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Rarity System #9

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ben-wals opened this issue Jul 22, 2022 · 1 comment
Open

Rarity System #9

ben-wals opened this issue Jul 22, 2022 · 1 comment
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experimental Features that may or may not be added new feature New feature or request

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@ben-wals
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Introduce an optional system in which for example the rarest totems are granted with a legendary tag. This tag could be in the lore of the item or using Minecraft's in-built rarity system depending on what is easier to implement (or looks cooler). Rarity's could include:

  • LEGENDARY
  • EPIC
  • RARE
  • UNCOMMON
  • COMMON
@ben-wals ben-wals added the new feature New feature or request label Jul 22, 2022
@ben-wals ben-wals self-assigned this Jul 22, 2022
@ben-wals ben-wals added this to the V1.0.0 milestone Jul 22, 2022
@ben-wals
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I'm adding the experimental tag to this issue (meaning it won't be worked on/released before v1.0.0 ) Due to in foresight the sheer complexity with the general ideas I have for this addition. The grading system will probably end up being an entire separate file not to mention the integration into the current code being an absolute pain.

@ben-wals ben-wals added the experimental Features that may or may not be added label Jul 23, 2022
@ben-wals ben-wals modified the milestones: V1.0.0, V2.0.0 Jul 23, 2022
@ben-wals ben-wals removed their assignment Aug 13, 2022
@ben-wals ben-wals removed this from the V2.0.0 milestone Nov 16, 2022
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Labels
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