Releases: Tencent/sluaunreal
1.3.1 release
1.3 release
1.2.1 release
1.2.0 release
add memory profiler tool, see how to use (in chinese)
redesign super call for override function in lua
fix LuaState::get in LuaBase, now LuaBase bind to GameInstance as default
add support override bp function call from bp
fix LuaArray & LuaMap crash on GC
fix loadObject to load enum/class/struct
fix import UUserDefinedEnum can't get name as key
many minor fixes
fix #199
fix #201
fix #206
fix #223
fix #224
1.1.0 release
1.0.8 release
1.0.7 release
fix crash on unlinkUObject
1.0.6 release
fix #161 , fix lua delegate can't be remove from objRefs
1.0.5 release
add ULuaActorComponent;
using SLUA_NS for namespace, You can change it conveniently in your project;
fix some compile error on UE 4.18;
fix cppbinding export child type;
fix duplicated symbols on mac building;
fix TSharedRef throw an exception on assign it a nullptr;
fix many bugs:
fix #150
fix #149
fix #141
fix #140
fix #136
fix #129
fix #130
fix #128
fix #116
1.0.4 release
add DefLuaProperty to add property for cppbinding
add console command "slua.Do" to run lua script
import function can search UEnum
remove LuaEnums, native enum can exported by cppbinding, blueprint enum can import by the "import" function
fix crash on call super method if T isn't an UObject
fix crash on debug caused script ANR
fix compile error on Android
fix #107
fix #109, add util function isValid to check whether ud is valid