes
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-platforms with empty space on both sides, not too many--grappler, not platformer
-i dont want to design a bunch of levels. i want to design mechanics. keep it small.
-the game should be about combos and moving about the space. landing = losing combos
-this naturally means enemies should respawn, but they need some sort of system
-no ceiling, thats boring.
-enemies can just have spawners that spawn them in on a timer after they die, doesnt need to be clever
-can kill enemies by jumping on head, grapple-stomping, or picking up and throwing
-can have like just three areas with scores / max combos associated with each
enemies:
-slime, moves back and forth on platforms
-fish, jumps out of water
-birds, move diagonally, moves in lines, bounces off walls
elements: