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ColdSlav edited this page Jan 12, 2023 · 12 revisions

The Grand Combination (TGC) is a complete Victoria II overhaul that started as an attempt to merge all the various disparate HFM and HPM based submods into a single modding experience, however, this objective was reached long ago. Nowadays, the team aims to improve historical accuracy and detail by adding plausible alt-history paths, immersive flavor to all nations, and designing new mechanics to make Victoria 2 feel new and refreshed again.

The intent of this mod is to bring together the best things from the Victoria 2 and Paradox modding communities and expand on it.

Firstly, we want to make a map that accurately reflects January 1, 1836 as we can, and incorporates both real world border changes, revanchism and some fantasy. Secondly, we want to quash existing bugs, especially in existing decisions and events. Lastly, our desire is to revitalzie Vic2, by making mechanics both unique and entertaining, making it feel modern again.

Relevant Pages

Features

New Map

TGC has the currently largest and most accurate Victoria II map from Vanilla and all other mods, including an expanded 25% larger map with hundreds, if not thousands, of additional provinces, an improved map projection, enhanced coastlines and borders, and a slew of other improvements. As of our motto, "No detail in history is too small to not be represented".

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Better Culture and PoP Distribution

A better map requires better people living on it; TGC's culture map is meticulously designed to highlight the sociocultural intricacies of each location. The assimilation mechanics have been also revamped so that the player can interact more effectively with this map.

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Flavor and New Content


TGC, like many other Victoria 2 mods, is no stranger to additional historical content and flavor. From fresh events and decisions to new formables and plausible alternative historical pathways, the player can pursue and satisfy their geographical and roleplay desires.
We strongly try to avoid "railroading", focusing our modding efforts instead on a mechanical and detailed approach rather than novel-style gameplay is our focus as a team, this lets us provide with options not just to the player but also to the AI, making the game more intriguing, flexible, and unexpectable.

When playing TGC, there will always be cool "look what the AI did this time" moments during your campaigns.

New PoPs and Buildings

Banks and Universities provide the player with new playstyles and methods to spend money. Universities are costly, but they provide prestige and a steady source of research points, giving the player the opportunity to pull ahead on research and become a technological powerhouse. Development banks will assist local landowners in developing their farms and considerably increasing farming capacity, allowing the player to develop their economy by investing in RGOs rather than just industrialization, creating a never-seen before playstyle.

Our two new PoPs: Pioneers and Tribesmen allow for a never-seen experience when it comes to expanding and colonizing new lands. Pioneers, who are usually seen in lands ripe for colonization are a special pop that can work as both a farmer and a soldier, a worker always ready to get his trusty rifle and protect his land. Tribesmen are similarily unique PoPs, in the sense that they are harder to integrate into western society, and have no plans in working with settlers. Why would a native pick up a hoe and start farming as soon as someone steps into their lands? These two new PoPs open room to vast possibilities in terms of flavor, immersion, and gameplay, something which you may never see in any other mod.


Submods

Map Styles

Given how TGC completely overhauls the map and the game's mechanics, most (if not all) map mods and addons won't work here. Of course, to compensate for that, TGC has 3 map skins for players to pick from besides the default one: Pastel ThickBorders, a high contrast, improved version of the default map. HFM Style Map, a map with a color scheme similar to HFM's default map. And the classic Belle Cartographie, a map skin aiming to mimic old victorian style maps.

HFM Culture Colors







In the default mod, the culture colors of Europe have been changed to reflect the distinct language groups of the region and how closely related they are to each other. This rolls back that change to the HFM style of culture colors (for cultures inherited from HFM).


Direct Immigration




Our Direct Immigration submod adds two new buildings working as province selection buttons. These buttons, along with decisions enabled through Options decisions, can be used to move pops around where you want them.

With it, it's possible to influence migration with ease to adjust the country's population in whatever way the player sees fit, making it feasible to deeply shape the country's demography.


The Grand Orchestra (Music)

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TGC's official music submod! With hours of carefully curated classic and folk music, to enhance your Victoria II gameplay. Each music was carefully chosen, and assigned special playing conditions, from war, peace, country, culture, even war exhaustion and level of westernization!

  • Songs carefully hand picked with proper research and analysis.
  • Fully overhauled western music.
  • Different songs for different cultures.
  • Different songs for different game situations.
  • Completely new non-western playlist for asian countries.

Due to download size constraints, The Grand Orchestra is stored in another repository, which you can access by clicking here.

Endonymic Country Names







With the Endonymic Localization submod, by Guy from the Land of Phillip II, countries' names will be changed to their native names instead of english. For added immersion during gameplay.

The features listed here are just a fraction of what TGC has to offer, it's a full overhaul after all. New map, new provinces, tons of flavor, interesting but non railroady event chains, improved reform system, useful submods, adjusted economy, no liquidity crisis, new mechanics like improved pop growth, ideological spread, improved assimilation mechanics and much much more.

Acknowledgements & Credits

TGC was made possible by the following developers and mods:

  • JmanThunder AKA Jman - Founder of TGC
  • u/Hammonia AKA Obstination - Historical Flavor Mod MapMod developer, Early TGC developer, and TGC map creator
  • anzu-3278 - Early TGC developer, general code work, GitHub administration, and content reworker
  • rderekp - Early TGC developer, map work, bug fixes, localization
  • GeneralVonGelre AKA Gelre - Early TGC developer, general code work, Netherlands content
  • arkhometha - Historical Project Mod developer
  • Sighpie - Historical Flavor Mod developer
  • u/louisky58 - More Stuff for HFM
  • God of Cheese & Kristjan2 - GOC PUIR
  • MaTi5893 - TGC GreenUI
  • vic1984 - Victoria Universalis
  • u/YLEK111 AKA kstar234 - Hearts of Ideologies
  • Kspeher AKA Leon v.T - German Extra Flavour Submod
  • Guy from the Land of Phillip II - Country Endonyms Submod
  • many others

Current TGC Developers:

  • ColdSlav/Kiwi - Lead TGC developer and South America content creator
  • Hammonia/Obstination - Map work
  • Gelre - GitHub administration and code health inspector
  • emprahtheodosius - Russia content creator
  • Wyrm - UI work, mechanic, and Brazil content creator
  • Perfo - General code work, Italy content creator

Honorable mentions and ex-Developers:

  • JmanThunder - Founder
  • rderekp - Comprehensive code work
  • anzu-3278 - Comprehensive code work
  • cae388 - Commie Mod
  • champfish - Filibuster Content
  • Kspeher/Leon v.T - GEF Submod
  • Fraggy - Great Hungarian Game
  • Frazza - Ideology Rework
  • DrFaustie - Early TGC developer
  • tunsku - Early TGC developer
  • SharpEspeon - Early TGC Developer
  • dulimbai-gurun - Minor additions and fixes
  • MaTi5893 - GreenUI
  • MBnomics
  • BasedKing AKA Rennes (NLR developer) - Optimization work
  • vjwua - TGC map contributor
  • ShinkuroYukinari AKA ευδαιμονία - Balance and bug fixes
  • martoeuropa
  • NotNietzsche - Balance and bug fixes
  • Elijah-maker AKA Abraham Lincoln (GFM developer) - Translucent menu background
  • Sum
  • Taka
  • Tenno Momonga
  • Treborlord - Balance and bug fixes
  • TheMagicHoboTMH - Minor additions
  • bop
  • LouisTheFly - Minor additions and fixes