[Erratum/Errata] 实体渲染部分缺少对 Tessellator 的说明 #10
Labels
Status: Help Wanted
Use this when all current Harbinger editors are not capable to handle this.
Type: Errata
Typos, factual errors, wrong codes, etc.
Synopsis / 简介
见 http://www.mcbbs.net/thread-866046-1-1.html
Analysis / 分析
第十一章第三节实体渲染部分没有提及
Tessellator
的存在,而实体真正的渲染过程是一定需要通过它绑定贴图完成的。GlStateManager
的用途基本是管理 GL context 而非绑定纹理。Proposed Correction / 建议修改为……
追加小一节细讲
Tessellator
,或者单独在Render<E extends Entity>
和 TESR(TER if it's MCP for 1.13.+ or above)之前单讲Tessellator
。The text was updated successfully, but these errors were encountered: